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Mages and trading favors

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  • Joker
    replied
    Originally posted by WHW View Post
    Take a look At services and equipment aquisition rules, then. They are in core rulebook.
    Don't really do what I want either.
    While a player can theoretically say that equipment they are acquiring with their politics skill is thanks to favours owed... that goes for everyone, not just Mages. It doesn't really help making Mage society feel different from how normal one works, and puts the onus of the work to include this purely on the player without any incentive or reward.

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  • wyrdhamster
    replied
    Originally posted by WHW View Post
    Write up aspirations and obsessions for your npcs. Put them on a shared Space, like a sheet of paper. Look at conflicting ones., ones that pcs can Help with, and so on. Dynamics should appear on their own.
    Any good software for this? I think I will need to hash my own London setting with this kind of mind map in recent weeks.

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  • WHW
    replied
    Take a look At services and equipment aquisition rules, then. They are in core rulebook.

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  • Joker
    replied
    Originally posted by WHW View Post
    Write up aspirations and obsessions for your npcs. Put them on a shared Space, like a sheet of paper. Look at conflicting ones., ones that pcs can Help with, and so on. Dynamics should appear on their own.
    Sure, but that doesn't help achieve what I want.
    I don't need mechanics for the "big" favours that deserve actual game time spend on them. We have those in our game and the ST is very good at giving all NPCs their own goals and plans and having them clash.
    I want ways to make the game feel more like there are many small favours and interactions that happen in a Mage's life even if they don't have screentime alloted to them. That's what I am trying to brainstorm mechanics for.

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  • WHW
    replied
    Write up aspirations and obsessions for your npcs. Put them on a shared Space, like a sheet of paper. Look at conflicting ones., ones that pcs can Help with, and so on. Dynamics should appear on their own.

    Leave a comment:


  • Michael
    replied
    I tend to just let NPCs help the PCs, assuming they're pleasant enough (being an RPG that's not garranteed). I mean, the thing with favour networks is that they're generally pretty good to use. You need something doing and you can find someone. Being able to ask for favours from other consilium members just goes with being a mage, I jut assume they do their part in downtime.

    Also, a lot of favours from higher-up magi would probably be repaid with simple loyalty. The Hierarch probably doesn't need favours, but they do need the loyalty.

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  • Joker
    replied
    Originally posted by WHW View Post
    Instead of increasing spell Control limit, someone is sustaining with you. Thats a better favor.
    That's what it's meant to simulate, though I should just write it that way. I went back and fixed some terminology.

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  • WHW
    replied
    Originally posted by solidork View Post

    It's quibbling, but it's really the maximum that they can safely hold. You can try to have as many as you like, but your going to get curb stomped by paradox eventually. You're right that it is an important resource though.

    I wonder if you can make this work on a very game mechanic level where you temporarily sacrifice merit dots in exchange for someone else's merits. My library for your contacts, for example.
    Soft leverage allows you to give somebody Access to your merits to make social manuevering smoother.

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  • WHW
    replied
    Instead of increasing spell Control limit, someone is sustaining with you. Thats a better favor.
    Problem with mage politics and favors is that a lot things that mage want are not physical Or finite. Once mage has acess to something, he can usually spam It without expending resources. So most important resources are TIME and ACCESS TO ARCANA. In First editiobn this is trickier due to spell releasing being actually pretty costly.

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  • solidork
    replied
    Originally posted by Joker View Post

    The maximum number of spells a Mage can have active at a time. Couldn't find the correct term.
    It's quibbling, but it's really the maximum that they can safely hold. You can try to have as many as you like, but your going to get curb stomped by paradox eventually. You're right that it is an important resource though.

    I wonder if you can make this work on a very game mechanic level where you temporarily sacrifice merit dots in exchange for someone else's merits. My library for your contacts, for example.

    Leave a comment:


  • Joker
    replied
    Originally posted by WHW View Post
    What do you mean by "spellslot"?
    The maximum number of spells a Mage can have active at a time. Couldn't find the correct term.

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  • WHW
    replied
    Tass never worked for us because It was so easy to literally drown in It.

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  • MrParaduo
    replied
    I always liked using Tass as a type of currency.

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  • WHW
    replied
    What do you mean by "spellslot"?

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