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  • Peachy Joe
    started a topic Moros a bit limited?

    Moros a bit limited?

    I would love to play a moros. Death, transition, darkness, it's all good. But if I were to play one, I'd want to be Death focused. Matter is cool, but if you want the skull ring and the ponytail, you'd better know Death!

    But what can it do? Based on 2e core, Death is either rather limited (or way too expansive). At least, that's how it seems to me.

    Fate, forces, life ... That's useful everywhere. But summoning ghosts is pretty specific. I mean, there might not be any around. Zombies aren't much use near sleepers, and they're pretty brute force around mages. A portal to Twilight is a cool back door/ escape, but is it as useful as a space portal or as amazing as a gateway across the Gauntlet?

    What am I missing?

  • Peachy Joe
    replied
    Originally posted by Master Aquatosic View Post
    If you dont like Death, focus on Matter or pick another Path.
    I think that's how I'll go. I love the moros aesthetic, so I think a matter focus is more the thing.

    I do appreciate many of the suggestions. I think for me to really understand how it would work in game I'd have to play or read a good AP following a moros.

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  • Master Aquatosic
    replied
    If you dont like Death, focus on Matter or pick another Path.

    Leave a comment:


  • Mrmdubois
    replied
    Originally posted by Peachy Joe View Post
    I don't disagree. I think this does show that whatever death can do, with some limited exceptions, the other arcana can do better.

    I would really like to play a death focused moros; I just need to know how best to do my spooky business.
    Bitching about the fact that Death has some limits is not the right mindset to be in to take advantage of its numerous assets.

    Death can’t do Mind things as well as Mind can. Shock! Le gasp! Guess what? Forces can’t tell ghosts what to do.

    Leave a comment:


  • Johnny Awesome
    replied
    Originally posted by Peachy Joe View Post

    I don't disagree. I think this does show that whatever death can do, with some limited exceptions, the other arcana can do better.

    I would really like to play a death focused moros; I just need to know how best to do my spooky business.
    Sounds like you ignored all the good suggestions in this thread. I have a Death focused Moros in one of my games and he's up to plenty of spooky business.

    Leave a comment:


  • LadyLens
    replied
    As I said earlier, with Death 2 (and the Shadow Sculpting Rote) you're Shadow Lass. All you need is one shadow to start from, which is hardly difficult. And that's just one fairly low level application. Death 3 (and Ghost Gate), you're Shadow Lass and Phantom Girl rolled into one. And that's not considering anything else, such as Forensic Gaze (ultimate pathologist).

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  • Master Aquatosic
    replied
    Become the ghost master

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  • Peachy Joe
    replied
    Originally posted by TenguGrib View Post


    That would certainly bring an end to the party lol.

    Personally I'm of the opinion that there are several ways Death could be used to disperse a social gathering, destroying the social cohesion holding the group together is not one of them.

    Getting a ghost start spreading emotional responses in the guests is likely to be just as effective, and well within the purvey of Death.

    To me though, disrupting social cohesion is clearly Mind.
    I don't disagree. I think this does show that whatever death can do, with some limited exceptions, the other arcana can do better.

    I would really like to play a death focused moros; I just need to know how best to do my spooky business.

    Leave a comment:


  • TenguGrib
    replied
    Originally posted by proindrakenzol View Post

    Which means you can "end" them, not their social cohesion.

    That would certainly bring an end to the party lol.

    Personally I'm of the opinion that there are several ways Death could be used to disperse a social gathering, destroying the social cohesion holding the group together is not one of them.

    Getting a ghost start spreading emotional responses in the guests is likely to be just as effective, and well within the purvey of Death.

    To me though, disrupting social cohesion is clearly Mind.

    Leave a comment:


  • Lareath
    replied
    Originally posted by Mrmdubois View Post

    Pretty sure you'd be targeting the group of people that are in the room that you're trying to disperse, not the social cohesion itself.
    Actually now that I think about it, the way some Knowing and Unveiling spells work, you'd possibly be targeting yourself, to grant the ability to perceive such things.

    Something along the lines of Perfect Timing, in that you could take a turn to "aim" in order to add potency to mundane actions that destroy, corrode, damage, or end the thing being acted upon.

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  • proindrakenzol
    replied
    Originally posted by Mrmdubois View Post

    Pretty sure you'd be targeting the group of people that are in the room that you're trying to disperse, not the social cohesion itself.
    Which means you can "end" them, not their social cohesion.

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  • Mrmdubois
    replied
    Originally posted by Johnny Awesome View Post
    As long as it's actually target-able by pre-Imperial magic. Abstractions like "social cohesion" aren't target-able. People are, like in the Mind example.
    Pretty sure you'd be targeting the group of people that are in the room that you're trying to disperse, not the social cohesion itself.

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  • Johnny Awesome
    replied
    As long as it's actually target-able by pre-Imperial magic. Abstractions like "social cohesion" aren't target-able. People are, like in the Mind example.

    Leave a comment:


  • Lareath
    replied
    Originally posted by proindrakenzol View Post

    Personally, as an ST, I would say that you're interpreting Death's purview over entropy in far too metaphorical a fashion. Entropy is a defined thing, Bob is not a "shatter point" for some "detect entropy" spell because that doesn't make any sense, entropy has nothing to do with "shatter points". Bob also isn't a "nexus of entropy" for the group because that's just not a thing that exists except in a literary or metaphoric sense.

    The spells you described would fall under Mind (scanning their thoughts), Space (seeing how the sympathetic connections are woven), or Time (just seeing the future of a particular course of action)..
    I think you're forgetting the Many Roads cut-out on page 124. endings, entropy, and decay fall under Death. Therefore Death can do Knowing and Unveiling spells regarding Endings and Entropy.

    Targeting a specific, concrete, physically present, localized phenomena to Know how to bring about its end definitely falls inside the wheelhouse of Death.

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  • Tessie
    replied
    More specifically, it creates social cohesion for the subject of the spell. If Mind Unmaking can do the same thing, it would have to do it per subject. I.e. to actually break up a social group you need almost all members in that group to be subjects to your spell. You can't target the group as a discrete entity.

    Leave a comment:

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