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Plasm vs. Ectoplasm

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  • #31
    So how much plasm could a mage with Death 2 make? one point per Potency of the spell? lasting for the Duration of the spell?

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    • #32
      Based off of Geist without any adjustment for balance it would appear to be one point per size point.

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      • #33
        Originally posted by Therian View Post
        Based off of Geist without any adjustment for balance it would appear to be one point per size point.
        The quantity of Plasm required to create the Open Condition equals the object's Size, but the Plasm itself doesn't take up the same volume since it's only covering the object. Also, Size is a non-linear and arbitrary scale so it's really not a good measure for a quantifiable unit.

        Originally posted by ForgeEternal View Post
        So how much plasm could a mage with Death 2 make? one point per Potency of the spell? lasting for the Duration of the spell?
        One point per potency makes sense to me. Pretty weird how easy it is to create (which is basically what you do since there's no cap) and at such a low dot rating at that.


        Bloodline: The Stygians
        Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
        Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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        • #34
          Originally posted by Tessie View Post
          Pretty weird how easy it is to create (which is basically what you do since there's no cap) and at such a low dot rating at that.
          It does match with the more or less arbitrary amount of spirit Essence available for extraction at any given time and place with two dots of Spirit, so there’s that. From a Practice perspective though it is odd that the Ectoplasm spell isn’t Making; for it to be Ruling implies that material bodies (including those of the living) naturally produce/contain Plasm or something close to it.

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          • #35
            Originally posted by Sith_Happens View Post

            It does match with the more or less arbitrary amount of spirit Essence available for extraction at any given time and place with two dots of Spirit, so there’s that. From a Practice perspective though it is odd that the Ectoplasm spell isn’t Making; for it to be Ruling implies that material bodies (including those of the living) naturally produce/contain Plasm or something close to it.
            A living human can create a ghost, even without dying, ergo there must be a natural* process (strange though it may be) by which a human is able to produce the material required to form a ghost.

            *natural, in this case, meaning without the use of explicit supernatural abilities.


            Mentats - a 2e Free Council Obrimos Legacy (Mind/Forces) built around being a human computer; Thaumatech Engineers - a 2e Free Council Obrimos Legacy (Matter/Prime) focusing on the creation of Imbued items and the enhancement of Sleeper technology

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            • #36
              Makes sense but now I can’t help but wonder how many dots to puke out a whole ghost that way.

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              • #37
                Originally posted by Sith_Happens View Post
                Makes sense but now I can’t help but wonder how many dots to puke out a whole ghost that way.
                Five turns. Fifteen whole seconds of nothing but spew.


                Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
                The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                Male/neutral pronouns accepted, female pronouns enjoyed.

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                • #38
                  I'm confused.

                  Ghosts aren't formed by Plasm (Plasm is actually a by product of ghosts, meaning the whole natural process theory skips a vital step) and even if they were the spell should draw forth all Plasm (however much that would be) from the source during the turn it was cast.

                  As for dot rating for drawing out a ghost from a person, the guidelines points towards Weaving: A ghost is formed during near death experiences or deaths, meaning that adding a near death quality to someone (even if they actually aren't) would provide the prerequisites for creating a ghost. A Reach option might be necessary to ensure that the ghost is formed, or maybe the spell might cost Mana and always result in a ghost as to not have a spell that has only a small chance of actually having a result.
                  Unlike creating a ghost wholesale (Making) it should even be lasting since the ghost is technically a side effect.


                  Bloodline: The Stygians
                  Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                  Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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