Announcement

Collapse
No announcement yet.

Creative Thaumaturgy: Fallen World Edition

Collapse
This is a sticky topic.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by LadyLens View Post
    Umbrella (Matter ••)
    Lodestone (Matter •) can already do that. Only the second Reach is outside the scope of Lodestone.
    Last edited by Tessie; 07-31-2018, 11:23 AM.


    Bloodline: The Stygians
    Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
    Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

    Comment


    • I considered that, but Lodestone can only make things move in directions they could move naturally. You can't even draw water across a flat surface.

      Comment


      • So, how do people feel about this optional reach on Wards and Signs? A version you cast on your enemies instead of your friends.

        Wards and Signs (Prime ••)
        Practice: Shielding
        Primary Factor: Duration

        +1 Reach: The Withstand provided by this spell cannot be voluntarily lowered by its subject, only by the spell's caster.

        Comment


        • Originally posted by BlueWinds View Post
          So, how do people feel about this optional reach on Wards and Signs? A version you cast on your enemies instead of your friends.

          Wards and Signs (Prime ••)
          Practice: Shielding
          Primary Factor: Duration

          +1 Reach: The Withstand provided by this spell cannot be voluntarily lowered by its subject, only by the spell's caster.
          Perfectly legit, I assume this is to debuff a potential spell subject by making them too difficult to cast on.

          Comment


          • I believe the only Withstand that can be voluntarily lowered in the first place are those based on the subject's own traits. For example, you can't voluntarily lower temporal or sympathetic Withstand.
            Here's my counter proposals:
            +1 Reach: The caster is now able to voluntarily lower the Withstand rating granted by this spell if he is aware that a spell is cast on the subject.
            +1 Reach: The subject is now able to voluntarily lower the Withstand rating granted by this spell if she is aware that a spell is cast on her.

            Combining the two into one Reach option also makes sense.


            Bloodline: The Stygians
            Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
            Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

            Comment


            • Whoa Ophidimancer! You're still kickin' it in the Mage Sphere huh? It's Aenru from the early days. Do you remember me?


              ..............

              Comment


              • Originally posted by Mindflower View Post
                Whoa Ophidimancer! You're still kickin' it in the Mage Sphere huh? It's Aenru from the early days. Do you remember me?
                Ophidimancer's last activity on this forum was over a year ago. You'll have to PM them and hope they have mail notifications for PMs if you want to contact them.


                Bloodline: The Stygians
                Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

                Comment


                • So, Dispel Magic and Supernal Dispellation both use the "Spells can be cancelled" quality to work. Hung Spell interacts with another spell's Imago to work.

                  What would be the Practice (Arcana being Prime) for rewriting a spell (or, ideally, a subject's spells) Target parameter to a fixed value (like "Self")? Goal it to prevent magic being cast upon others.


                  Malkydel: "And the Machine dictated; let there be adequate illumination."
                  Yossarian: "And lo, it was optimal."

                  Comment


                  • Messing with spells of other mages has been stated to fall under the imperial practices iirc.


                    My Mage 2e Homebrew

                    Comment


                    • Originally posted by Flinty View Post
                      Messing with spells of other mages has been stated to fall under the imperial practices iirc.
                      I cite Dispel Magic and Hung Spell as examples to the contrary. Those are limited interactions (and voluntary, in Hung Spell's case), I'll grant, but they are there.


                      Malkydel: "And the Machine dictated; let there be adequate illumination."
                      Yossarian: "And lo, it was optimal."

                      Comment


                      • I don't think that restriction is explicitly stated anywhere in 2E anyway, and it wouldn't be the first example of something that used to require archmastery in 1E that no longer does.

                        Comment


                        • So, would Prime 4 (Patterning) make sense? Single spell, or would all spells cast by the target(s) make sense? Would it need Space in addition to or instead to represent the warping of "Target" to "Here"? Any other caveats or limitations?


                          Malkydel: "And the Machine dictated; let there be adequate illumination."
                          Yossarian: "And lo, it was optimal."

                          Comment


                          • Blood Magic (Space 3 + Life 3)
                            Practise: Fraying
                            Primary factor: Potency
                            Suggested Rote Skills: Athletics, Brawl, Medicine

                            Some would argue vampires or hedge mages are practitioners of blood magic. Tamers of the Blood or those who find a grimoire with this spell will disagree. A stern and resolved twist of more common warping or healing magic, Blood magic inflicts one bashing damage to a target per point potency by violently drawling blood out of a living target through frayed space. This particular spell, to those that know about or lived through it know the terrifying affects that a tamer of the blood can reap through this spell and the connections they can drawl from it.
                            +1 reach: Blood drawn from the target is drawn to a caster's hand or person and held in a tiny ban in the mages hand or on their person for the duration of the spell. This sphere of blood counts as a material sympathy yantras (+2 two dice) against the target, or a +1 die sacrament yantras.
                            +1 reach: For one point of mana blood held by the above reach can be reflexively spent as +1 sacrament yantras on the next spell cast during the duration as long as the target's blood could count as one.
                            +1 reach: Blood maybe drawn in the most painful way possible. The spell also inflicts an additional –1 wound penalty on top of any already suffered by means other then this spell. This may count as a sin against enlightened wisdom with a unproved attacked.
                            Last edited by HarbingerLeo; Today, 12:26 AM.

                            Comment


                            • Lullaby (Life 2)
                              Practice: Ruling
                              Primary factor: Duration
                              Suggested Rote Skills: Athletics, Medicine, Occult

                              Sometimes you need to be subtle. Sometimes you have to chase a dangerous ghost into a museum, and the security guards pulling their guns don't know your trying to save their life. They just know the mage looks a awful lot like a person breaking! Sometimes your a comic book super villain that wants to gloat over the sleeping bodies of your enemy while you carry out your dastardly plan. A common tactic is to use this spell in tandem with smoke grenades or hissing sound noise makers, allowing a sleeper's quintessence to fill in the gaps that the smoke or unseen gas is what poisons them. Later (or later magics) leaving no traces to find.

                              Lullaby takes control a bodies natural energy reserve rhythms. Then proceeds to rapidly draining a body of it's energy reserves and prevents them from renewing. A subject may not heal bashing damage while under the affects of Lullaby. Any life spells cast against this subject that inflict bashing damage may be have their imago altered with no penalty by the caster to take advantage of Lullaby and not rollover bashing damage to lethal or aggravated damage.
                              +1 reach: Lullyaby may add a stacking -1 die any roll to stay conscious per point of potency. This is withstood by a subject's stamina.
                              +1 reach: If rendered unconscious while under the affects of Lullaby the subject immediately enters their natural sleep cycle. While Lullaby stays in affect they may not wake without another spell provoking a clash of wills. Afterward they continue to sleep, but may wake whenever they naturally would.
                              +1 reach: A mage may actually sing. Rolling express or other storyteller approved skill rolls with this spell. Each success in that roll counts as one extra bashing damage to be used only when checking to see if a subject remains conscious. If the spell last more then one turn successes may accumulate toward this goal. A story teller may add or remove dice depending on how appropriate a particular song is. Singing a actual lullaby may provide a bonus. Singing a punk rock song about fighting may provide a penalty.
                              Add any arcanum: Any spell of that arcaum that inflicts bashing damage may have their imago altered to not roll bashing damage over to lethal or aggravated damage.

                              Edit: Removed the force requirement upon pondering.
                              Last edited by HarbingerLeo; Today, 01:19 AM.

                              Comment

                              Working...
                              X