Dress Code (Matter 4, Spirit 1)
Practice: Patterning
Primary Factor: Duration
Suggested Rote Skills: Crafts, Survival, Socialize
This spell gauges the dominant spirit of the subject's current location and/or social context and modifies the subject's garb to be appropriate for that setting -- even if the mage (or subject) doesn't have a clue what the appropriate garb would be. Add Potency to the mage's social rolls while in the setting. For determining First Impression as part of a social maneuver, consider the subject to have met the criteria for a Good impression.
A mountain hermit could walk into da club and immediately adopt fashionable club attire, even if she has no idea what that looks like.
Practice: Patterning
Primary Factor: Duration
Suggested Rote Skills: Crafts, Survival, Socialize
This spell gauges the dominant spirit of the subject's current location and/or social context and modifies the subject's garb to be appropriate for that setting -- even if the mage (or subject) doesn't have a clue what the appropriate garb would be. Add Potency to the mage's social rolls while in the setting. For determining First Impression as part of a social maneuver, consider the subject to have met the criteria for a Good impression.
A mountain hermit could walk into da club and immediately adopt fashionable club attire, even if she has no idea what that looks like.
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