So I've been wondering something as someone's who's played a fair bit of CoFD at this point, but why is it that Mages don't have a relatively "common" bane like the other "numerous" Supernaturals in the setting? I understand it's not as ingrained as other supernatural lores like Werewolves and silver, Vampires with fire, and Changelings with Cold Iron, but mechanically it seems to be a huge omission to me that Mages don't really have any kind of "equalizer" like most other splats. I understand many people would probably point to Paradox as a type of Bane, but I see that more as just a system for spectacular failure rather than an inherent weakness. It's like the dramatic failure results on Gifts/Disciplines/etc instead of an inherent weakness of the splat. For me, at least, it takes away a lot of the feeling of "mortals are dangerous if provoked" that most other splats have that keeps you to the shadows and outskirts. Yeah you'll accrue Paradox if a guy just sees you fling a fireball out of your eyes, but there's a million little workarounds to that that makes mortals a complete non-issue for all but the lowest level of Mages.
Do you think Mages need some kind of material weakness? Should it be a consistent weakness among all Mages or some kind of symbolic weakness for each Path? Perhaps something related to their Inferior Arcana?
Do you think Mages need some kind of material weakness? Should it be a consistent weakness among all Mages or some kind of symbolic weakness for each Path? Perhaps something related to their Inferior Arcana?
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