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Making Money in a low-tech setting

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  • #16
    I imagine the girls being more inclined to provide non-military goods and services. Glassware, treating poison and disease, speeding travel, adjusting weather to help with food production, and of course, "Does anyone know how to... never mind. Glira!" Fools Rush In is makes you a great utility infielder.

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    • #17
      Hmm. Though costly at Matter 3, you could make self-repairing ships and walls by putting an Indefinite (forgot the repair item spell name) on them. Every Ritual Casting Interval, it will go off and restore the object a bit. Nothing useful for combat, but maintenance free is great (and, for walls, sieges typically take awhile too).


      Malkydel: "And the Machine dictated; let there be adequate illumination."
      Yossarian: "And lo, it was optimal."

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      • #18
        Different thought: Mind is also great to do every high-ranking job ever thanks to being able to bump up mental/social attributes and skills. You need someone to draw you a battle plan? Some spells later, you have someone with incredible, superhuman INT and maxed-out skill - a master general worthy to be mentioned in legends. Next week, you need a city planner to redesign the conquered places for maximum use? Call the same guy again. Need a diplomant to negotiate better trade deals? Call him. Need someone to improve the laws? You know who to get.

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        • #19
          Originally posted by Wormwood View Post
          Different thought: Mind is also great to do every high-ranking job ever thanks to being able to bump up mental/social attributes and skills. You need someone to draw you a battle plan? Some spells later, you have someone with incredible, superhuman INT and maxed-out skill - a master general worthy to be mentioned in legends. Next week, you need a city planner to redesign the conquered places for maximum use? Call the same guy again. Need a diplomant to negotiate better trade deals? Call him. Need someone to improve the laws? You know who to get.
          Until Paradox from over-Reach burns out their mind.


          Malkydel: "And the Machine dictated; let there be adequate illumination."
          Yossarian: "And lo, it was optimal."

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          • #20
            Originally posted by Vent0 View Post
            Until Paradox from over-Reach burns out their mind.
            What makes you think that particularly a problem?


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            • #21
              Originally posted by Michael View Post

              What makes you think that particularly a problem?
              If I recall, Exceeding trait maximums costs Reach. You'll want Advanced Duration to get anything out of it. Probably Instant Casting, if it is to truly be "on-demand". And you'll need to probably have a bunch of Skills related to the tasks Enhanced as well. So that's more Spell Control.

              Not too bad for a high Arcana and Gnosis Mage, but that will take some time.


              Malkydel: "And the Machine dictated; let there be adequate illumination."
              Yossarian: "And lo, it was optimal."

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              • #22
                It's a bunch of Reaches you can't avoid (1 for Advanced Duration, 2 for exceeding normal maximums, as well as 1 per Attribute/Skill you wish to increase in addition to the first) but as a money making scheme you'll plan for this shit and make sure you have the time to cast the spell ritually. You also shouldn't spend Spell Control on both Enhance Skill and Gain Skill (that probably can't be stacked anyway) since being at least decent at what you'll be known for is a pretty good idea if someone starts snooping around.
                If you take a programming job you'll cast Enhance Skill on Computers with 3 Reaches (since that profession isn't dependent on any other Skills), which is at most 2 Reaches above your free Reach. Same with Augment Mind to increase your Intelligence (the most relevant Attribute). That's highly manageable for almost anyone. It's specifically at Gnosis 5 where you'd get 6 Paradox dice before mitigating factors (if you only have Mind 3), but above Gnosis 5 your natural trait maximums start climbing, making the double Reach for exceeding those less important.

                But if you instead have those spells as Rotes there's no Paradox risk at all unless you have reasons to include more than one Attribute/Skill in the spells.


                Bloodline: The Stygians
                Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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                • #23
                  Originally posted by Vent0 View Post

                  Until Paradox from over-Reach burns out their mind.
                  As Tessie already mentioned, Rotes mitigate that incredibly, and if this is the path you want to take, you should definitly have these Rotes.
                  But yeah, there is a chance of overreaching if you are particularly bold.

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                  • #24
                    At some point, one wonders why aren´t all mages living in castles or pentahouses. Or why players even need to buy Resource with xp.
                    I mean other explanation besides "because Guardians of the Veil get pissed about it".
                    Last edited by Raistlin; 09-16-2018, 03:35 PM.

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                    • #25
                      Originally posted by Raistlin View Post
                      Or why players even need to buy Resource
                      They don't - at least, not any more than they need to buy the 'Allies' merit to have functional allies.

                      There are a few perks that come alongside having experience invested in the merit, but it's hardly the only way to have plentiful access to funding.

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                      • #26
                        Originally posted by Raistlin View Post
                        Or why players even need to buy Resource with xp.
                        It's 5 XP to max out Resources, it's not exactly a huge investment.


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                        • #27
                          Resources represents off screen sources of dispensable income. You can definitely dedicate in game time for it, but then that's what you're spending your time on rather than other parts of the game.


                          Bloodline: The Stygians
                          Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                          Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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                          • #28
                            What you can do is describe a scheme using spells to get money as a motivation to increase Resources in the first place. In character that becomes time spent not studying the Arcana or training Skills/Attributes. I believe most non-Seer mages would prefer to spend their time on their studies instead, feeding their Obsessions. If they need something they can probably get it through magic or requisition it through their Order. There might also be a cultural reason for Pentacle mages in particular to not live the high life; it's a way to distinguish themselves from the Seers.
                            Seers instead get Resources from just working in their Ministry so little need for them to come up with additional money making schemes. Not to mention that greedy (or otherwise hungry for material power) mages are prime recruitment material for the Seers in the first place.
                            Last edited by Tessie; 09-17-2018, 06:56 AM.


                            Bloodline: The Stygians
                            Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                            Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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                            • #29
                              Originally posted by Tessie View Post
                              In character that becomes time spent not studying the Arcana or training Skills/Attributes. I believe most non-Seer mages would prefer to spend their time on their studies instead, feeding their Obsessions. If they need something they can probably get it through magic or requisition it through their Order.
                              I feel that's overthinking what is ultimately just the result of how XP mechanics work. In reality, humans learn and grow in multiple ways at the same time. Following your obsessions will almost certainly lead to greater skills and attributes, it's just that the XP mechanic doesn't try to model that interrelation.


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                              • #30
                                I didn't intend to connect Obsessions with Skill/Attribute increases. The first sentence was me giving a reason why increasing Resources would delay increasing another trait in-setting. The second sentence was an in-character motivation for not increasing Resources.


                                Bloodline: The Stygians
                                Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                                Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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