(I made one for Shifters, Bloodlines, now its time for Legacies!)
The Great Masters: A legacy of Obrimos martial artists who despite their functionality, originated in the west. By combining magical properties with martial arts, they attempt to recreate legendary techniques only witnessed in myths, video games, and the movies. Sometimes called Fanboys, they strive to imitate Asian masters, whether they are real or fictional. In addition to the Arcana of Forces and Prime, they have also begun to study the power of Space as well. They are most commonly found as members of the Free Council, but have occasionally joined the Adamantine Arrow if they are eager to test out their training.
The Skinless Hand: A Left-Handed Moros legacy of militant necromancers. They refine their study of raising the dead in order to produce more effective soldiers for both offensive and defensive purposes. They operate like a mercenary company, hiring themselves out to other supernatural creatures (or those who are aware of the supernatural), commanding squads of heavily armed zombies to provide security detail or assault strikes. Their insignia is a blood dripping hand with clenched fingers and the skin hanging off it in tattered strips. Because dead bodies are prone to decomposition and rigid movements, The Skinless Hand has begun to study the Arcana of Matter in an effort to make them more flexible and attract less attention from onlookers.
Beast Channelers: A Right and Left-Handed legacy of Thyrsus who combine magic with barbaric hand to hand combat. They harness the powers of the animal kingdom to perform feats normally impossible for the human body. Such powers they have demonstrated includes inflicting lethal damage with one's bare hands (as if they were claws), overturning a car with a head on tackle (like a charging rhino), or crushing a man's bones with a vice-like squeeze (like a giant snake). They are typically found within the Adamantine Arrow, but due to the savage fighting styles they specialize in, they often instill distrust and unease in the other members.
I don't own the Mage Book, so I'm not sure if these would be acceptable or not. I scraped them together after reading about the game on the Wiki.
The Great Masters: A legacy of Obrimos martial artists who despite their functionality, originated in the west. By combining magical properties with martial arts, they attempt to recreate legendary techniques only witnessed in myths, video games, and the movies. Sometimes called Fanboys, they strive to imitate Asian masters, whether they are real or fictional. In addition to the Arcana of Forces and Prime, they have also begun to study the power of Space as well. They are most commonly found as members of the Free Council, but have occasionally joined the Adamantine Arrow if they are eager to test out their training.
The Skinless Hand: A Left-Handed Moros legacy of militant necromancers. They refine their study of raising the dead in order to produce more effective soldiers for both offensive and defensive purposes. They operate like a mercenary company, hiring themselves out to other supernatural creatures (or those who are aware of the supernatural), commanding squads of heavily armed zombies to provide security detail or assault strikes. Their insignia is a blood dripping hand with clenched fingers and the skin hanging off it in tattered strips. Because dead bodies are prone to decomposition and rigid movements, The Skinless Hand has begun to study the Arcana of Matter in an effort to make them more flexible and attract less attention from onlookers.
Beast Channelers: A Right and Left-Handed legacy of Thyrsus who combine magic with barbaric hand to hand combat. They harness the powers of the animal kingdom to perform feats normally impossible for the human body. Such powers they have demonstrated includes inflicting lethal damage with one's bare hands (as if they were claws), overturning a car with a head on tackle (like a charging rhino), or crushing a man's bones with a vice-like squeeze (like a giant snake). They are typically found within the Adamantine Arrow, but due to the savage fighting styles they specialize in, they often instill distrust and unease in the other members.
I don't own the Mage Book, so I'm not sure if these would be acceptable or not. I scraped them together after reading about the game on the Wiki.
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