The thing with Acts of Hubris is that they're much more about what the mage does, rather than what they can't do or what happens to them. So the Shame would have to reflect that. It would be, rather than a counterintutive mental block, something more along the character being caught up in the sensations of the feelings of his path so that his magic controls him, rather than the other way around. It would be in theme with the path/Realm, but opposed to the arcanum in some way. It would also limit the caster in some way.
So, some ideas.
Primal Wild Shame of Matter: Some mages of the Primal Wild, caught up in all of nature, loose track of their nature as humans- and humans are a tool-using species. Whenever a Mage rushes into a situation in the pursuit of her Obsessions, only to find herself badly lacking needed tools or equpiment, she suffers a breaking point. Examples would include going hiking without a map, provisions, or compass, or breaking into a house for documents, only to find she doesn't have a way to copy or carry off whatever she finds) Using magic to circumvent such a lack of tools (For example, if our ill-prepared thrysus decides to explore an underwater cave, but doesn't bring along diving gear or headlamps, that's a breaking point- especically if it was an impulse.) Matter is an Inferior Arcanum
Aether SHame of Matter: Staring in awe at the power of the Aether, the Mage can loose track of the destruction it causes on earth. If a mage has caused considerable collateral damage to her surroundings in the last scene, she suffers a breaking point. Matter is the Characters Inferior Arcanum.
Enchanter Shame of Mind: People choose their own path ultimately. This is the first Oath made by Fate But caught up in the stories and strands of fate, Mages play with people like puppets, think them a slave of circumstance, and ram fate unsubtly down the throats of those who don't play their role. A mage of this Shame has Mind as an Inferior Arcanum. In addition, he suffers a breaking point whenever he tries to forcibly control someone's life using magic- altering or laying a destinty to "keep someone on track", tricking people into oaths, hitting them with evil eyes or sabotaging them when they deviate from your character's will all count. This doesn't apply when the character is trying to convince, persuade, bribe, or cut deals with people, simply provide nudges, or - only if the Mage tries to brute force his target into compliance, and punsishes when they defy his will.
Shaman Shame of Life: Some Ecstatics forget their body. If a mage pushes their phsysical body too far through self-indulgence, or neglects his physical needs, he suffers a breaking point.
So, some ideas.
Primal Wild Shame of Matter: Some mages of the Primal Wild, caught up in all of nature, loose track of their nature as humans- and humans are a tool-using species. Whenever a Mage rushes into a situation in the pursuit of her Obsessions, only to find herself badly lacking needed tools or equpiment, she suffers a breaking point. Examples would include going hiking without a map, provisions, or compass, or breaking into a house for documents, only to find she doesn't have a way to copy or carry off whatever she finds) Using magic to circumvent such a lack of tools (For example, if our ill-prepared thrysus decides to explore an underwater cave, but doesn't bring along diving gear or headlamps, that's a breaking point- especically if it was an impulse.) Matter is an Inferior Arcanum
Aether SHame of Matter: Staring in awe at the power of the Aether, the Mage can loose track of the destruction it causes on earth. If a mage has caused considerable collateral damage to her surroundings in the last scene, she suffers a breaking point. Matter is the Characters Inferior Arcanum.
Enchanter Shame of Mind: People choose their own path ultimately. This is the first Oath made by Fate But caught up in the stories and strands of fate, Mages play with people like puppets, think them a slave of circumstance, and ram fate unsubtly down the throats of those who don't play their role. A mage of this Shame has Mind as an Inferior Arcanum. In addition, he suffers a breaking point whenever he tries to forcibly control someone's life using magic- altering or laying a destinty to "keep someone on track", tricking people into oaths, hitting them with evil eyes or sabotaging them when they deviate from your character's will all count. This doesn't apply when the character is trying to convince, persuade, bribe, or cut deals with people, simply provide nudges, or - only if the Mage tries to brute force his target into compliance, and punsishes when they defy his will.
Shaman Shame of Life: Some Ecstatics forget their body. If a mage pushes their phsysical body too far through self-indulgence, or neglects his physical needs, he suffers a breaking point.
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