So Intruders: Encounters with the Abyss is an amazing book, and combined with a recent thread trying to understand the nature of Scelesti and Abyssal encounters, it occurred to me that in the same vein as the Creative Thaumaturgy thread, it might be cool to have a thread compiling various fan-made encounters, creatures, locations, and npcs of the Abyss.
I'll start with my own.
The 61st Second
The incursion known as the 61st second manifests as an extra "tick" on an affected clock that sounds after the 60th second of the last minute and the 1st second of the next. Despite this apparent added time, affected clocks and time-keeping devices remain synched with the rest of the world and do not, as might be expected, gradually deviate from standard time. While relatively harmless in a mechanical clock, this effect can produce profoundly disturbing results in the programming of computers and digital devices - from inconspicuous lag to program-rending bugs and crashes. Affected computers have been known incursion sites for abyssal programs of other kinds.
More worrying still, once the number of affected devices in a given area reaches a certain critical mass, it begins to affect the local area in strange and often deadly ways. Long-term exposure to these areas has shown that even living organisms can be affected, disturbing biological cycles and even affecting isotopic decay if a large enough incursion is left to fester for long enough.
How it Spreads: Physical contact between an affected time-keeping device and an unaffected one spreads the infection immediately, as does extended proximity to an affected device, even without physical contact. Fortunately the 61st second does not seem able to travel over distant lines of communication, but closely networked routers can quickly spread the incursion.
I'll start with my own.
The 61st Second
The incursion known as the 61st second manifests as an extra "tick" on an affected clock that sounds after the 60th second of the last minute and the 1st second of the next. Despite this apparent added time, affected clocks and time-keeping devices remain synched with the rest of the world and do not, as might be expected, gradually deviate from standard time. While relatively harmless in a mechanical clock, this effect can produce profoundly disturbing results in the programming of computers and digital devices - from inconspicuous lag to program-rending bugs and crashes. Affected computers have been known incursion sites for abyssal programs of other kinds.
More worrying still, once the number of affected devices in a given area reaches a certain critical mass, it begins to affect the local area in strange and often deadly ways. Long-term exposure to these areas has shown that even living organisms can be affected, disturbing biological cycles and even affecting isotopic decay if a large enough incursion is left to fester for long enough.
How it Spreads: Physical contact between an affected time-keeping device and an unaffected one spreads the infection immediately, as does extended proximity to an affected device, even without physical contact. Fortunately the 61st second does not seem able to travel over distant lines of communication, but closely networked routers can quickly spread the incursion.
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