Originally posted by espritdecalmar
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Creative Thaumaturgy: Fallen World Edition
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The burlesque show
Patterning matter (matter 4) the tent
vailing (space 2) to hide it
perfecting (fate 3) getting the rigth guests
Patterning (prime 4) servents
ruling (mind 2) making the servent do simple stuff
Ruling (life 2) food drinks
ruling (force 2) music and ligths
ruling (time 2)
primary factor : duration
this spell creates a burlesque show for whenever the need arises, The spill creates a huge party tent with music and everything and room for plenty. The tent is hidden with space The spell also creates the burlesque dancers and the servants The servants are only able to serve the food and drinks thats also created with this spell. Under the influence of this spell it feels like it last for 12 hours but in real time it always ends at midnight, but what’s a party without guests, the fate component of this spell summons the right minded people, people that are fun, party people, if they are nearby.
Reach 1 : changebthe theme of the show, say a, thunderdome, Opera or the cinima.
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Originally posted by Exkramental View PostThe burlesque show
Patterning matter (matter 4) the tent
vailing (space 2) to hide it
perfecting (fate 3) getting the rigth guests
Patterning (prime 4) servents
ruling (mind 2) making the servent do simple stuff
Ruling (life 2) food drinks
ruling (force 2) music and ligths
ruling (time 2)
primary factor : duration
this spell creates a burlesque show for whenever the need arises, The spill creates a huge party tent with music and everything and room for plenty. The tent is hidden with space The spell also creates the burlesque dancers and the servants The servants are only able to serve the food and drinks thats also created with this spell. Under the influence of this spell it feels like it last for 12 hours but in real time it always ends at midnight, but what’s a party without guests, the fate component of this spell summons the right minded people, people that are fun, party people, if they are nearby.
Reach 1 : changebthe theme of the show, say a, thunderdome, Opera or the cinima.
A simpler way you could do this is to just use Fate 2 to find a tent you can buy, then use Fate 2 to find some staff and customers.
If you really need the tent to be hidden and to fake a 12 hour duration then you could use separate spells of Space and Time 2 to get that.
Also, changing the theme of the show shouldn't require any Reach at all. It's just using the tent for something different.Last edited by Mrmdubois; 06-07-2020, 05:29 PM.
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Originally posted by Exkramental View PostThe burlesque show
Patterning matter (matter 4) the tent
vailing (space 2) to hide it
perfecting (fate 3) getting the rigth guests
Patterning (prime 4) servents
ruling (mind 2) making the servent do simple stuff
Ruling (life 2) food drinks
ruling (force 2) music and ligths
ruling (time 2)
primary factor : duration
this spell creates a burlesque show for whenever the need arises, The spill creates a huge party tent with music and everything and room for plenty. The tent is hidden with space The spell also creates the burlesque dancers and the servants The servants are only able to serve the food and drinks thats also created with this spell. Under the influence of this spell it feels like it last for 12 hours but in real time it always ends at midnight, but what’s a party without guests, the fate component of this spell summons the right minded people, people that are fun, party people, if they are nearby.
Reach 1 : changebthe theme of the show, say a, thunderdome, Opera or the cinima.
character concept wise, you'd be better off starting a mystery cult and use those Arcana to boost it. With prime you can do a lot of imbuements (temporary, or otherwise).
If you had a bit more space you could imbue the area the circus is at. Whether to hide it (Space 2), mask the passage of time (Time 2), or make sure only the right kind of guest gets here (Space/Fate)
You could use space to create a portal to your enchanted location, so you don't have to recreate/recast the spell. Just send the guests to a location and use co-location to bring the show to them, with a ticket that's a Key to the show.
Or you could imbue the location with Veil of Moments combined with a Time veiling spell that hides the passage of time from the subjects. They won't tire, get thirsty or hungry or even age while in the area. They won't perceive the passage of time either.
It doesn't work as a spell, but it's an idea with a lot of interesting potential. Imagine having a whole Cabal (you'll need more than one mage for the breath of Arcana needed) themed around Burlesque, running a mystery cult comprised of actors, and you're more in line with what the magic system can do.
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Quick save
space 2
time3
fate 2
primary factor potency
the mage places his soulstone in a box, the box is spell worked with the quick save spell, upon death of the caster the spell rearrange time so in the moment before death it send the caster back one round per potency
reach: One scene per reachLast edited by Exkramental; 06-15-2020, 12:51 AM.
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The cult of the doomsday clock had an attainment like that, requiring death 4 and time 3, which rolled back time by one turn (including the damage received) to give the character time to try to avert their death.
What you've made seems more like an imbued item than a spell. The box is imbued with a sympathetic shifting sands, that triggers upon the soulstone's owner's death.
If you removed the soulstone part, you wouldn't need space at all, and it would be just a Shifting sands, stored in a hung spell with a fate conditional duration triggered by death.
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Symbol Swallowing (Prime 2)
Practice: Veiling
Primary Spell Factor: Duration
Suggested Rote Skills: Stealth, Occult, Subterfuge
The mage conceals the Symbols that mystically define the target, rendering them mystically invisible. While still visible to the naked eye, these concealed Symbols mean that without a contesting form of supernatural perception, trying to directly target the Pattern of someone or something under the effect of this spell is impossible. The Imago is simply invalid due to the lack of targeting information. This does nothing against aimed spells or area of affect spells, and can be bypassed with the use of a sympathetic yantra.
+1 reach the Potency of the spell acts as a Withstand for the Gnosis+Firearms/Athletics roll to aim an Aimed SpellLast edited by Lareath; 06-15-2020, 08:32 AM.
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Originally posted by Exkramental View PostQuick save
space 2
time3
fate 2
primary factor potency
the mage places his soulstone in a box, the box is spell worked with the quick save spell, upon death of the caster the spell rearrange time so in the moment before death it send the caster back one round per potency
reach: One scene per reach
Ninja’d by MovingMind.
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Originally posted by Lareath View PostSymbol Swallowing (Prime 2)
Practice: Veiling
Primary Spell Factor: Duration
Suggested Rote Skills: Stealth, Occult, Subterfuge
The mage conceals the Symbols that mystically define the target, rendering them mystically invisible. While still visible to the naked eye, these concealed Symbols mean that without a contesting form of supernatural perception, trying to directly target the Pattern of someone or something under the effect of this spell is impossible. The Imago is simply invalid due to the lack of targeting information. This does nothing against aimed spells or area of affect spells, and can be bypassed with the use of a sympathetic yantra.
+1 reach the Potency of the spell acts as a Withstand for the Gnosis+Firearms/Athletics roll to aim an Aimed Spell
I’d have that Reach simply add to Defense against Aimed Spells. That would be new, and useful since you don’t use Withstand to beat out the Gnosis+Athletics roll for Aimed spells. Though Withstand is still useful if the spell lands.
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A wholesale protection against touch/sensory range spells is incredibly powerful and I would never accept it if I were the ST. An increase of the difficulty is much more fitting, which is what Wards and Signs already does since the difficulty of a spell comes in the form of Withstand ratings.
I also agree that the Gnosis+Athletics roll shouldn't be Withstood because rolls aren't Withstood. Adding Potency as a penalty to aimed spells (rather than as a bonus to Defense, so that you don't lose that protection just because you've sacrificed your Defense for the turn or the enemy mage can ignore Defense on aimed spells) is a great way to handle it.
Bloodline: The Stygians
Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)
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That's kinda already handled by the Potency/Withstand system. If it's more difficult (i.e. higher Withstand) you're more likely to want to spend a WP point to gain more dice to build your Potency with.
Bloodline: The Stygians
Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)
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Originally posted by MovingMind View PostMaybe rather than forbidding spells, make casting at the warded target cost a WP point, representing the mental effort required to get over the "invisibility".
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Originally posted by Tessie View PostA wholesale protection against touch/sensory range spells is incredibly powerful and I would never accept it if I were the ST. An increase of the difficulty is much more fitting, which is what Wards and Signs already does since the difficulty of a spell comes in the form of Withstand ratings.
I also agree that the Gnosis+Athletics roll shouldn't be Withstood because rolls aren't Withstood. Adding Potency as a penalty to aimed spells (rather than as a bonus to Defense, so that you don't lose that protection just because you've sacrificed your Defense for the turn or the enemy mage can ignore Defense on aimed spells) is a great way to handle it.
Originally posted by Mrmdubois View Post
This seems like it’s doing the work of Supernal Veil and Wards and Signs.
I’d have that Reach simply add to Defense against Aimed Spells. That would be new, and useful since you don’t use Withstand to beat out the Gnosis+Athletics roll for Aimed spells. Though Withstand is still useful if the spell lands.
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Originally posted by Tessie View PostI also agree that the Gnosis+Athletics roll shouldn't be Withstood because rolls aren't Withstood.
Politeness is the lubricant of social intercourse.
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