Originally posted by mcgonigle
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Both of my "lots of wealth, disparate disposable income" examples are things that make sense to such agencies if reported properly.
...as your absurd millionaire example illustrates.
Property owner 1 has millions in real estate, all tied up into their personal home. That wealth is not actively generating any money (even if real estate appreciates as a general factor), and has significant upkeep and taxes. They can leverage this to some extent (take out a mortgage, sublet, etc.) but in general it's not going to be a significant source of disposable income despite it's value.
Property owner 2 has millions in real estate, primarily in rental properties. While being a landlord has its own financial costs on top of simply owning the land and buildings, the revenue from tenants if handled properly should generate a net profit.
See? Not hard, and certainly not absurd.
As an example say I play a waiter, resources 0, due to fate magic I make slightly more than I should in tips, some of which because it's cash in hand doesn't get declared and no one is likely to be suspicious because I am declaring my full salary plus I am getting tipped reasonably well (and declaring tips probably makes you less likely to create suspicion.) But anytime my secret mage persona needs a bit of capital, it has came from magic.
If you want to make real money on tips, you have to work a lot of hours (goodbye time to be a mage) at as expensive as a restaurant as possible. But... more expensive means fewer people tipping in cash. Even if you wanted to not declare your tips, you couldn't because your boss includes credit card payments - including tips - in the record. Also your boss is going to know if you're regularly making +5% more than everyone else (and frankly, your coworkers are going to notice too, esp. if there's no obvious reason why you just happen to always get the high tipping customers).
If you want lots of cash tips... well... then you're working cheaper places, with longer shifts, and less tips per table, so you need to serve lots of tables and the place needs to be insanely busy if a "slight" increase in tips is going to mean anything.
You're also hosing your place of work and your customers with your Nimbus, which is going to bite you in the ass as a decent percentage of your customers are going to suffer from whatever the effects of your Nimbus Tilt is. Even if Wisdom doesn't kick in, the Guardians or the Seers (or really anyone that can sense it and doesn't approve of it) are going to be their own consequence.
How many games have people actually played in where this character is making frequent use of spells to make money, is anywhere near top of the list of the thing the players have done which feels like it needs consequences?
And the need for consequences is thematic, even in this particular example is rare in play. Mages that rely too much on their magic get a kick in the rear from the universe for their hubris.
Many of these examples feel confrontational, and the type of hypothetical response that are easy to trot out to an forum inquiry but would actually translate poorly to games.
The example in the text is friends, which clearly doesn’t fall into either category
"Friends" doesn't fall into a category until you define the characters relationship via dots (or the lack thereof), and then they do.
(I’d even say that the Mystery Cult to me is covered by SoM (but to the value of the MC dot not all the bonus merits)),...
But most of the social and some of the Mage merits are things you could effectively acquire in the general narrative.
The story could go that your Mentor becomes and Infamous Mentor, but you buy that.
whereas there are a lot of time in games where as the story progresses you end up essentially gaining merits through the narrative, build up connections with a mentor figure, find a artefact in an Atlantean ruin, spend time building security round your home. Which particularly with the CoD experience system are unlikely to be brought as merits (Like nWoD we had a habit of just taking more of them because low dot merits were relatively cheaper.) None of these are going to be explicitly written into the rules but neither is there any RAW for gaining friends.
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