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  • Quantic Watchdog (Time •••)
    Practice: Weaving
    Primary Factor: Potency
    Withstand: Composure
    Suggested Rote Skills: Intimidation, Science, Subterfuge

    While being hunted by a Horologian agent called Moebius, the Mystagogue Raziel was backet into a corner. Knowing that completely arresting the flow of time from a being was a difficult task, he instead chose to alter the conditions upon which they may interact with the timestream. The result was so successful that not only did he return to the Consilium with his life, but he did so while bringing a Seer that could only act when there were no Pentacle mages nearby. This earned him a major boon and the rote has been a staple in his expeditions ever since.

    This allows the caster to define up to [Potency] conditions necessary for the subject to act in the timestream. The subject is afflicted with the Immobilized condition during any turn where all conditions are missing.

    Schrodinger's Pearl (Fate ••••,Time ••)
    Practice: Patterning
    Primary Factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Crafts, Science, Survival

    One of the most recent breakthroughs in quantum spellcasting and one of the masterpieces of the Libertine Caboose. Similarly to Hung Spell, it is cast upon a mage and captures an Imago as it enters the Fallen World. However, it also instills a state of quantum uncertainty upon it, leaving its targets decided and undecided at the same time.

    This creates a pearl of possibility that captures the spell. While it can be moved, it is utterly insubstantial. Anyone who had one on their person would not feel its weight and trying to retrieve it from one's pocket would be difficult, as those without Peripheral Mage Sight would receive no tactile feedback.

    Similar to Hung Spell, it captures up to [Potency] spells, the caster still needs to spend a point of mana per spell and build the Imago specifically for this purpose. Unlike it, the captured spells' targets are defined by the user, the pearl reading their intentions. The spell only takes effect once all targets have been decided, such as all the points of a Co-Location being chosen.

    The caster can place up to [Potency] mundane keys to restrict possible users.

    +1 Reach: The condition can include things only perceivable by Mage Sight.

    Temporal Phasing (Time •••)
    Practice: Weaving
    Primary Factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Science, Stealth, Subterfuge

    A spell that redefines how one interacts with the timeline. This allows the caster to dictate up to [Potency] temporal conditions that allow others to interact with the subject, such as being from a few moments from the future, using Active Time Sight or having one's personal time hastened. Anyone that does not meet at least one of these conditions cannot interact or indeed even perceive the target. The target can move normally, continues to perceive the timeline and simply phases through things not in the same temporal frequency, allowing them to walk through walls or down through floors. Some combative mages utilize it to hide enhanced or imbued items, setting a conditional duration so they are equipped in case of an emergency.

    With conjunctional Fate 1, the subject can selectively decide who can or cannot interact with them without having to meet the conditions. Whether this permits a one way or two way interaction is decided by the subject.

    +1 Reach: The caster can choose to leave a temporal echo behind that mimics the subject, perceivable by anyone who fulfills one of [Potency] conditions. It is intangible and can produce sound, yet is visually indistinguishable from the real subject. Some mages use it to cultivate an image of invincibility. There are others use it to simulate holographic/co-located communication, hiding in plain sight.

    Converging Potentiality (Time ••••)
    Practice: Patterning
    Primary Factor: Duration
    Withstand: N/A
    Suggested Rote Skills: Academics, Occult, Science

    The future is always being dynamically forged by the present. From the current moment in time, a nearly infinite number of potential branching timelines spring forth. It is the individual's choices that determine which one becomes their new present, while the others are discarded. Inspired by tales of archmages and their powerful subsouls, the Arrow Osterman developed this rote to attain a lesser version of this ability. It allowed him to choose multiple timelines at once and collapse their results into the current one.

    After being cast on a subject, it creates [Potency] potential selves, with the same stats, health, skills and any spells cast upon them. Because their history diverges from the point of casting, they are independent beings. However, due to being the same person, cooperation comes naturally.

    The subject's soul and magical history remains the same. All experience (mundane and arcane) is awarded to the subject. In addition, while each temporal clone can cast spells, they all utilize the same spell control slots. Teamwork spellcasting can also be done at no penalty, but each temporal clone must cast the spell themselves.

    Once per turn, the subject can reflexively pick another of his potential existences and set it as the present timeline, which moves their consciousness to it. When the spell ends, the subject remains in whatever vessel they were inhabiting.

    When the spell ends or the clones die, all of their memories join together in the inhabited vessel, as their timeline is collapsed into it. Should they be dispelled, those memories are not retrieved.

    Similarly, Acts of Hubris and spending Willpower dots affect all instances. Finally, the clones do not have true souls, merely the temporal potential of the main soul, which is unusable for any purposes (such as sacrificial yantras).

    +1 Reach: The subject is able to reflexively switch vessels twice per turn.
    Last edited by KaiserAfini; 01-26-2022, 11:02 AM.


    New experiences are the font of creativity, when seeking inspiration, break your routine.

    The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
    The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)

    Comment


    • For that first one, I feel as though there really ought to be guidelines on what the suitable conditions that need to be fulfilled are.

      It feels out of keeping with usual creative thaumaturgy for spells with other discrete effects to have something like innate failsafes or whatever (although if you are, again, guidelines ought to be included). If the actual effect is regarded as overpowered, I think it's a better look to recalibrate it than say that jumping through hoops lets people evade it. Or just make it Withstood as normal.

      Converging Potentiality really sounds to me as though it should be Practice of Making.


      I have approximate knowledge of many things.
      Write up as I play Xenoblade Chronicles.

      Comment


      • Originally posted by Isator Levi View Post
        For that first one, I feel as though there really ought to be guidelines on what the suitable conditions that need to be fulfilled are.

        It feels out of keeping with usual creative thaumaturgy for spells with other discrete effects to have something like innate failsafes or whatever (although if you are, again, guidelines ought to be included). If the actual effect is regarded as overpowered, I think it's a better look to recalibrate it than say that jumping through hoops lets people evade it. Or just make it Withstood as normal.

        Converging Potentiality really sounds to me as though it should be Practice of Making.
        Do you mean Quantic Watchdog ? Its withstood by Composure.

        I am not sure whether Converging Potentiality is a Making or not, I was thinking it alters how you interact with the present rather than create time. My train of thought was that it was not creating seconds or new timelines, merely altering how you choose the future.
        Last edited by KaiserAfini; 03-27-2021, 04:57 PM.


        New experiences are the font of creativity, when seeking inspiration, break your routine.

        The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
        The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)

        Comment


        • Originally posted by KaiserAfini View Post

          Do you mean Quantic Watchdog ? Its withstood by Composure.
          I might have mixed it up with all of the ones that list a Withstand rating of nothing.

          Originally posted by KaiserAfini
          I am not sure whether Converging Potentiality is a Making or not, I was thinking it alters how you interact with the present rather than create time. My train of thought was that it was not creating seconds or new timelines, merely altering how you choose the future.
          This is actually compounding something I was uncertain about in the spell description.

          Does it actually create literal and seperately acting duplicates of the subject?


          I have approximate knowledge of many things.
          Write up as I play Xenoblade Chronicles.

          Comment


          • Originally posted by Isator Levi View Post

            I might have mixed it up with all of the ones that list a Withstand rating of nothing.



            This is actually compounding something I was uncertain about in the spell description.

            Does it actually create literal and seperately acting duplicates of the subject?

            Correct, but they draw from the same Willpower dot and spell control pools, so its not a magical force multiplier without careful planning. The caster does not know what they are doing until they jump to the new vessel, which means they can accidentally go to a lethal situation. In the same way that Pocket Dimension can be seen as a discount chantry, this was made to create discount ochemata and the limitations were built to reflect that. Its also very helpful for summoning, since Supernal Summon is an Attainment and therefore uses no spell control.

            Regarding Temporal Phasing, I conceived it as a Time interpretation of Twilight Body and Ghost Gate, which surprisingly do not have a Withstand, so I utilized that as a guideline.
            Last edited by KaiserAfini; 03-28-2021, 06:27 AM.


            New experiences are the font of creativity, when seeking inspiration, break your routine.

            The Agathos Kai Sophos, an Acanthus Legacy of strategists (Mind/Time)
            The Szary Strażnik, an Obrimos Legacy of Scholars of the Glyphs of Fate (Fate/Prime)

            Comment


            • Originally posted by KaiserAfini View Post


              Correct, but they draw from the same Willpower dot and spell control pools, so its not a magical force multiplier without careful planning. The caster does not know what they are doing until they jump to the new vessel, which means they can accidentally go to a lethal situation. In the same way that Pocket Dimension can be seen as a discount chantry, this was made to create discount ochemata and the limitations were built to reflect that.
              That's all fine, but I'd still say that between the fact that it creates actual distinct entities and a logic of creating additional presences within a timeline or branches to a timeline that manage to exist simultaneously or whichever, it is absolutely a Making effect. I think drawing a comparison to the five dot Pocket Dimension spell reinforces that.


              I have approximate knowledge of many things.
              Write up as I play Xenoblade Chronicles.

              Comment


              • Just occurred to me that I probably should share spells I homebrewed for Legacies here:



                Spell: Scribe Ariadne's Thread (Fate••• + Prime)
                Practice: Weaving
                Primary Factor: Potency
                Cost: 1 Mana
                Withstand: Total Arcanum dots used in the rote
                Suggested Rote Skills: Streetwise, Occult, Survival
                The House of Ariadne, a Legacy specializing in studying the city's lines of divinatory resonances they call Ariadne's threads, use this spell to scribe rotes into a streets of a city. The very windings of the street become a Grimoire. Mages must walk randomly through and around the street-Grimoire in a meditative trance to access it.
                If a mage learns how to sense Ariadne's thread, typically through the initiation ritual of the House of Ariadne, she may "walk Ariadne's thread" as she invokes the Grimoire for a +2 equipment bonus to casting its spells.
                +1 Reach: The mage may scribe the Grimoire directly onto an Ariadne's thread. Mages who can sense Threads can access the Grimoire from any part of the same city.
                +1 Reach: For a point of Mana, the spell is Lasting.

                Spell: Cul-de-Sac (Fate•••)
                Practice: Fraying
                Primary Factor: Potency
                Withstand: Composure
                Suggested Rote Skills: Streetwise, Politics, Investigation
                Urban mages such as the House of Ariadne often weaponize the city itself, trapping enemies in dead ends and blind alleys.The subject of this spell becomes unable to escape the street, alley or similar space he is in for the Duration, as he is buffetted by coincidences that harass him whenever he tries to leave.
                Add Time •••: The subject experiences minor time dilation within the cul-de-sac; at an extreme, she might enter an alley at dusk then leave it at midnight.


                MtAw Homebrew:
                Even more Legacies, updated to 2E
                New 2E Legacies, expanded

                Comment


                • Did we have any spell here to solidify/conjure/create and shape Astral ephemera and/or dream-stuff?


                  MtAw Homebrew:
                  Even more Legacies, updated to 2E
                  New 2E Legacies, expanded

                  Comment


                  • Originally posted by 21C Hermit View Post
                    Did we have any spell here to solidify/conjure/create and shape Astral ephemera and/or dream-stuff?
                    None that I can think of (though there are few spells in this thread I do remember), but you can appropriate a lot of Death and Spirit spells that do the same thing (though generally also requiring Death or Spirit if it's relating to Manifestations).


                    Bloodline: The Stygians
                    Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                    Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

                    Comment


                    • Originally posted by Tessie View Post

                      None that I can think of (though there are few spells in this thread I do remember), but you can appropriate a lot of Death and Spirit spells that do the same thing (though generally also requiring Death or Spirit if it's relating to Manifestations).
                      I see. So my Imagineers will need new toys...


                      MtAw Homebrew:
                      Even more Legacies, updated to 2E
                      New 2E Legacies, expanded

                      Comment


                      • Originally posted by 21C Hermit View Post
                        Did we have any spell here to solidify/conjure/create and shape Astral ephemera and/or dream-stuff?
                        Keep in mind (heh) Astral Ephemera and Dream stuff are shaped by the Arcanum the stuff would be associated with were it material while in the Astral or a Dream.

                        So a dream fire would still be Forces and an Astral fox would be Life.


                        proin's Legacy hub

                        Comment


                        • Originally posted by proindrakenzol View Post

                          Keep in mind (heh) Astral Ephemera and Dream stuff are shaped by the Arcanum the stuff would be associated with were it material while in the Astral or a Dream.

                          So a dream fire would still be Forces and an Astral fox would be Life.
                          I knew that, yet that did not occur to me... I need to be more mindful (heh)


                          MtAw Homebrew:
                          Even more Legacies, updated to 2E
                          New 2E Legacies, expanded

                          Comment


                          • Another spell for my Legacy homebrew, this time for the Illumined Path here (yay shameless self-promoting).

                            I say it's for a Legacy, but it's not intended to be unique to them or something. Though, the Illumined Path, and any hypothetical "Tamers of Light" and such, would be the more likely ones to teach this spell to pupils and write rotes of it.

                            EDIT: Reflecting on how the spell works... Matter 3 Weaving, or even Matter 2 Ruling with Reach, could do the same thing, albeit without the heat option nor the bioluminescence one. Bioluminescence alone should be possible with just Life 3 Weaving, without Forces. Eh. That's what a mage gets for trying to do everything with one Arcanum, I guess.





                            Spell: Luminescence (Forces•••)
                            Practice: Weaving
                            Primary Factor: Duration
                            Suggested Rote Skills: Science, Empathy, Survival
                            The thaumaturge weaves light into an inanimate object, making it emit light without heat for the Duration. For the light's candescence, use the chart for "Transform Energy," with Potency equaling Level.
                            +1 Reach: The light has heat. The degree of heat is also determined by the chart for "Transform Energy," but Level equals Potency minus one.
                            +1 Reach: The light is visible only to certain observers, chosen by the caster. The spell's Scale must cover both the subjects to glow and the subjects to see the glow. Without investing Scale, the caster is the only one who can see the glow.
                            Add Life •••: The mage can cast the spell on living subjects, granting bioluminescence. Unwilling subjects Withstand with Stamina.
                            Add Spirit, Death, or Mind •: The light reveals nearby spirits, ghosts, or Goetia that are in Twilight, depending on Arcanum. Entities using concealment powers provoke a Clash of Wills.

                            EDIT

                            +1 Reach: The light reveals all ephemeral entities, regardless of Twilight types. Entities using concealment powers provoke a Clash of Wills.
                            Last edited by 21C Hermit; 05-06-2021, 07:42 AM.


                            MtAw Homebrew:
                            Even more Legacies, updated to 2E
                            New 2E Legacies, expanded

                            Comment


                            • Has anyone made spells for dealing with Void Spirits, ie. spirits from outer space? Searching here doesn’t turn up anything... yet.


                              MtAw Homebrew:
                              Even more Legacies, updated to 2E
                              New 2E Legacies, expanded

                              Comment


                              • Originally posted by 21C Hermit View Post
                                Has anyone made spells for dealing with Void Spirits, ie. spirits from outer space? Searching here doesn’t turn up anything... yet.
                                No one's really sure how Awakened magic is supposed to be affected by void spirits. Given a very literal and restrictive reading, they would simply not be affected by spells at all, though I think that's definitely not the intended reading. Two more reasonable ways to handle it would be to either have separate spells for void spirits that correspond to spells that affect regular spirits; or to just require a Reach for spells affecting regular spirits to make them to also affect void spirits.
                                There could also be spells that are unique to void spirits: A Shielding spell to reduce their spread of Spirit Blight, as well as some Spirit+Fate spell to call on void spirits, like the idigam Dread Power.


                                Bloodline: The Stygians
                                Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                                Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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