Announcement

Collapse
No announcement yet.

Preparing for Investigation

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • LadyLens
    started a topic Preparing for Investigation

    Preparing for Investigation

    A group of mages in a vaguely Conan-eque setting are preparing to investigate a dangerous phenomenon a day or two away, and they're naturally going to prepare. They're sure it's some kind of demon or similar creature, and their order's chapterhouse includes a five dot sanctum. There's one mage of each Path, but they have currently no access to a Hallow, and so are extremely reluctant to spend Mana (katha, it's called in this setting), and have a horror of Paradox (void taint, it's called in this setting). They'll naturally prepare by casting spells on themselves and each other, they're a team after all, and I'm looking for suggestions on what those spells might be. They're currently apprentice level, Gnosis 1 with 2 dots in their ruling arcana. None of them are trained in non-magical ranged combat.

  • Tessie
    replied
    Never fully trust the opening statement of any section. It extrapolates and sometimes outright lies.
    The rules only states what happens with Sleepers and Sleepwalkers, and the conspicuous absence of rules for mages carrying spells for other mages strongly implies that mages simply can't. Additionally, the rules quite clearly says that the spell is held through the Sympathetic Connection and doesn't allow the carrying party any influence over the spell, so if the text does intend to include mages they'd have to follow the same rules as Sleepwalker instead of taking the spell into their own Spell Control. Anything else would be house rules (which is absolutely fine, but don't claim it's RAW when it's not).

    Leave a comment:


  • lnodiv
    replied
    Originally posted by Sir Bardiel View Post
    You might note that your interpretation is based on the assumption that everything else in the Mage corebook except Spell Control is gathered in a practical and logical way
    Since this appears to be your premise and I cannot agree with that, there is no need for further argument
    My premise is that there aren't any fucking rules for it.

    Leave a comment:


  • Sir Bardiel
    replied
    You might note that your interpretation is based on the assumption that everything else in the Mage corebook except Spell Control is gathered in a practical and logical way
    Since this appears to be your premise and I cannot agree with that, there is no need for further argument

    Leave a comment:


  • lnodiv
    replied
    Originally posted by Sir Bardiel View Post
    "The truth is, technically, anyone with a sympathetic tie to a mage can carry spells for her."
    more RAW than copypaste?
    "Context matters."

    There are no written rules that explain how it would work for a Mage. The entire concept is locked behind the section that talks about non-mage supernatural persons.

    You'll note that there's nothing in your quote that says a Mage can take another Mage's spell into their own spell control.
    You'll note that it's also not written in the Spell Control section.

    In fact, you might note that the entire concept hinges on storing spells on a sympathetic tie, not within anyone's spell control, so if you're going to take this completely out of context to argue the point, you'd be better supported arguing that Mages can hold spells for other Mages via their links, not within their spell control, because that at least has some support through a strict reading of the text that totally disregards context.
    Last edited by lnodiv; 10-07-2018, 03:29 PM.

    Leave a comment:


  • Sir Bardiel
    replied
    Originally posted by lnodiv View Post
    There's nothing in RAW that supports this as far as I know.
    "The truth is, technically, anyone with a sympathetic tie to a mage can carry spells for her."
    more RAW than copypaste?

    Leave a comment:


  • lnodiv
    replied
    Originally posted by Mrmdubois View Post
    The book specifically says that anyone can hold a spell for a Mage, but that it would be dumb to give one to a Sleeper because Dissonance would automatically activate and unravel the spell, and Quiesence would kick in and shred their soul as well.
    Sure. In the section talking about Sleepers and Sleepwalkers. Context matters.

    Originally posted by Mrmdubois View Post
    It doesn’t mention Mages,
    Which is why I said there's no RAW supporting it - there are no rules as written that explain whether or not it's possible, and if so, how.

    Originally posted by Mrmdubois View Post
    but it’s hardly a stretch to imagine that they could also carry spells for each other. It would probably be determined by their free spell control rather than their Sympathetic connection though.
    I agree. I just think it's important in discussions like this to clearly communicate what's actually in the books, and what reasonable house rules would be, to avoid giving mistaken impressions to people that might not be newer to the gameline and not as well-read.

    Leave a comment:


  • Mrmdubois
    replied
    Originally posted by lnodiv View Post
    There's nothing in RAW that supports this as far as I know.
    The book specifically says that anyone can hold a spell for a Mage, but that it would be dumb to give one to a Sleeper because Dissonance would automatically activate and unravel the spell, and Quiesence would kick in and shred their soul as well. It doesn’t mention Mages, but it’s hardly a stretch to imagine that they could also carry spells for each other. It would probably be determined by their free spell control rather than their Sympathetic connection though.

    Leave a comment:


  • lnodiv
    replied
    Originally posted by Sir Bardiel View Post
    A mage can take another one's spell on his own Spell Control, if that's the problem
    There's nothing in RAW that supports this as far as I know.

    Leave a comment:


  • KaiserAfini
    replied
    Originally posted by Sir Bardiel View Post
    A mage can take another one's spell on his own Spell Control, if that's the problem
    If you don't want the Moros to feel useless, have him cast Without a Trace
    I thought only Sleepwalkers could hold an imago for a mage, so it applies to other mages too ? But lets say mage A hands mage B something like Warding Gesture, does that make A still able to exclude any targets from their AoE spells ? Does that make B able to exclude any target's from spells A casts, or only his own ?
    Last edited by KaiserAfini; 08-07-2018, 11:13 AM.

    Leave a comment:


  • Sir Bardiel
    replied
    Originally posted by LadyLens View Post
    Interesting. But there's a problem: several of the spells would require doubling up on a particular Path, which I'd rather avoid. My current thoughts are quantum flux, wards and signs, mental shield, and body control (thank you very much for your suggestions), but I'm not sure what to use for Matter or Death.

    Looking at their Rotes, I find that if each girl casts one rote to affect them all, I can use Outward and Inward Eye, Pierce Deception, Web of Life, Night Sight and Telepathy.
    A mage can take another one's spell on his own Spell Control, if that's the problem
    If you don't want the Moros to feel useless, have him cast Without a Trace

    Leave a comment:


  • KaiserAfini
    replied
    Do you mean standalone spells or is it ok to have ones with some material setup ? Because if the Moros, for example, carries a bunch of daggers, he can use them as remote projectiles, Ruling them to poke at the weak spots of scale or armor, if they are coated in deadly frog poison, or this creature's weakness, you now have something portable and lethal.

    Are coordinated spells allowed ? Lets say the same Moros casts a Ruling of Matter in an AoE, he concentrates air, clay, wood and dried leaves into the enemy's area, instantly shaping them into a primitive kiln, the Obrimos stands at the ready to concentrate heat from the sun (or heat from the lava underground, if he ever figured out that existed) to begin the immolation process.

    What about safety ? Apart from the already listed spells, with Veil of Moments, unparalleled efficiency is in your hands. No need for someone to become bone tired because they stood watch at night, no need to eat, sleep, no getting fatigued or needing to have your mounts rest.
    Last edited by KaiserAfini; 07-26-2018, 10:54 PM.

    Leave a comment:


  • Mrmdubois
    replied
    For instance I'd expect the Acanthus to not bother with long term buffs and instead focus on simple Fate workings to keep the cabal pointed in the right direction and liberal use of Divination and Post-cognition to gather information about where they are and where they're going. In fact, long term buffs on Gnosis 1 Mages is pretty limiting in general imo because then they must risk Paradox if they want to cast any potentially useful spells in the moment. They're probably better off getting as close to their final destination as possible, trying to create a secure location when they get there, and even potentially spending some of their limited mana to establish a Demesne in that place so they can cast buffs on themselves with as many Reach options as they want without risk of Paradox, including multiple buffs per Mage, after determining what spells will actually be useful for accomplishing their objective rather than casting some general spells on themselves in the hopes that they'll be useful on the journey and at its end. Mages, especially at low Gnosis and arcana are at their best when preparing for specific circumstances rather than trying to be prepared for everything.

    Leave a comment:


  • Mrmdubois
    replied
    Or something you don’t expect if they get creative.

    Leave a comment:


  • LadyLens
    replied
    Relatively long-term. The expedition's unlikely to last more than a couple of weeks; of your suggestions, I think Speak with the Dead is probably the most useful.

    So that brings it down to Outward and Inward Eye, Pierce Deception, Web of Life, Night Sight and Telepathy (if they go for rotes)
    or quantum flux, wards and signs, mental shield, body control and speak with the dead (if they don't).
    Last edited by LadyLens; 07-25-2018, 05:44 PM.

    Leave a comment:

Working...
X