Announcement

Collapse
No announcement yet.

Run away, it's a plot hook.

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Run away, it's a plot hook.

    Have a weird comedic game concept: all of the PCs are Fate mages. They can see the strands of destiny and narrative ... and want absolutely nothing to do with that kind of trouble, no sir. Their goal is to maintain a normal comfortable life even as destiny piles plot hooks on in their path faster than they can get rid of the things.

    As such the players will avoid, evade, quash, or redirect any squirming tendril of narrative drama they find worming its way towards them, all while steadfastly not allowing it to disrupt their lives. In essence, the ST is their ultimate enemy.

    Potentially a tinge of seriousness could be added by having the party aware of an Exarch of the Tyranny of The Narrative

    On the more comedic side of things there could be a NPC cabal of psuedo-players that rush around doing all sorts of ridiculous things in the background. And that threaten to drag the PCs into a plot whenever they show up.
    Last edited by Lareath; 09-24-2018, 09:42 AM.

  • #2
    Name the campaign "The Divine Comedy"

    Comment


    • #3
      this is a good concept, but i feel like it could be expanded on..why would the Cabal want to get the mages involved in plot stuff? will the plot hooks become more intense and dire over time? will any other splats be effected by this denial of the call?

      Comment


      • #4
        "Rosencrantz & Guildenstern Are Awakened."

        Comment


        • #5
          Originally posted by Mr.Perfect cell View Post
          this is a good concept, but i feel like it could be expanded on..why would the Cabal want to get the mages involved in plot stuff? will the plot hooks become more intense and dire over time? will any other splats be effected by this denial of the call?
          The psuedo-PC cabal wouldn't necessarily WANT to get the players involved, so much as their mere presence being a sign of trouble. If they show up at a restaurant, better to leave before someone drops dead of poisoning. If they run madly down the street yelling for someone to stop, guess where the thief will try to hide. If they try to catch a bus, wait for the next one. And god help you if they show up on your doorstep asking for favors.

          The intensity and frequency of the ploothooks would vary over time, as judged best by the ST.

          As far as other splats getting involved ... well the players would probably quickly learn to be deeply suspicious of anyone they meet after dark for fear of them being a vampire.

          Comment


          • #6
            Sounds fun.
            Make sure the plot hooks reach the coveted "normal life" every once in a while - the Vampire they didnt help pays them back by siccing [Governmental Body that causes trouble] on them, e.g. Health Inspector for the fast food Shop owner. Or tries to steal their GF/BF. Or has rundum people break and enter their flat, stealing various possessions.

            Comment

            Working...
            X