I have never created a full retainer for my mage games, and realize I am not clear on how their dice pools work particu,ly regarding their field.
I am trying to create a retainer which we will just say is a small, magical animal. He is not a supernal creature as such, but he has worked with mages extensively before and has a good observers understanding of how his various (moros) mages have behaved in the past. He will be working as a starting merit for a character and I want him to act as an advisor among other thing.
If he is hypothetically a 3 dot retainer, can I choose his fields of competence as "occult knowledge (from his experience with mages), stealth, and thievery (he is a small, sneaky creature" and have him get a six die pool for such activities, including possibly giving occult advise to his mage? Is that how it works?
As an aside, does anyone have any examples of retainers they have somewhat fleshed out for their games?
I am trying to create a retainer which we will just say is a small, magical animal. He is not a supernal creature as such, but he has worked with mages extensively before and has a good observers understanding of how his various (moros) mages have behaved in the past. He will be working as a starting merit for a character and I want him to act as an advisor among other thing.
If he is hypothetically a 3 dot retainer, can I choose his fields of competence as "occult knowledge (from his experience with mages), stealth, and thievery (he is a small, sneaky creature" and have him get a six die pool for such activities, including possibly giving occult advise to his mage? Is that how it works?
As an aside, does anyone have any examples of retainers they have somewhat fleshed out for their games?
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