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The Broken Bonds - a strange Space/Prime Obrimos legacy

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  • The Broken Bonds - a strange Space/Prime Obrimos legacy

    Hello! I bring before you for comment another Obrimos-based legacy, this time for a very different character than my last one.

    This legacy steps comfortable outside the bounds of 'usual' into the 'downright weird.' Let me know what you think! There's not a ton of detail on "Amundi", the Lower Depth mentioned in the legacy, intentionally - it's my character's current obsession to learn more about exactly what happened to her, so it's in the ST's hands.




    The Broken Bond
    Broken and reborn, the Mage who walks this path has had their humanity torn from them - but gained something new, different, in its place. By briefly traversing a Lower Depth (knownas Amundi) without the concept of life or matter, they have been remade into a being of illusion and sympathy.
    Origins
    Parentage: Obrimos, accidental

    Background: For whatever reason - usually an accident - a Mage that finds themselves trapped in Amundi has three choices. Die, remain there forever, or remake their soul in a form capable of returning to the Fallen World. The Broken Bond are those who have chosen the latter. Though technically Liches, most Mages will pity or wish to study a Broken One, rather than unmake them.

    Appearance: Despite their semi-illusory bodies, Mages who walk this path are no more flexible in form than the average human (without other magic being involved). They tend to seem somewhat detached from the world around them, but beyond that share little in common.
    Doctrine
    Prerequisites: Space 3, Prime 3, Gnosis 4, Occult 2.

    Initiation: The prospective mage must lose their body in a visit to Amundi (a Lower Depth lacking Matter and Life). The first three Attainments must be bought simultaneously, or this visit will be fatal.

    Theory: The Broken Bond are unified both by shared experience and by shared philosophy. Though the experience is what initiates one into the legacy, the experience is simply not survivable without a particular state of mind - a firm belief in identity beyond physicality, that the body is ultimately unimportant. Without this, the prospect of remaking themselves to survive would not have occurred to them in their moment of dissolution. Broken Ones tend to be interested in abstract intellectual pursuits, taking a theoretical approach to magic and to life in general.
    Magic
    Ruling Arcanum: Space, Prime

    Yantras: Presence of a trusted friend (+1); Carefully analyzing geometry involved in a spell (+2); Sacrificing a sympathetic connection related to the spell (+3); Using a Platonic Form tool (+2 rather than usual +1 from tools);

    Oblations: Forming a new friendship or renewing an old one; Recording a Truth for others to learn from; Being included in a friend's important moment or passion;
    Attainments

    The Ties that Bind
    Prerequisites: Initiation
    With her own existence little more than a pattern of tension among the network of sympathetic connections she maintains, the Mage gains an intuitive sense for the emotional connections that make up her world. When she forms a sympathetic link with a new subject (or borrows one with Borrow Threads), the Mage immediately replicates Corrispondence, with Potency equal to her dots in Space. She also understands the emotional character of any sympathy she learns about.

    In addition, anyone she bears a Sympathetic bond to (positive or negative) has a great deal of difficulty lying to her. She gains Rote on any roles to notice lies or see through deceptions they aim at her.

    (Correspondence, Instant Casting + Emotional connection, extra reach due to the limitations on use. Add-on is a weaker version of Pierce Deception.)
    Weave the Strands of
    Prerequisites: Initiation
    The Mage's connections to the Fallen World are frayed, but she holds onto those that remain with fierce determination. Magic attempting to directly affect any of her sympathetic connections always causes a Clash Of Wills, on which she has +1 dice.

    In addition, anyone or anything she bears a positive connection towards gains Withstand 1.

    Drawback: If the Mage is ever completely without Sympathetic connections, she completely ceases to exist until at least one is restored.

    (Similar to Ward, Advanced Duration, Potency and Instant Casting justified by the limited targets and drawback. Addon is based on Wards and Signs, with Advanced Duration and Advanced Scale justified by only having Potency 1)
    A Body of Light
    Prerequisites: Initiation
    Having squeezed through the cracks in reality, the Mage no longer has a mundane body - what the do have is equal parts enlightened will and trickery. When examined with Mage Sight, their body resonates more with Prime than Life or Matter.

    When taking damage, the Mage may reflexively spend 1 mana (subject to the normal mana-per-turn limits) to spread it away from her physical form and into the web of sympathy that anchors her to the world. The connection is weakened once it takes a certain amount of damage.

    Connected -> Strong: 4B or 3L or 2A
    Strong -> Medium: 3B or 2L or 1A
    Medium -> Weak: 2B or 1L
    Weak -> Destroyed: 2B or 1L

    Damaged connections can't be strengthened magically, and require interacting with the subject of the intimacy to heal. With attention, they heal at a rate of 1A / week, 1L / 2 days, 1B / 30 minutes. Destroyed connections are permanently gone unless rebuilt from scratch.

    Drawback: All damage she takes is Resistant.

    (Not based on any spell, but related to Platonic Form)
    Drawn Forever
    Prerequisites: Space 4, Occult 4

    One depends on family for an upbringing, on society for food, clothing and shelter, on the plants around us for air, and on the Earth itself for gravity. Without connections, without context, one is nothing. This is as true for every living being as it is for the Broken Ones - they are simply more aware of it than most Mages. Whenever her existence is threatened, the Broken One is there. When anyone with whom the Mage has a Medium or stronger connection is in mortal danger, the Broken One is immediately brought to their side unless she spends 1wp. This Attainment doesn't function if she's unconscious due to damage, drugs or similar, though it does work if she's asleep - she'll arrive at her destination awake and alert, though perhaps disoriented.

    Drawback: The Mage ceases to exist as unless she has at least one Medium or stronger sympathetic link. If one is later re-established (because a spell suppressing her connections ends, or someone misses her strongly, for example), she pops back into existence at their side, unaware of any elapsed time.

    (Teleportation, with Instant Casting and Sympathetic range justified by not being optional)
    To the Flame
    Prerequisites: Prime 5, Occult 5
    The Mage has finally let go of the some of the illusions that still fuel their existence. Their body isn't alive and hasn't been for some time - it's a product of Prime and Space, not Life and Death. They gain Withstand equal to their dots in Prime to all Life spells. They can heal Resistant damage with Pattern Restoration, and Pattern Restoration costs only 1 mana per level of damage restored.

    The Broken One ceases to age.

    Drawback: On their birthday, one of the Mage's sympathetic connections takes 1L damage, which never heals. Connections destroyed by this damage may never be reformed.

    (Related to Eidelon, but only vaguely)



  • #2
    This is one fascinating Legacy, as they progress, the mage is further condemned to wander the Earth. After much loss and when they hit low Wisdom, I could see them researching magic to reproduce places that made them feel at home......cool, I just realized its the thematic antithesis of the House of Fire & Stone.

    Couldn't the drawbacks be countered entirely by using a Making spell on a random crowd of people they "bump" into ?

    For the first Attainment, the spirit of the idea implies it needs to be a sympathy to a sentient being, but its not specified. Otherwise a picture or voice recording would have a Medium sympathy, I think, which could count as an anchor.
    Last edited by KaiserAfini; 01-07-2019, 08:08 PM.


    New experiences are the font of creativity, when seeking inspiration, break your routine.

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    • #3
      Originally posted by KaiserAfini View Post
      This is one fascinating Legacy, as they progress, the mage is further condemned to wander the Earth. After much loss and when they hit low Wisdom, I could see them researching magic to reproduce places that made them feel at home......cool, I just realized its the thematic antithesis of the House of Fire & Stone.

      Couldn't the drawbacks be countered entirely by using a Making spell on a random crowd of people they "bump" into ?

      For the first Attainment, the spirit of the idea implies it needs to be a sympathy to a sentient being, but its not specified. Otherwise a picture or voice recording would have a Medium sympathy, I think, which could count as an anchor.
      They absolutely could be countered with a Making spell, yes, and that's intentional. The legacy is actively pushing you in a left-handed direction. If you don't mind forcing strangers to obsess over that stranger they met that one time and pushing your physical trauma onto their emotional connection to you, then yes, you can totally be a terrifying immortal (until you run out of mana) monster.

      You are, defacto, a lich. If you're willing to treat people as tools - and your state encourages you to! - then you can live a long and happy life troubled only by occasional pangs of conscience when you're summoned by the deathbeds and tragedies of random strangers you've been using to hide from entropy.

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