Yeah, a base principle of the setting's metaphysics would be that something like Paradox doesn't fall under the jurisdiction of the Arcana.
EDIT: sorry i missed this
They have the closest thing to a natural spell that can be found in the Fallen.
I think there is a rule somewhere saying repeated attempts take a stacking -1 dice penalty on repeated actions
Not sure that is applicable here. But it seems relevant.
Teamwork spell casting merely uses another mage as a pseudo-yantra, kinda like willpower. Someone can refuse to play their part, but they can’t significantly change the Imago
Also:
Each participant must roll for Paradox separately; if any one of the casters releases a Paradox instead of containing it, it affects the entire spell.

So only acting like a Yantra in the sense that a Yantra makes it easier to form an imago.
Unfortunately this method of poluting a spell with paradox can only he done by having the spellcaster intentionally include the help.
It can't be done either at instant time or without the spellcaster's cooperation. Though it does allow some amount of sabotage by the team mates.
EDIT: i am going to assume a Scelesti can befoul their teamwork roll to intentionally draw down paradox, if you have accidentally included them.
EDIT2: actually looking at the teamwork rules on page 214, if you fail a roll you get to make it a dramatic failure. And this gives the primary caster a -4 dice pool pentaly. If you can't cast the spell and are on a chance die (Gnosis -3) can you be more of a detriment than any help...
**I'm wrong it is above the section on teamwork of 214. Not sure it applies to combat rolls though. You could argue that you're not trying to do the exact same thing, or that the fight is all effectively an extended contested action. Not repeating the exact same thing over and over.
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