I have a character who is a Moros mage who secretly seeks immortality. He isn't just seeking agelessness, he wants to go pretty far with it, being nigh indestructible and possibly being a sort of "perfected undead". Unlike most who wish to take this left-handed path, he isn't selfish or evil so he wouldn't want to harm anyone by doing it.
So far I've looked at Left-Handed Path and Immortals guide and there does seem to be a lot to borrow from. Left-Handed path details Tremere Liches, and Immortals presents two interesting options but they might not be mage-friendly-the Purified but their souls become too warped to use Awakened magic, and Eternals but any damage to the physical object damages the eternal too.
The 2e book mentions some other options but they are pretty vague: binding one's ghost back into one's body-but has the drawback of becoming obsessed with a single purpose like ghosts, becoming a ghost mage who lives in the Temenos or Underworld, become a Morphean(but that doesn't seem like a very nice option), using runes on the body, but they can be easily ruined.
Someone else suggested to fray death, but this comes at the cost of cellular overproduction and cancer cells going amuck-hence one may have to also fray life at the same time (which may result in undeath if both are frayed). If my mage is crazy enough and wants to become like a D&D style lich and use a phylactery, he could use prime + death to possibly anchor his consciousness to another vessel in case his body is destroyed, then maybe use life to create a clone. I'm pretty sure at least 5 arcanum in life, death, and prime might be able to pull a great magical feat as this.
Then I looked into Mage: The Ascension which does have a lich path, but I'm not sure how to adapt it narratively and mechanically to Mage: The Awakening.
In-character what he plans to do (but this after a huge timejump) is seek out and study immortals of any kind he can run into, and it may be possible to turn his into a homebrew legacy.
So I am posting this for suggestions on how to go about it, and also I'd like to know more about those vaguer options presented in the 2e book, and maybe if the Ascension liche can be adapted to Awakening.
So far I've looked at Left-Handed Path and Immortals guide and there does seem to be a lot to borrow from. Left-Handed path details Tremere Liches, and Immortals presents two interesting options but they might not be mage-friendly-the Purified but their souls become too warped to use Awakened magic, and Eternals but any damage to the physical object damages the eternal too.
The 2e book mentions some other options but they are pretty vague: binding one's ghost back into one's body-but has the drawback of becoming obsessed with a single purpose like ghosts, becoming a ghost mage who lives in the Temenos or Underworld, become a Morphean(but that doesn't seem like a very nice option), using runes on the body, but they can be easily ruined.
Someone else suggested to fray death, but this comes at the cost of cellular overproduction and cancer cells going amuck-hence one may have to also fray life at the same time (which may result in undeath if both are frayed). If my mage is crazy enough and wants to become like a D&D style lich and use a phylactery, he could use prime + death to possibly anchor his consciousness to another vessel in case his body is destroyed, then maybe use life to create a clone. I'm pretty sure at least 5 arcanum in life, death, and prime might be able to pull a great magical feat as this.
Then I looked into Mage: The Ascension which does have a lich path, but I'm not sure how to adapt it narratively and mechanically to Mage: The Awakening.
In-character what he plans to do (but this after a huge timejump) is seek out and study immortals of any kind he can run into, and it may be possible to turn his into a homebrew legacy.
So I am posting this for suggestions on how to go about it, and also I'd like to know more about those vaguer options presented in the 2e book, and maybe if the Ascension liche can be adapted to Awakening.
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