I've been pouring into signs of sorcery since it came out looking for ideas for an upcoming mage game that I am involved with. Reading through the alternate relinquishment rules I noticed that with the right Arcana one could set up a way to relinquish an unlimited number of spells with no consequence and involving only yourself. With mind 3 and death 3 (or death 5 if you think a mage can't remove their own soul with death 3.) and access to a demesnes (to avoid paradox from casting spells without a soul). A mage simply needs to remove their own soul, cast Broken relinquishment on them self, engage their vice (which is now a breaking point from them.) and then release the spell. After all that a mage can restore their soul and then regain the lost point of wisdom when they regain will power through rest.
I'm not the kind of player that would abuse rules like this since this seems as it wasn't intentional and if I ever ran mage I wound't let my player's use the system like this, but I did think it was interesting and worth sharing on here.
I'm not the kind of player that would abuse rules like this since this seems as it wasn't intentional and if I ever ran mage I wound't let my player's use the system like this, but I did think it was interesting and worth sharing on here.
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