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Creative Thaumaturgy: Fallen World Edition

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  • Quantic Watchdog (Time •••)
    Practice: Weaving
    Primary Factor: Potency
    Withstand: Composure
    Suggested Rote Skills: Intimidation, Science, Subterfuge

    While being hunted by a Praetorian agent called Dalek, the Mystagogue Brahe was backet into a corner. Knowing that completely arresting the flow of time from a being was a difficult task, he instead chose to alter the conditions upon which they may interact with the timestream. The result was so successful that not only did he return to the Consilium with his life, but he did so while bringing a Seer that could only act when there were no Pentacle mages nearby. This earned him a major boon and the rote has been a staple in his expeditions ever since.

    This allows the caster to define up to [Potency] conditions necessary for the subject to act in the timestream. The subject is afflicted with the Stunned condition during any turn where all conditions are missing.

    +1 Reach: The target loses their defense entirely.

    +1 Reach: Only targets with supernatural powers may spend Willpower to suppress the condition for a turn.

    Mark of Cain (Fate •••)
    Practice: Weaving
    Primary Factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Athletics, Intimidation, Survival

    Legend has it that after Cain commited the first murder, he was sent to wander the earth eternally. The story says that a mark of protection was placed upon him and anyone who caused him harm would be struck down with a divine punishment seven times more severe. Arrows have learned that applying a similar defense upon escort targets dramatically increases their odds of survival.

    Whenever the subject is attacked or has a negative Tilt or Condition inflicted by anyone else, this inflicts an equal punishment upon them. The damage type and quantity is the same as the one inflicted.

    The caster may specify up to [Potency] conditions that exclude a target from this effect.

    +1 Reach: The mage is able to leverage additional punishment upon those that violate the mark of protection, inflicting [Potency] additional damage.

    Schrodinger's Pearl (Fate ••••,Time ••)
    Practice: Patterning
    Primary Factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Crafts, Science, Survival

    One of the most recent breakthroughs in quantum spellcasting and one of the masterpieces of the Libertine Caboose. Similarly to Hung Spell, it is cast upon a mage and captures an Imago as it enters the Fallen World. However, it also instills a state of quantum uncertainty upon it, leaving its targets decided and undecided at the same time.

    This creates a pearl of possibility that captures the spell. While it can be moved, it is utterly insubstantial. Anyone who had one on their person would not feel its weight and trying to retrieve it from one's pocket would be difficult, as those without Peripheral Mage Sight would receive no tactile feedback.

    Similar to Hung Spell, it captures up to [Potency] spells, the caster still needs to spend a point of mana per spell and build the Imago specifically for this purpose. Unlike it, the captured spells' targets are defined by the user, the pearl reading their intentions. The spell only takes effect once all targets have been decided, such as all the points of a Co-Location being chosen.

    The caster can place up to [Potency] mundane keys to restrict possible users.

    +1 Reach: The condition can include things only perceivable by Mage Sight.

    Temporal Phasing (Time •••)
    Practice: Weaving
    Primary Factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Science, Stealth, Subterfuge

    A spell that redefines how one interacts with the timeline. This allows the caster to dictate up to [Potency] temporal conditions that allow others to interact with the subject, such as being from a few moments from the future, using Active Time Sight or having one's personal time hastened. Anyone that does not meet at least one of these conditions cannot interact or indeed even perceive the target. The target can move normally, continues to perceive the timeline and simply phases through things not in the same temporal frequency, allowing them to walk through walls or down through floors. Some combative mages utilize it to hide enhanced or imbued items, setting a conditional duration so they are equipped in case of an emergency.

    With conjunctional Fate 1, the subject can selectively decide who can or cannot interact with them without having to meet the conditions. Whether this permits a one way or two way interaction is decided by the subject.

    +1 Reach: The caster can choose to leave a temporal echo behind that mimics the subject, perceivable by anyone who fulfills one of [Potency] conditions. It is intangible and can produce sound, yet is visually indistinguishable from the real subject. Some mages use it to cultivate an image of invincibility. There are others use it to simulate holographic/co-located communication, hiding in plain sight.

    Converging Potentiality (Time ••••)
    Practice: Patterning
    Primary Factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Academics, Occult, Science

    The future is always being dynamically forged by the present. From the current moment in time, a nearly infinite number of potential branching timelines spring forth. It is the individual's choices that determine which one becomes their new present, while the others are discarded. Inspired by tales of archmages and their powerful subsouls, the Arrow Osterman developed this rote to attain a lesser version of this ability. It allowed him to choose multiple timelines at once and collapse their results into the current one.

    After being cast on a subject, it creates [Potency] potential selves, with the same stats, health, skills and any spells cast upon them. Because their history diverges from the point of casting, they are independent beings. However, due to being the same person, cooperation comes naturally.

    The subject's soul and magical history remains the same. All experience (mundane and arcane) is awarded to the subject. In addition, while each temporal clone can cast spells, they all utilize the same spell control slots. Teamwork spellcasting can also be done at no penalty, but each temporal clone must cast the spell themselves.

    Once per turn, the subject can reflexively pick another of his potential existences and set it as the present timeline, which moves their consciousness to it. When the spell ends, the subject remains in whatever vessel they were inhabiting.

    When the spell ends or the clones die, all of their memories join together in the inhabited vessel, as their timeline is collapsed into it. Should they be dispelled, those memories are not retrieved.

    Similarly, Acts of Hubris and spending Willpower dots affect all instances. Finally, the clones do not have true souls, merely the temporal potential of the main soul, which is unusable for any purposes (such as sacrificial yantras).

    +1 Reach: The subject is able to reflexively switch vessels twice per turn.
    Last edited by KaiserAfini; 03-28-2021, 04:06 PM.


    New experiences are the font of creativity, when seeking inspiration, break your routine.

    The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
    The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)

    Comment


    • For that first one, I feel as though there really ought to be guidelines on what the suitable conditions that need to be fulfilled are.

      It feels out of keeping with usual creative thaumaturgy for spells with other discrete effects to have something like innate failsafes or whatever (although if you are, again, guidelines ought to be included). If the actual effect is regarded as overpowered, I think it's a better look to recalibrate it than say that jumping through hoops lets people evade it. Or just make it Withstood as normal.

      Converging Potentiality really sounds to me as though it should be Practice of Making.


      I have approximate knowledge of many things.
      Write up as I play Xenoblade Chronicles.

      Comment


      • Originally posted by Isator Levi View Post
        For that first one, I feel as though there really ought to be guidelines on what the suitable conditions that need to be fulfilled are.

        It feels out of keeping with usual creative thaumaturgy for spells with other discrete effects to have something like innate failsafes or whatever (although if you are, again, guidelines ought to be included). If the actual effect is regarded as overpowered, I think it's a better look to recalibrate it than say that jumping through hoops lets people evade it. Or just make it Withstood as normal.

        Converging Potentiality really sounds to me as though it should be Practice of Making.
        Do you mean Quantic Watchdog ? Its withstood by Composure.

        I am not sure whether Converging Potentiality is a Making or not, I was thinking it alters how you interact with the present rather than create time. My train of thought was that it was not creating seconds or new timelines, merely altering how you choose the future.
        Last edited by KaiserAfini; 03-27-2021, 04:57 PM.


        New experiences are the font of creativity, when seeking inspiration, break your routine.

        The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
        The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)

        Comment


        • Originally posted by KaiserAfini View Post

          Do you mean Quantic Watchdog ? Its withstood by Composure.
          I might have mixed it up with all of the ones that list a Withstand rating of nothing.

          Originally posted by KaiserAfini
          I am not sure whether Converging Potentiality is a Making or not, I was thinking it alters how you interact with the present rather than create time. My train of thought was that it was not creating seconds or new timelines, merely altering how you choose the future.
          This is actually compounding something I was uncertain about in the spell description.

          Does it actually create literal and seperately acting duplicates of the subject?


          I have approximate knowledge of many things.
          Write up as I play Xenoblade Chronicles.

          Comment


          • Originally posted by Isator Levi View Post

            I might have mixed it up with all of the ones that list a Withstand rating of nothing.



            This is actually compounding something I was uncertain about in the spell description.

            Does it actually create literal and seperately acting duplicates of the subject?

            Correct, but they draw from the same Willpower dot and spell control pools, so its not a magical force multiplier without careful planning. The caster does not know what they are doing until they jump to the new vessel, which means they can accidentally go to a lethal situation. In the same way that Pocket Dimension can be seen as a discount chantry, this was made to create discount ochemata and the limitations were built to reflect that. Its also very helpful for summoning, since Supernal Summon is an Attainment and therefore uses no spell control.

            Regarding Temporal Phasing, I conceived it as a Time interpretation of Twilight Body and Ghost Gate, which surprisingly do not have a Withstand, so I utilized that as a guideline.
            Last edited by KaiserAfini; 03-28-2021, 06:27 AM.


            New experiences are the font of creativity, when seeking inspiration, break your routine.

            The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
            The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)

            Comment


            • Originally posted by KaiserAfini View Post


              Correct, but they draw from the same Willpower dot and spell control pools, so its not a magical force multiplier without careful planning. The caster does not know what they are doing until they jump to the new vessel, which means they can accidentally go to a lethal situation. In the same way that Pocket Dimension can be seen as a discount chantry, this was made to create discount ochemata and the limitations were built to reflect that.
              That's all fine, but I'd still say that between the fact that it creates actual distinct entities and a logic of creating additional presences within a timeline or branches to a timeline that manage to exist simultaneously or whichever, it is absolutely a Making effect. I think drawing a comparison to the five dot Pocket Dimension spell reinforces that.


              I have approximate knowledge of many things.
              Write up as I play Xenoblade Chronicles.

              Comment

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