Announcement

Collapse
No announcement yet.

Consilium spawning mysteries?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Consilium spawning mysteries?

    In a variety of other post, lost of people say of how consiliums are formed around a core mystery as it attracts mages like moths to a flame. but WHAT are the kind of mysteries that can do this? How powerful (opacity) and complex (connections/outright locked till you reveal the lesser mystery) should one be? How "public" should it be? Easily accessible for anyone to scrutinize similar to a park statue (and presumably punishment for tainting it like painting said statue) or a top secret, heavily secured vault of knowledge?
    Last edited by Blazichaos; 10-29-2020, 04:01 PM.

  • #2
    I'm not sure we've ever been given a definite idea. I mean, we've got examples but how they're supposed to interact with the systems is a bit vague.

    Like, mysteries aren't terribly rare, but mages are supposed to care about specific big ones.

    The only way I can think to make it work is that big mysteries tend to allow for a build-up of resources that start to perpetuate the society.

    So, maybe not everyone (or even most people) in a consilium cares about the big mystery, but the people at the centre of that society probably do, and they tend to bring more apprentices to them with the resources they have.


    Comment


    • #3
      WHAT are the kind of mysteries that can do this?
      Well, we do have the example settings in the core book for "big Mysteries that a Consilium gets build around".
      Boston and Chicago in 1e had the Secret Concord and Celestial Flange respectively. The story of the Celestial Flange - while 1e - seems to be a great example of why the 2e idea of "Consilia build around Mysteries" makes sense. The Flange is an Atlantean Artefact (supposedly one part of a larger mechanism to restore the Time Before or alternatively a tool used by the Exarchs used to split the world in twain) that was presumed to be in Chicago and the local mages nearly murdered each other multiple times over the search for it. Everyone wants to possess, study and perhaps use it.

      Another example we know of is that New York's major Mystery is that buildings in Manhattan "wander" without Sleepers realizing because of Quiescence.

      How powerful (opacity) and complex (connections/outright locked till you reveal the lesser mystery) should one be?
      According to Signs of Sorcery, it should have a base Opacity of 5, before you add various modifiers. This would imply that it has to have a final Opacity of at least 7 (Base 5 + 2 for being plot-central) and likely much more. Realistically, there should be a good amount of locked/connected Mysteries because in truth it is not too hard to brute force even high-Opacity Mysteries if you have even middling Gnosis and some Mana to throw around.

      How "public" should it be?
      For there to be a small army of cabals potentially fighting over it, so that it needs to be adjudicated by a Consilium, it would need to be very publicly known about by Awakened standards.

      Easily accessible for anyone to scrutinize similar to a park statue (and presumably punishment for tainting it like painting said statue) or a top secret, heavily secured vault of knowledge?
      Ideally there should only be rumors about it or not yet understood temporary manifestations. As above, if it can be easily found, chances are a local Master would have already cracked it with some effort.


      Politeness is the lubricant of social intercourse.

      Comment


      • #4
        Another thing to take into consideration is the relative ease or difficulty with any given locked level of opacity. That first level could be much easier to unlock than the fourth.

        Furthermore, if you're also following the idea that some of the deep information is accessible at opacity levels higher than 0, then you can get npcs and even pcs involved in the activities of the Mystery without everything they are doing aiding them in understanding it.

        For example: in Salamanca, Spain there are apparently two major Mysteries. One of them involves the university library having magical books that appear to mages requesting the librarians to retrieve a book. The other major Mystery involves doorways to other worlds. With the first, these books have magic and secrets that aren't readily available otherwise. Any given mage could unlock the first level of opacity by acquiring a book and reading it, but finding out when or how these books come into existence is a much deeper level of opacity. However, just having access to the library gives a mage access to alternative Mysteries that are worth exploring in their own right. The same could be said of the doorways to other worlds. Just having access to the doorways themselves is a serious boon to any given cabal. How the doors work, when they appear, why they don't stay: all of these questions and more are great questions to answer if the Mystery of the doorways to other worlds is what a mage is pursuing. Otherwise the content of these other worlds (especially the supernatural content) can be of greater interest. A truly deep level of opacity uncovering could be finding a particular book that gives you a key to a particular doorway that only opens once a year in a hidden room of the library. This doorway, unlike the others, doesn't kick out the mage when it closes, thus giving true access to another world, albeit at the cost of being stuck there for a year. This thus shows that the two Mysteries are actually just one, allowing the mage that discovers this fact to then have access to trying to uncover the next level of opacity.

        Comment

        Working...
        X