Quantic Watchdog (Time •••)
Practice: Weaving
Primary Factor: Potency
Withstand: Composure
Suggested Rote Skills: Intimidation, Science, Subterfuge
While being hunted by a Horologian agent called Moebius, the Mystagogue Raziel was backet into a corner. Knowing that completely arresting the flow of time from a being was a difficult task, he instead chose to alter the conditions upon which they may interact with the timestream. The result was so successful that not only did he return to the Consilium with his life, but he did so while bringing a Seer that could only act when there were no Pentacle mages nearby. This earned him a major boon and the rote has been a staple in his expeditions ever since.
This allows the caster to define up to [Potency] conditions necessary for the subject to act in the timestream. The subject is afflicted with the Immobilized condition during any turn where all conditions are missing.
Schrodinger's Pearl (Fate ••••,Time ••)
Practice: Patterning
Primary Factor: Duration
Withstand: N/A
Suggested Rote Skills: Crafts, Science, Survival
One of the most recent breakthroughs in quantum spellcasting and one of the masterpieces of the Libertine Caboose. Similarly to Hung Spell, it is cast upon a mage and captures an Imago as it enters the Fallen World. However, it also instills a state of quantum uncertainty upon it, leaving its targets decided and undecided at the same time.
This creates a pearl of possibility that captures the spell. While it can be moved, it is utterly insubstantial. Anyone who had one on their person would not feel its weight and trying to retrieve it from one's pocket would be difficult, as those without Peripheral Mage Sight would receive no tactile feedback.
Similar to Hung Spell, it captures up to [Potency] spells, the caster still needs to spend a point of mana per spell and build the Imago specifically for this purpose. Unlike it, the captured spells' targets are defined by the user, the pearl reading their intentions. The spell only takes effect once all targets have been decided, such as all the points of a Co-Location being chosen.
The caster can place up to [Potency] mundane keys to restrict possible users.
+1 Reach: The condition can include things only perceivable by Mage Sight.
Temporal Phasing (Time •••)
Practice: Weaving
Primary Factor: Duration
Withstand: N/A
Suggested Rote Skills: Science, Stealth, Subterfuge
A spell that redefines how one interacts with the timeline. This allows the caster to dictate up to [Potency] temporal conditions that allow others to interact with the subject, such as being from a few moments from the future, using Active Time Sight or having one's personal time hastened. Anyone that does not meet at least one of these conditions cannot interact or indeed even perceive the target. The target can move normally, continues to perceive the timeline and simply phases through things not in the same temporal frequency, allowing them to walk through walls or down through floors. Some combative mages utilize it to hide enhanced or imbued items, setting a conditional duration so they are equipped in case of an emergency.
With conjunctional Fate 1, the subject can selectively decide who can or cannot interact with them without having to meet the conditions. Whether this permits a one way or two way interaction is decided by the subject.
+1 Reach: The caster can choose to leave a temporal echo behind that mimics the subject, perceivable by anyone who fulfills one of [Potency] conditions. It is intangible and can produce sound, yet is visually indistinguishable from the real subject. Some mages use it to cultivate an image of invincibility. There are others use it to simulate holographic/co-located communication, hiding in plain sight.
Converging Potentiality (Time ••••)
Practice: Patterning
Primary Factor: Duration
Withstand: N/A
Suggested Rote Skills: Academics, Occult, Science
The future is always being dynamically forged by the present. From the current moment in time, a nearly infinite number of potential branching timelines spring forth. It is the individual's choices that determine which one becomes their new present, while the others are discarded. Inspired by tales of archmages and their powerful subsouls, the Arrow Osterman developed this rote to attain a lesser version of this ability. It allowed him to choose multiple timelines at once and collapse their results into the current one.
After being cast on a subject, it creates [Potency] potential selves, with the same stats, health, skills and any spells cast upon them. Because their history diverges from the point of casting, they are independent beings. However, due to being the same person, cooperation comes naturally.
The subject's soul and magical history remains the same. All experience (mundane and arcane) is awarded to the subject. In addition, while each temporal clone can cast spells, they all utilize the same spell control slots. Teamwork spellcasting can also be done at no penalty, but each temporal clone must cast the spell themselves.
Once per turn, the subject can reflexively pick another of his potential existences and set it as the present timeline, which moves their consciousness to it. When the spell ends, the subject remains in whatever vessel they were inhabiting.
When the spell ends or the clones die, all of their memories join together in the inhabited vessel, as their timeline is collapsed into it. Should they be dispelled, those memories are not retrieved.
Similarly, Acts of Hubris and spending Willpower dots affect all instances. Finally, the clones do not have true souls, merely the temporal potential of the main soul, which is unusable for any purposes (such as sacrificial yantras).
+1 Reach: The subject is able to reflexively switch vessels twice per turn.
Practice: Weaving
Primary Factor: Potency
Withstand: Composure
Suggested Rote Skills: Intimidation, Science, Subterfuge
While being hunted by a Horologian agent called Moebius, the Mystagogue Raziel was backet into a corner. Knowing that completely arresting the flow of time from a being was a difficult task, he instead chose to alter the conditions upon which they may interact with the timestream. The result was so successful that not only did he return to the Consilium with his life, but he did so while bringing a Seer that could only act when there were no Pentacle mages nearby. This earned him a major boon and the rote has been a staple in his expeditions ever since.
This allows the caster to define up to [Potency] conditions necessary for the subject to act in the timestream. The subject is afflicted with the Immobilized condition during any turn where all conditions are missing.
Schrodinger's Pearl (Fate ••••,Time ••)
Practice: Patterning
Primary Factor: Duration
Withstand: N/A
Suggested Rote Skills: Crafts, Science, Survival
One of the most recent breakthroughs in quantum spellcasting and one of the masterpieces of the Libertine Caboose. Similarly to Hung Spell, it is cast upon a mage and captures an Imago as it enters the Fallen World. However, it also instills a state of quantum uncertainty upon it, leaving its targets decided and undecided at the same time.
This creates a pearl of possibility that captures the spell. While it can be moved, it is utterly insubstantial. Anyone who had one on their person would not feel its weight and trying to retrieve it from one's pocket would be difficult, as those without Peripheral Mage Sight would receive no tactile feedback.
Similar to Hung Spell, it captures up to [Potency] spells, the caster still needs to spend a point of mana per spell and build the Imago specifically for this purpose. Unlike it, the captured spells' targets are defined by the user, the pearl reading their intentions. The spell only takes effect once all targets have been decided, such as all the points of a Co-Location being chosen.
The caster can place up to [Potency] mundane keys to restrict possible users.
+1 Reach: The condition can include things only perceivable by Mage Sight.
Temporal Phasing (Time •••)
Practice: Weaving
Primary Factor: Duration
Withstand: N/A
Suggested Rote Skills: Science, Stealth, Subterfuge
A spell that redefines how one interacts with the timeline. This allows the caster to dictate up to [Potency] temporal conditions that allow others to interact with the subject, such as being from a few moments from the future, using Active Time Sight or having one's personal time hastened. Anyone that does not meet at least one of these conditions cannot interact or indeed even perceive the target. The target can move normally, continues to perceive the timeline and simply phases through things not in the same temporal frequency, allowing them to walk through walls or down through floors. Some combative mages utilize it to hide enhanced or imbued items, setting a conditional duration so they are equipped in case of an emergency.
With conjunctional Fate 1, the subject can selectively decide who can or cannot interact with them without having to meet the conditions. Whether this permits a one way or two way interaction is decided by the subject.
+1 Reach: The caster can choose to leave a temporal echo behind that mimics the subject, perceivable by anyone who fulfills one of [Potency] conditions. It is intangible and can produce sound, yet is visually indistinguishable from the real subject. Some mages use it to cultivate an image of invincibility. There are others use it to simulate holographic/co-located communication, hiding in plain sight.
Converging Potentiality (Time ••••)
Practice: Patterning
Primary Factor: Duration
Withstand: N/A
Suggested Rote Skills: Academics, Occult, Science
The future is always being dynamically forged by the present. From the current moment in time, a nearly infinite number of potential branching timelines spring forth. It is the individual's choices that determine which one becomes their new present, while the others are discarded. Inspired by tales of archmages and their powerful subsouls, the Arrow Osterman developed this rote to attain a lesser version of this ability. It allowed him to choose multiple timelines at once and collapse their results into the current one.
After being cast on a subject, it creates [Potency] potential selves, with the same stats, health, skills and any spells cast upon them. Because their history diverges from the point of casting, they are independent beings. However, due to being the same person, cooperation comes naturally.
The subject's soul and magical history remains the same. All experience (mundane and arcane) is awarded to the subject. In addition, while each temporal clone can cast spells, they all utilize the same spell control slots. Teamwork spellcasting can also be done at no penalty, but each temporal clone must cast the spell themselves.
Once per turn, the subject can reflexively pick another of his potential existences and set it as the present timeline, which moves their consciousness to it. When the spell ends, the subject remains in whatever vessel they were inhabiting.
When the spell ends or the clones die, all of their memories join together in the inhabited vessel, as their timeline is collapsed into it. Should they be dispelled, those memories are not retrieved.
Similarly, Acts of Hubris and spending Willpower dots affect all instances. Finally, the clones do not have true souls, merely the temporal potential of the main soul, which is unusable for any purposes (such as sacrificial yantras).
+1 Reach: The subject is able to reflexively switch vessels twice per turn.
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