Dearest Fellows,
How do you handle the resource merit in your mage games from both a player and game master? For when dealing with individuals that can simply conjure up what they need from thin air, foretell a future financial boon, or any number of tool/wealth creation tricks the merit itself seems lackluster except for roll playing reasons and back story. This mind you is a very good reason to have the merit! However, compared to other things to spend your experience on it seems lack luster compared to say having a magically bound spirit or knowing a magical martial art.
I plan personally to use it as a signifier of class and comfort. That those with actual earned wealth or that have invested their magical earnings into actual sustainable wealth production don’t need to fly be their pants and have significantly more comfort. Also that they can afford to leave town and not worry about payments and collectors and such if they are trapped in a time bubble in an ancient ruin. It still seems silly though to worry about at all. I had the same problem with Changeling (1e, having looked at 2e yet) when the book talked about poverty but the reality is you could just make a simple contract and be rolling in cash.
So going back to the first question, how is resources dealt with in your Mage game?
How do you handle the resource merit in your mage games from both a player and game master? For when dealing with individuals that can simply conjure up what they need from thin air, foretell a future financial boon, or any number of tool/wealth creation tricks the merit itself seems lackluster except for roll playing reasons and back story. This mind you is a very good reason to have the merit! However, compared to other things to spend your experience on it seems lack luster compared to say having a magically bound spirit or knowing a magical martial art.
I plan personally to use it as a signifier of class and comfort. That those with actual earned wealth or that have invested their magical earnings into actual sustainable wealth production don’t need to fly be their pants and have significantly more comfort. Also that they can afford to leave town and not worry about payments and collectors and such if they are trapped in a time bubble in an ancient ruin. It still seems silly though to worry about at all. I had the same problem with Changeling (1e, having looked at 2e yet) when the book talked about poverty but the reality is you could just make a simple contract and be rolling in cash.
So going back to the first question, how is resources dealt with in your Mage game?
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