Originally posted by Heavy Arms
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Interestingly that is quite different from YOUR first post, and you are referring to yourself there. Let alone the summary of my arguments. You have just done what you later complain at me for doing, but actually even with those mistakes I think its a useful. Because it helps to look at the big picture from time to time (one of the reasons I stopped quoting you was to try to reduce the tangents on tangents), but in this case I will go back to your words in your original post.
Fundamentally my argument is that the low Wisdom this leads to is 7, i.e not low Wisdom. I would say the Wisdom rules are a really sensible point to bring up when looking at this, they are key to my argument. (But of course develing into issues of the real world like Tax Returns, percentage of tips by credit card, the basis of a Credit rating when typically missing the main argument isn’t nitpicking. Or on the Mage rules you have now brought us into Nimbus and Mage Sight rules.)
But aside from your first short example where you didn’t show any working and assumed that the response to X is Y, NOTHING you have argued since then actually applies to this except for saying this doesn’t apply to Wisdom. You miss the main thrust of the response to your post in my third post in your desire to nitpick with sentences, often stripping them of meaning (Which I will actually demonstrate with the last post, later.)
Yes, the argument has descended into a bunch of tangents, because you are nitpicking at my posts apart attacking lines completely devoid of context rather than responding to the body of the argument. (Also to the debate around Merits which is a separate starting point, and honestly I think we stuck better to that debate.)
Whether it leads to lower than Wisdom 7 really depends on how the player reacts to consequences if they come up in the game, but I have yet to see anything better than a it starts a slippery slope argument to support falling below Wisdom 7.
Originally posted by Heavy Arms
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I am not labelling ‘forum debates’ like that, I am constantly arguing utilising experience of what in my experience tends to work in games, because it’s useful. Because this started about someone asking about ST advice, and application to games feels central to that to me.
Factors like how much of this is off-screen? how reasonable it’s going to seem based on the tip of the iceberg of these examples that will be seen by the players. Will this be seen as reasonable? will it ever get float to the top of the list of consequences that are likely to be relevant?
Also discussing this feels like it’s really confrontational (Which is one thing for a forum debate), and that to me suggests it’s possibly past a good line for maintaining a good player ST relationship.
Originally posted by Heavy Arms
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Originally posted by Heavy Arms
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Except what to me that suggests is that there are narrative elements, that fit into the area of mechanics that are covered by merits, that might not have been brought as merits. Which to me feels like the entire point of the rule. It’s the entire point of the Sanctity of Merits rule from my interpretation (Which is why it’s phrasing is needed outside of Mage, Demon and Changeling.) and these two interpretations drastically change everything else you build on those rules.
Not every exploitable area of the narrative is represented by a merit, even in areas clearly covered by X merit. The resources 1 millionaire character that you are talking about is a great example of this, (and they would still be at resources 2 or 3.) Yes, your friend chose to live at that level, but prior to when they were before the inheritance they have a lot of options that the character of them before the inheritance doesn’t. These options might become relevant as the plot escalates, like your friend is living the life of a background character might not use it. Would a Player character use it as the plot escalates? (If they didn’t have a character acting as a group credit card.) (It’s also a shame they stripped down Safehouse to in my opinion the boring bit, because that would have been another way of modelling I have a really expensive house.)
Like a friend is never going to be a equipment, service or condition, and if they end up providing a service it’s probably because you have exploited that relationship to do what RAW you would have needed to use resources to achieve (or higher resources potentially.)
Originally posted by Heavy Arms
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So resources can buy security cameras, it can buy door bars, it can hire a security guard, it can buy bulletproof glass. There is a point where it’s definitely simpler to just model this as the Safehouse Merit, or you have a network of equipment and services that ends up being more potent than Safehouse in some ways and less in others and really complicated. Either way using money to secure a place is RAW achievable.
Now we get to the part which the rules aren’t clear on, and is more about philosophy and one the new core isn’t as clear on, I assume there is a point where if that was happening you would be expecting the player to spend exp on it, or buy it with their next exp. (Or you end up with an argument, about keeping that safehouse as complicated seperate purchases and acquisitions to save exp.) Whereas I’d actually treat it like I would something created by a spell.
I trade 3 dots of Resources this month to give our HQ Safehouse 3 for the month, is a simplification but it’s completely neutral in terms of player power, and it’s not outside the clear design philosophy that comes out in the Mage Status Merits (although that is outside the corebook.) You can definitely RAW spend money to secure a place, this is simplifying that. (You can RAW do it by self destructing your own merits say by spending what I saved up on new security systems and cutting back on overtime etc, and then invoking SoM to get the new Safehouse.)
Originally posted by Heavy Arms
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So you got the point I was trying to make across when I summarised what I thought you said, (and I as result understand what you were trying to say better than I did from your original words.) Whereas later you can quote me and by somehow miss that I dealt with the very point you are raising later in that paragraph. Beside it’s just as easy to misrepresent a position by responding to individual lines out of context, as trying to summarise a debate (I will demonstrate this as I go through because you keep doing this)
So going back to the tips example where you go back to the game of economic simulation, when the entire point is this is pretty much just how I’m slipping in the mechanical spell that gives me resources 2 in an hour into the fabric of the Fallen World.
Originally posted by Heavy Arms
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Yes, you hit the jackpot, like it feels like you have written multiple sections of responding to individual lines, get to the end and only then actually seem to start to grasp the overall point I was trying to make.
Shifting the odds is absurd, $150 dollars on the table in cash isn’t even absurd for it (Also I’ve seen the UK version of that tip happen a number of times, for various sets of co-incidences.)
You spend a lot of time talking about economic simulation, when what my central point is about is fate conspiring to achieve that.
Also you start talking about Credit Cards not quoting the section when I respond to that exact issue. So to use your own words:
Originally posted by Heavy Arms
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Originally posted by McGonigle
Originally posted by Heavy Arms
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So what I have done here is included the start of my sentence in brackets, which actually shows I was talking about property owner 3, in that sentence which I introduced in that sentence not either of your two examples. If it makes you feel better I also wouldn’t summarise that person 3 as being ‘worth millions of dollars’ either. But I don’t need to constantly use exactly the same phrasing as you to have a discussion. (Particularly when millionaire is “a person whose assets are worth one million pounds or dollars or more.” So I am losing no accuracy by being slightly more concise.)
Actually quoting the words doesn’t seem to help you grasp the flow of the argument, and you can misrepresent me just fine by replying to a phrase out of the sentence and misapplying where it is referring to.
I have however noticed what you say works better when you expand upon it later. The later post adds a lot of nuance, which makes the sentence less objectionable.
Originally posted by Heavy Arms
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Also weirdly the entire millionaire argument is a tangent from essentially this issue. It was about you can’t survive on that income, where you narrowed in on the word absurd (which I will admit was poorly chosen when what I was trying to convey was edge case) and that splintered into a whole conversation.
How long does a million dollar lottery win sustain a comfortable background life of comfort? Because it’s not once a year (and once you have a sum of capital the luck in investments needed to maintain resources 2 or 3 isn’t as incredulous - mechanically you need something like this to maintain the non SoM magic resources, it might not be needed in the narrative as much). Playing a character who mostly lives of a single moment of incredible luck they had supplemented by avoiding bad luck. Fits the living off magic while not being a hermit.
Originally posted by Heavy Arms
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So that was referring specifically to the Nimbus effect, if you took the quote in context, it’s entirely talking about whether the Nimbus tilt can be an act of Hubris in itself. It’s a strange musing aside which was why I left it as an asterix.
The section that refers to includes that the spell is clearly already an act of Hubris against enlightened Wisdom, if the Mage was Wisdom 8 they are rolling for degradation regardless. So this is correct but utterly divorced from the meaning of the sentence it’s responding to. (Like going back to by first not a problem if you are Wisdom 7.)
Originally posted by Heavy Arms
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So a Mage could be close enough to you when you are using magic, it’s a universal potential issue with casting magic in Mage, and what are the chances? without them also manipulating chance. Like you could theoretically as a ST introduce that complication at any point the player uses magic, and unless that NPC is grounded in what the players are specifically doing it’s going to feel cheap, poorly grounded. It’s easy to stack things against the player as the ST.
Now there might be situations where the players action will feed in with the plot, if there is a Silver Ladder Restaurant critic you want to introduce. But this is where my focus is less actions must always have consequences and more building in elements of the story I am trying to tell.
Originally posted by Heavy Arms
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Originally posted by Heavy Arms
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So Shifting the Odds, possible with Simplicity support are the spells I am thinking of
So having a job is somewhat outside the mechanical abstraction layer of the game, but every effect of presently having a job (as opposed to being qualified for one) is a merit (Resources/ Status/ Contacts) are all ones that can be created by that spell, and if you have a merit representing your old job as that decays you can SoM it to secure the new job merit.
SoM is the spell that basically lets you declare in a feasible situation that there is someone who fits the criteria, exists and if not feasible then Fate leads you to them in 1/24hrs. (You also have simplicity where the next steps to getting a job can all involve survival if you really want - or probably socialise.)
The idea manipulating fate within a notice period can get you a job, doesn’t feel a stretch compared to what else that spell can do. It’s probably even more trivial in the modern world with temporary working practices. (Ending up drifting around between jobs that Fate provides feels really Arcanthus.)
Originally posted by Heavy Arms
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Machine Invisibility, for the duration of the spells machines don’t record YOU it’s not blanking security cameras, and the combination of those two spells will screw with any attempt to get an accurate time window of when it happened.
Again you quote tiny sections and miss a large part of the argument, at the point you hit this you need the investigator to be a sleepwalker (at least) to not just explain away the obviously impossible thing. Not to mention you go higher than sleepwalker and you suddenly start getting other incentives and priorities. Anytime you investigate, all the initial leads are going to be red herrings, and even if they ever painstakingly track a swathe of the money back to you it gives you a chance to further fiddle with their electronic records and they still don’t have any actual evidence, that you were the origin point.
(Also give me an encounter with a vaguely suspicious sleepwalker in the police, and I’m making lemonade.)
(Also give me an encounter with a vaguely suspicious sleepwalker in the police, and I’m making lemonade.)
Originally posted by Heavy Arms
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Character Gen only is a pretty clear factor that’s a point we both clearly agree on, but if you had 5 merit dots in Vampire, using Masquerade style Generation costed at 1 merit dot each, would Striking Looks also being character gen detract from that effect. (Or it might make the builds Gen 5 or Gen3/SL2)
It was a terrible design, but they then keep coming back to pieces of game design that grant non SoM merits after character creation (Deals, Pledges, Pacts, Status, Spells, Exploits.) Whereas to my knowledge they haven’t decreased the cost of the core Resistance traits in any game (Ignoring the Hurt Locker option which if it was Char Gen only (and well known) would be over that line in my opinion.)
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