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Supernal Being: The Crucible of Azoth

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  • Supernal Being: The Crucible of Azoth

    A while back, I knocked together a custom Supernal being for someone who wanted one focused on alchemy (if I remember correctly - it was a good few months ago). Figured I'd pop it up on the forums now!


    The Crucible of Azoth

    The Crucible of Azoth is an Apeiron of Stygia, a denizen of that dismal realm woven from the principles of Matter. It is an ouroboros of a being, ever-changing but always repeating; the Crucible works to refine and alter itself on a constant basis, attempting to purge all flaws from its nature and become perfect yet unable to ever quite do so. It usually takes the form of a serpentine humanoid of androgynous nature, its scales shimmering with a metallic hue; sometimes its snake-like features are more or less pronounced, but occasionally it is caught in a more dramatic state mid-transmogrification, its old flesh half-shed as its new body, not yet fully formed, is frozen in the process of emerging from the carcass. At times in its cycle, the Crucible’s mimicry of humanity is eradicated entirely, and it appears as a basilisk or monstrous serpent.

    The Crucible is concerned with the ideals of perfection through refinement. It personifies the notion of transmutation that removes flaws, and reflects cycles of change. The Crucible resonates with alchemical beliefs in the perfect material and the perfect being—it is the Philosopher’s Stone that turns lead into gold, and the Azoth that grants life everlasting. Ultimately, the Crucible cannot achieve that perfection for itself; although obsessed with change and self-improvement, the irony is that the change it desires is fundamentally prevented by the symbolic concepts it represents.

    Still, the Crucible of Azoth is known through the glimmering of something precious revealed beneath slag and soot, the sweat that beads upon the visionary’s brow as they work tirelessly to create something new, and the alien metamorphosis of a sorcerer who changes their own body to grasp at perfection beyond human capability.

    The Crucible is eloquent and clever, although it has a mad and fervent bent to its interactions. A passion simmers beneath its cold-blooded veneer, and it veers easily into monomaniacal focus on particular topics or goals that the Awakened it encounters have as their own desires. It encourages interlocutors to aspire to perfection in whatever they are doing, whether working in the bailiwick of Matter to produce physical objects or in the more conceptual realm of personal attainment and realization. The Crucible treats each such interaction as an opportunity to learn on its part as well, and thus to further understand its own place in existence, hoping to purge additional flaws from its being with each step in its eternal cycle of transformation.

    While the Crucible is principally summoned by Awakened seeking aid with alchemical matters, whether gross or philosophical in nature, it has some association with artists and visionaries as well. The Crucible’s ideal of perfection over all else causes it to treat conventional sanity and morality as of limited use, especially when they hold back the creative mind from achieving the heights it could potentially reach. The Crucible of Azoth thus offers its power to inspire recipients so that they can transgress the boundaries of their own mind, setting aside cultural or societal mores that would otherwise hinder them. Still, as an Apeiron, it prefers creative expressions with a physical manifestation; some Awakened believe the Supernal being is the cause of a number of supernatural paintings and sculptures created by Sleepers, usually with dire or disturbing effects on viewers.

    Awakened observers believe the Crucible of Azoth’s cycle revolves around the classical fourfold alchemy of the Magnum Opus—the nigredo, albedo, citrinitas, and rubedo. Certainly, the colours of the Crucible’s scales seem to follow this pattern, and they in turn inflict something of the associated stage’s traits and nature on the Crucible. Critically for would-be summoners, the stage in the cycle that the Crucible currently inhabits affects its capabilities; determining what stage the Crucible is at prior to summoning requires extensive research, checking the alignment of the stars, and observing physical phenomena—particularly through performing chemical processes and witnessing how swiftly specific compounds form or effervesce away.

    The Crucible of Azoth
    Rank 4 Stygian Apeiron
    Power 10 Finesse 12 Resistance 11
    Virtue: Obsessive
    Vice: Inconstant
    Ban: The Crucible cannot use Arcana to repair or restore targets to a prior state; it has to improve, alter, or somehow change them into what it perceives as a superior state.
    Bane: The Crucible treats any situation in which it is imprisoned, bound, or otherwise prevented from moving or changing as its Bane.
    Arcana: See Below
    Mana: 25
    Corpus: 16
    Willpower: 10
    Initiative: 23
    Defence: 10
    Speed: 27
    Size: 5

    Magnum Opus: The Crucible’s capabilities with Arcana vary depending on the current phase in its cycle.

    Nigredo: Death 4, Matter 4, Mind 4. Medicine rolls made in the Crucible’s presence benefit from the advanced action quality. The Crucible is melancholic, and once per story can grant the Inspired Condition to a target in relation to a goal that is despairing, melancholy, or relates to putrefaction or rot.

    Albedo: Death 1, Matter 4, Mind 4, Prime 3. Science rolls made in the Crucible’s presence benefit from the advanced action quality. The Crucible is phlegmatic, and once per story can grant the Inspired Condition to a target in relation to a goal that relates to high theory, phlegmatic calmness, purification, or mimicry.

    Citrinitas: Death 1, Forces 3, Matter 4, Mind 4. Craft rolls made in the Crucible’s presence benefit from the advanced action quality. The Crucible is choleric, and once per story can grant the Inspired Condition to a target in relation to a goal that is fueled by anger, relates to wisdom (or indeed Wisdom), or transmutation.

    Rubedo: In the Rubedo phase, the Crucible’s Rank temporarily increases to 5, with commensurate increases to its traits, although it remains Rank 4 for the purposes of summoning etc. During this time, its Arcana are Death 1, Matter 5, Mind 5.


    - Chris Allen, Freelance Writer & Developer

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  • #2
    That is one fascinating summon. Perhaps the Crucible itself already surpassed its goal. If you consider improvements as a path, then perfection is the goal. But if you sever perfection from it, then you can achieve quality beyond it, because now the path extends towards infinity. So then it makes one wonder, is its inability to reach perfection part of the Lie ? Or is the real Lie its inability to see alchemy goes beyond it ? Perhaps its the result of it being filtered by the Gnosis of a mage who hasn't realized this ?

    One question though: what is its Ordeal ?


    New experiences are the font of creativity, when seeking inspiration, break your routine.


    The Agathos Kai Sophos, an Acanthus Legacy of strategists

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    • #3
      Originally posted by Acrozatarim View Post


      Rubedo: In the Rubedo phase, the Crucible’s Rank temporarily increases to 5, with commensurate increases to its traits, although it remains Rank 4 for the purposes of summoning etc. During this time, its Arcana are Death 1, Matter 5, Mind 5.
      Question, increases to its traits to what values? A Rank 5 entity has a range of values for its traits, so what does this get and to what tratis?

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      • #4
        Generally the only traits that improve with Rank are Attributes and Max Mana. Though changes there can change further traits, like Speed.

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        • #5
          Originally posted by nofather View Post
          Generally the only traits that improve with Rank are Attributes and Max Mana. Though changes there can change further traits, like Speed.
          I'm pretty sure the question is how many dots are gained, not just what traits are affected. The amount of dots at each Rank is defined as a range, meaning it varies. There's also the varying distribution over the different Attributes.


          Bloodline: The Stygians
          Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
          Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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          • #6
            Originally posted by Tessie View Post

            I'm pretty sure the question is how many dots are gained, not just what traits are affected. The amount of dots at each Rank is defined as a range, meaning it varies. There's also the varying distribution over the different Attributes.
            This. What are the new attributes that the entity has?

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