Author's Note: The format for this Legacy is borrowed from proindrakenzol.
Inspirational Material:
Zaffai The Thunder Conductor from Magic: The Gathering's Strixhaven Set.
“Music is an agreeable harmony for the honor of God."
Inspirational Material:
Zaffai The Thunder Conductor from Magic: The Gathering's Strixhaven Set.

“Music is an agreeable harmony for the honor of God."
-Johann Sebastian Bach
The inner workings of the cosmos are comparable to a divine symphony, which was composed and performed by a higher principle to create everything. This association between music and power is not merely coincidental: the Awakened know that the history of humanity tends toward chaos, but even then the underlying problems display understandable patterns. Sleepers are essentially notes in a musical score, which can produce a symphony akin to the one from a higher principle.
The Universal Harmony is a Legacy whose members have internalized the glorious power of music. Their mission is to bring order into the world by harnessing the inherent divine potential of every person. They use their mystical gifts to observe and influence portentous events in history, and then perform experiments upon the recorded essence of the divine symphony hidden within the manifest will of humanity. Such records are collected by the Legacy with the ultimate goal of assembling them into a final performance so perfect that the Lie will be silenced and give way to the Truth for every inner song.
Origins
Parentage: Obrimos, Silver Ladder or Free Council
Nicknames: Maestros
Background: Activists, professors, entertainers and other influencers who wish to guide, uplift and enlighten via music.
Nimbus: Echoes of a heavenly chorus, though this varies according to the Mage's Path, Order and so forth.
Doctrine
Prerequisites: Time 2, Expression 2, Academics 2, a Specialty for a type of Musical Performance
Initiation: One must find a community of Sleepers who are being controlled in a significant manner by operations of the Seers Of The Throne and give a musical performance that inspires the community to take decisive action against such control. The Initiation is completed when the Sleepers openly recognize the Mage as an important member of their community.
Organization: The Maestros trace their origin to the Ministry of the Prophet, which they used to serve by hijacking and subverting the works of musicians who could pose a threat to the influence of said Exarch. They deserted and found a new type of enlightenment in struggling against their former accomplices and masters. The Maestros generally organize in a loose manner, since they believe that repeating the same patterns results in stagnation and complacency. However, they tend to favor sociopolitical structures akin to orchestras or equivalent performative groups. Despite such variation, it is common for groups of Maestros to have internal dynamics based on resonant musical genres of their respective cultures, or some eclectic hybridization thereof.
Each Maestro focuses on a type of musical performance and also a category of community problem. By uniting their talents and switching approaches to systemic issues, they aim to cover all their bases so as to not repeat history and inadvertently help the Seers Of The Throne. The effective leader of a gathering of Maestros is called a Composer, though such a position is closer to a first-among-equals rather than a unilateral authority. Composers lead by example and often serve as intermediaries between the Sleepers and the Pentacle in a Consilium. Few Legacies are as focused on the liberation and guidance of Sleepers, therefore most Consilia give special attention to Maestros when they bring information about the operations of local Pylons.
Magic
Ruling Arcanum: Time
Optional Arcanum: Prime
Yantras: Musical instruments (+1, or +2 if they incorporate memorabilia of historical significance), records of musical performances or similarly portentous events (+1, or +2 if such events have a notably anti-Exarchal Resonance), succeeding on an Expression or Academics roll relevant to the spell (+2), symbols of positive renown gifted by struggling communities, such as letters from fans and trophies from philanthropic organizations (+2)
Oblations: Composing and performing various styles of music to help struggling people, hearing and recording sounds of important sociopolitical events, modifying and upgrading audio equipment
Attainments
First: Feel The Rhythm
Prerequisite: Initiation
The Mage perceives the events of the past and catches glimpses of important moments. Conversations between key members of the local communities about strategic decisions are highlighted among the ambient sounds, as if the dialogue takes place in a room with perfect acoustics. This works like Postcognition, with Reach being assigned to Instant Casting.
Optional: Prime 1
The Mage reveals the underpinnings of Ley Lines that contribute to the local ecosystem of Resonances. Such Ley Lines manifest as pieces of fitting melodies as opposed to glowing strands of energy. This works like Sacred Geometry, with Reach assigned to Instant Casting.
Second: Patterns In The Melody
Prerequisite: Time 2, either Expression 3 or Academics 3
The Mage gives a musical performance that makes people keenly aware of the history that inspired it. The Mage sings a sad country song about the auto-factory shutting down, or the rift between the two neighboring towns coming about. Listeners are left with that nagging awareness in the back of their head about the relationship between the past and present. This is a Time Unveiling, with Ritual Interval and Potency as the Primary Factor. Reach is assigned to Advanced Duration and Advanced Scale [Subjects]. Those affected by this Attainment are given a clear perspective of their role in history: if they are already suffering from Conditions which imply dissatisfaction, stagnation or indignation (e.g. Guilty, Spooked, Inspired), they will find an opportunity to Resolve them during the scene, but are not forced to do so. The Mage can give such Conditions to his followers via mundane Social rolls, usually based on Expression or Academics.
Optional: Prime 2
The Mage makes the aforementioned realizations crash to the forefront via a complementary encore. People can feel the possibilities of the future, which turns a mere song into a grandiose inspiration. Any lies from the past clearly don't fit in the history, and the truth becomes easier to identify. This can be used to show them that what is happening in the present is a repeat of the past. For example, the factory owner and the new mayor being in cahoots and selling them down the river, or the impetuous chase for a suspected killer being likely to end in disaster. This works like Pierce Deception, with Ritual Interval. Reach is assigned to giving a symbolic notion of the truth and Advanced Scale [Subjects].
Third: Heard Around The World
Prerequisite: Time 3, both Expression 3 and Academics 3
The Mage can play an echoing leitmotif which resonates with the heavenly spheres. This is an Integrity Breaking Point for Sleepers, who can harmonize with the divine beat if they just stop and listen. In other words, listeners are subtly guided by a phantasmagorical soundtrack toward making decisions according to a rhythm decided by the Mage. This works like Perfect Timing, with Reach being assigned to Instant Casting, Advanced Duration and Advanced Scale [Subjects].
Optional: Prime 3
The Mage blesses a location so that it is in tune with the heart-beat of the world itself. Those who follow the music find their efforts being nudged toward harmony, while those who challenge the music find that the outcomes of their choices matter less and less. In other words, the Mage composes a musical score based on the Resonances of local Ley Lines, which he rearranges with every note placed down on paper or equivalent medium. This works like Geomancy, with Ritual Interval. Reach is assigned to Advanced Duration and Advanced Scale [Area].
Fourth: Sublime Crescendo
Prerequisite: Time 4, Expression 4 and Academics 3, or Expression 3 and Academics 4
The Mage closes his eyes and the cosmos whispers into his ears about the approaching climax of his masterpiece. The individual notes composed of the souls of Sleepers unify into an orderly and beautiful structure, like a mathematical equation that allows the prediction of dissonant variables. This works like Prophecy, with Reach assigned to Instant Casting.
Optional: Prime 4
The Mage rallies his followers into decisive action with a dramatic speech that encapsulates the messages of the previous musical performances. Hearts and minds are swayed and inspired toward harmony, or shamed and humbled toward repentance. This works like Words Of Truth, with Ritual Interval. Reach is assigned to Advanced Duration, Advanced Scale [Subjects] and giving the Guilty/Inspired Condition.
Fifth: The Spheres Align
Prerequisite: Time 5, both Expression 4 and Academics 4
The Mage orders the temporal flow to obey the rhythm dictated by his capstone performance. He fills his lungs with divine breath, sings thunderously to the heavens, and the Angels rearrange the celestial firmament. His followers are anointed by the Supernal and guided toward ultimate harmony, casting aside the tyranny of the Prophet and moving as if they were one. In the end, one heavenly ordained mission is accomplished in the span of a moment, with each follower of the Mage being a crucial note in the symphonic climax. This works like Blink Of An Eye, with Ritual Interval. Reach is assigned to Advanced Scale [Subjects].
Optional: Prime 5
The Mage brings down the panoplies of Heaven itself to provide the stage for the final spectacle. He makes a single imperious gesture with his hand, and all of his followers gain fitting Equipment for the purposes of completing their heavenly ordained mission. These pieces of Equipment are clad in golden glory and resound with the voice of God. This works like Platonic Form, with Reach assigned to Instant Casting, Advanced Scale [Subjects] and giving 8 Again. Since the followers compress their Extended Action into an Instant Action via the Fifth Time Attainment, the Mage does not need to spend Reach on Advanced Duration. He simply bestows the Equipment to his followers right before the grand finale.
The Universal Harmony is a Legacy whose members have internalized the glorious power of music. Their mission is to bring order into the world by harnessing the inherent divine potential of every person. They use their mystical gifts to observe and influence portentous events in history, and then perform experiments upon the recorded essence of the divine symphony hidden within the manifest will of humanity. Such records are collected by the Legacy with the ultimate goal of assembling them into a final performance so perfect that the Lie will be silenced and give way to the Truth for every inner song.
Origins
Parentage: Obrimos, Silver Ladder or Free Council
Nicknames: Maestros
Background: Activists, professors, entertainers and other influencers who wish to guide, uplift and enlighten via music.
Nimbus: Echoes of a heavenly chorus, though this varies according to the Mage's Path, Order and so forth.
Doctrine
Prerequisites: Time 2, Expression 2, Academics 2, a Specialty for a type of Musical Performance
Initiation: One must find a community of Sleepers who are being controlled in a significant manner by operations of the Seers Of The Throne and give a musical performance that inspires the community to take decisive action against such control. The Initiation is completed when the Sleepers openly recognize the Mage as an important member of their community.
Organization: The Maestros trace their origin to the Ministry of the Prophet, which they used to serve by hijacking and subverting the works of musicians who could pose a threat to the influence of said Exarch. They deserted and found a new type of enlightenment in struggling against their former accomplices and masters. The Maestros generally organize in a loose manner, since they believe that repeating the same patterns results in stagnation and complacency. However, they tend to favor sociopolitical structures akin to orchestras or equivalent performative groups. Despite such variation, it is common for groups of Maestros to have internal dynamics based on resonant musical genres of their respective cultures, or some eclectic hybridization thereof.
Each Maestro focuses on a type of musical performance and also a category of community problem. By uniting their talents and switching approaches to systemic issues, they aim to cover all their bases so as to not repeat history and inadvertently help the Seers Of The Throne. The effective leader of a gathering of Maestros is called a Composer, though such a position is closer to a first-among-equals rather than a unilateral authority. Composers lead by example and often serve as intermediaries between the Sleepers and the Pentacle in a Consilium. Few Legacies are as focused on the liberation and guidance of Sleepers, therefore most Consilia give special attention to Maestros when they bring information about the operations of local Pylons.
Magic
Ruling Arcanum: Time
Optional Arcanum: Prime
Yantras: Musical instruments (+1, or +2 if they incorporate memorabilia of historical significance), records of musical performances or similarly portentous events (+1, or +2 if such events have a notably anti-Exarchal Resonance), succeeding on an Expression or Academics roll relevant to the spell (+2), symbols of positive renown gifted by struggling communities, such as letters from fans and trophies from philanthropic organizations (+2)
Oblations: Composing and performing various styles of music to help struggling people, hearing and recording sounds of important sociopolitical events, modifying and upgrading audio equipment
Attainments
First: Feel The Rhythm
Prerequisite: Initiation
The Mage perceives the events of the past and catches glimpses of important moments. Conversations between key members of the local communities about strategic decisions are highlighted among the ambient sounds, as if the dialogue takes place in a room with perfect acoustics. This works like Postcognition, with Reach being assigned to Instant Casting.
Optional: Prime 1
The Mage reveals the underpinnings of Ley Lines that contribute to the local ecosystem of Resonances. Such Ley Lines manifest as pieces of fitting melodies as opposed to glowing strands of energy. This works like Sacred Geometry, with Reach assigned to Instant Casting.
Second: Patterns In The Melody
Prerequisite: Time 2, either Expression 3 or Academics 3
The Mage gives a musical performance that makes people keenly aware of the history that inspired it. The Mage sings a sad country song about the auto-factory shutting down, or the rift between the two neighboring towns coming about. Listeners are left with that nagging awareness in the back of their head about the relationship between the past and present. This is a Time Unveiling, with Ritual Interval and Potency as the Primary Factor. Reach is assigned to Advanced Duration and Advanced Scale [Subjects]. Those affected by this Attainment are given a clear perspective of their role in history: if they are already suffering from Conditions which imply dissatisfaction, stagnation or indignation (e.g. Guilty, Spooked, Inspired), they will find an opportunity to Resolve them during the scene, but are not forced to do so. The Mage can give such Conditions to his followers via mundane Social rolls, usually based on Expression or Academics.
Optional: Prime 2
The Mage makes the aforementioned realizations crash to the forefront via a complementary encore. People can feel the possibilities of the future, which turns a mere song into a grandiose inspiration. Any lies from the past clearly don't fit in the history, and the truth becomes easier to identify. This can be used to show them that what is happening in the present is a repeat of the past. For example, the factory owner and the new mayor being in cahoots and selling them down the river, or the impetuous chase for a suspected killer being likely to end in disaster. This works like Pierce Deception, with Ritual Interval. Reach is assigned to giving a symbolic notion of the truth and Advanced Scale [Subjects].
Third: Heard Around The World
Prerequisite: Time 3, both Expression 3 and Academics 3
The Mage can play an echoing leitmotif which resonates with the heavenly spheres. This is an Integrity Breaking Point for Sleepers, who can harmonize with the divine beat if they just stop and listen. In other words, listeners are subtly guided by a phantasmagorical soundtrack toward making decisions according to a rhythm decided by the Mage. This works like Perfect Timing, with Reach being assigned to Instant Casting, Advanced Duration and Advanced Scale [Subjects].
Optional: Prime 3
The Mage blesses a location so that it is in tune with the heart-beat of the world itself. Those who follow the music find their efforts being nudged toward harmony, while those who challenge the music find that the outcomes of their choices matter less and less. In other words, the Mage composes a musical score based on the Resonances of local Ley Lines, which he rearranges with every note placed down on paper or equivalent medium. This works like Geomancy, with Ritual Interval. Reach is assigned to Advanced Duration and Advanced Scale [Area].
Fourth: Sublime Crescendo
Prerequisite: Time 4, Expression 4 and Academics 3, or Expression 3 and Academics 4
The Mage closes his eyes and the cosmos whispers into his ears about the approaching climax of his masterpiece. The individual notes composed of the souls of Sleepers unify into an orderly and beautiful structure, like a mathematical equation that allows the prediction of dissonant variables. This works like Prophecy, with Reach assigned to Instant Casting.
Optional: Prime 4
The Mage rallies his followers into decisive action with a dramatic speech that encapsulates the messages of the previous musical performances. Hearts and minds are swayed and inspired toward harmony, or shamed and humbled toward repentance. This works like Words Of Truth, with Ritual Interval. Reach is assigned to Advanced Duration, Advanced Scale [Subjects] and giving the Guilty/Inspired Condition.
Fifth: The Spheres Align
Prerequisite: Time 5, both Expression 4 and Academics 4
The Mage orders the temporal flow to obey the rhythm dictated by his capstone performance. He fills his lungs with divine breath, sings thunderously to the heavens, and the Angels rearrange the celestial firmament. His followers are anointed by the Supernal and guided toward ultimate harmony, casting aside the tyranny of the Prophet and moving as if they were one. In the end, one heavenly ordained mission is accomplished in the span of a moment, with each follower of the Mage being a crucial note in the symphonic climax. This works like Blink Of An Eye, with Ritual Interval. Reach is assigned to Advanced Scale [Subjects].
Optional: Prime 5
The Mage brings down the panoplies of Heaven itself to provide the stage for the final spectacle. He makes a single imperious gesture with his hand, and all of his followers gain fitting Equipment for the purposes of completing their heavenly ordained mission. These pieces of Equipment are clad in golden glory and resound with the voice of God. This works like Platonic Form, with Reach assigned to Instant Casting, Advanced Scale [Subjects] and giving 8 Again. Since the followers compress their Extended Action into an Instant Action via the Fifth Time Attainment, the Mage does not need to spend Reach on Advanced Duration. He simply bestows the Equipment to his followers right before the grand finale.
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