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  • p81 - the listed ways of receiving beats is, by dint of phrasing, apparently more limited than in other genres according to some people who I'm in contact with.

    "Any major dramatic event the Storyteller deems appropriate can award a Beat." for example, has been taken as significantly more limited than Beast's "The Storyteller can award a Beat for good roleplaying, a great idea, or an addition to the story that makes her character’s life more interesting at her discretion."

    These same players are concerned that by the particulars of phrasing, the beat award system in Mage may be skewed unduly towards only being given for negative outcomes.


    The Yozis are right (and you should suffer and obey for all eternity).

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    • By all rights it should be exactly the same system.

      Comment


      • Pattern Restoration is referenced on p. 103, 188, and 193, but is never formally defined. I'm aware that the system is explained as part of the Mana rules on p. 87, but since other pages reference a mechanic that isn't explicitly defined, leaving it as is would likely confuse newcomers unfamiliar with the previous edition.

        Regarding Proximi detailed on p. 307:
        • I feel like the Blessing Arcana and Dynastic Blessings sections are somewhat unclear.
          • Dave Brookshaw's blog mentioned that Proximi could "buy spells from up to two Arcana as Merits on a dot-for-dot basis," eschewing the 30-dot Dynasty Blessings list. I realize the rules may have been revised from then to now, but the wording of the Blessing Arcana section almost echoes the more free-form system mentioned in the blog. If that is meant to be the case, then the cost of buying Blessings this way is not mentioned in the book. Additionally, "and one other Arcanum, chosen at character creation," seems to give the player the option to create a dynast with an "other Arcanum" differing from the the rest of the character's family, but that player's choice is made irrelevant if they are meant to be limited to only the Dynastic Blessings list.
          • Dynastic Blessings says "Blessings may be based on any spell of up to three Arcanum dots." This phrasing seems ambiguous regarding conjunctional spells (which is itself a topic that 2nd edition seems strangely hush-hush about). Does the 3 Arcanum dot limit mean a Blessing can use up to the 3rd dot, or does it mean that the dots involved must not total more than 3? For an example (using possibly out-of-date spells), could a Moros Proximi Dynasty teach spells like Metal Dead (Death •••, Matter •••) (Grimoire of Grimoires p. 56), which total 6 dots, or are they limited to spells like Forensic Invisibility (Death ••, Matter •) (Banishers p. 54)?
        • The Silver Ladder mentions Proximi can use Pattern Scouring and Pattern Restoration, have (lesser) Nimbuses, and can learn High Speech. The 2nd edition doesn't seem to mention if these aspects are still true or not.

        Also, for the other errata posters, I'd like to point out a nifty trick for when you're not sure if someone has mentioned something or not. You can use Google to do a domain search focused only within the thread. Just start the search with site:theonyxpath.com/forum/main-category/main-forum/the-new-world-of-darkness/mage-the-awakening/881992-mage-the-awakening-2nd-edition-errata-thread/ followed by your search terms, such as the page number or phrase to be corrected. NOTE: When edits are hidden in spoiler boxes, the text inside those doesn't seem to be searchable.
        Last edited by Toroid; 05-12-2016, 05:52 AM.

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        • Originally posted by Toroid View Post
          Pattern Restoration is referenced on p. 103, 188, and 193, but is never formally defined. I'm aware that the system is explained as part of the Mana rules on p. 87, but since other pages reference a mechanic that isn't explicitly defined, leaving it as is would likely confuse newcomers unfamiliar with the previous edition.

          Regarding Proximi detailed on p. 307:[*]Dynastic Blessings says "Blessings may be based on any spell of up to three Arcanum dots." This phrasing seems ambiguous regarding conjunctional spells (which is itself a topic that 2nd edition seems strangely hush-hush about). Does the 3 Arcanum dot limit mean a Blessing can use up to the 3rd dot, or does it mean that the dots involved must not total more than 3? For an example (using possibly out-of-date spells), could a Moros Proximi Dynasty teach spells like Metal Dead (Death •••, Matter •••) (Grimoire of Grimoires p. 56), which total 6 dots, or are they limited to spells like Forensic Invisibility (Death ••, Matter •) (Banishers p. 54)?
          It's probably like rotes at creation, you determine dot rating by looking at the highest arcana rating contained within the spell.

          Comment


          • Page 198:

            When required, the Attainment is also considered to have acquired additional spell factors that would incur a penalty (if cast as a spell) equal to the Attainment’s lowest prerequisite Arcanum (rounded down).
            The "rounded down" part is extremely confusing. I assume it's there because spell factor penalties go up in multiples of two, but you're not actually rounding anything down. For about five minutes, I thought you had to halve the prerequisite Arcanum's level, and I had to reread it multiple times to figure out what the text meant.


            [Ex3] Why Gods Need the Exigence - Plot hooks for Exigent characters of various gods.
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            [Ex3] The Glass Library - My Exalted Third Edition Blog (Updated 24/04/2016)

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            • Message canceled
              Last edited by sbiricuda; 05-12-2016, 10:59 AM. Reason: Not sure about this. Nevermind.

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              • p. 61: "...only a tiny part of the process of Awakening; and if the soul is not ..." - this is literally the smallest nit I could pick, but that should either be a comma or the and should be cut.



                Social justice vampire/freelancer | He/Him

                Actual Play: Vampire: The Requiem – Bloodlines
                Masquiem: Curses of Caine in Requiem 2nd
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                • No explanation of how Clash of Wills works with Legacy Attainments.


                  proin's Legacy hub

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                  • Originally posted by proindrakenzol View Post
                    No explanation of how Clash of Wills works with Legacy Attainments.
                    Could it possibly be Gnosis + Arcanum? Like every other Mage Clash?

                    It could!


                    Dave Brookshaw

                    Comment


                    • Originally posted by Dave Brookshaw View Post

                      Could it possibly be Gnosis + Arcanum? Like every other Mage Clash?

                      It could!
                      I wasn't sure because of the "Automatic successes" thing.


                      proin's Legacy hub

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                      • There's something odd about the Fate 4 "Atonement" spell. It dissolves a curse via Unravelling, which is all well and good, but what it's actually described as doing is a Knowing effect: "With a successful casting, the mage learns of a task chosen by fate (and the Storyteller) that will end the curse’s effects on the subject forever:" Should the spell text read something like "With this spell effect, the Mage dissolves a curse on the subject, but Fate demands the completion of a task by the subject to end it forever"?

                        Can the effects of Forces 4 "Levitation" be accomplished by just Shielding yourself against Gravity using Forces 2, as mentioned in the comments to the Obrimos spoiler way back when?

                        I'm not sure if I mentioned this earlier, but why is Life 2 "Heightened Senses" not an Unveiling spell? "Expand your visual spectrum into the infrared spectrum to detect heat" is an Unveiling spell under Forces.

                        Sleep of the Just really feels like Ruling to me. You're expressing command over your consciousness.
                        Last edited by Juhn; 05-12-2016, 09:37 PM.

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                        • Finished my read through, not sure what's been said already:
                          p24 last paragraph: Wouldn't it be easier just to use a gender-neutral pronoun like sie rather than the awkward him/her? At least use 'they'.

                          p32 right side: It appears there's something up with the art that's breaking up the text (van- ished and be- cause are hyphenated for no real reason)

                          p43 left column after blue text: "knowledge t o" has weird spacing, probably due to the image. Possibly move 'to' to the next line

                          p48 and 51 the Stereotypes section has the shorthand names for the other orders (for consistency, it should spell out Adamantine Arrow, Silver Ladder, and Seers of the Throne) For that matter, Guardians of the Veil is spelled out for the Seers on p55, but not any of the others (p38 and 45)
                          p92 under Focused Mage Sight: This jumps from talking about generically scrutinizing a person, place, or thing in the first two paragraphs to specifically talking about a Mystery in the third and onwards. Are these things interchangeable? If not, should it say it must specifically target a Mystery? And if so, what is the dividing line?
                          Later on p93 it outlines Mysteries, possibly link this paragraph and be a little more explicit on what it is? Or possibly put the section on creating Mysteries before the section on how to reveal them?
                          p115: under Casting the Spell: Exceptional Success paragraph should end in a colon, not semicolon

                          p124 The items under the Adept heading do not have the list formatting

                          p167 Invisible Runes doesn't have the blue heading or its bookmark (might be one heading larger, and got deleted)

                          p199 under Legacy Attainments: There's an extra line break between the first and second paragraphs

                          p204: Fonts (possibly just font sizes) are inconsistent for Outis's speech (the first two lines he says don't match the rest)

                          p210: The Social Skills heading has no description, did it get lost? The other skill groups have at least a one sentence summary.

                          p236 end of the first paragraph under Systems: "Skill rolls relating to her field require only three successes for an exceptional success, while she may be able to cast spells using a specific Practice with any Arcanum, whether she knows it or not." The second half of the sentence doesn't make sense. Should 'while' be 'and'?

                          p253 Familiar sidebar: Not 100% sure about this but I think the third paragraph is a larger font size than the other two.

                          p278 not a correction but in the sidebar "Existing spells she has not relinquished or placed with a Sleepwalker..." Hold the phone, you can give Sleepwalkers spells? Shouldn't that be included up with the section on relinquishing spells in the magic chapter? That's a pretty huge thing, and I didn't know about it until page 278 in a sidebar. (I'd also appreciate a basic paragraph on what Sleepwalkers and Proximi are in the setting chapter, because they are referenced but never explained until the appendix. Especially not Proximi. But I don't know if that's an option at this point.)

                          p280: Last paragraph before The Phantom Bells doesn't have the tab indent
                          p281: Same thing, last paragraph before Bells Will Ring has no indent
                          P282: And again before Awakened Politics


                          p327: In regards to the footnote about multiple sleeper witnesses: the explanation is only a few sentences long, why isn't it just included here? It'll be a hassle in the printed book to flip to a different section just for that information. And that's kind of the point of a quick reference-to have all the modifiers in one place.

                          p329 and the separate character sheet PDF still reference Path-specific Resistance attributes in the small text at the bottom, as well as old Arcana distributions and number of merits (and merit costs... really should just rework it)

                          Comment


                          • Originally posted by terrasaur View Post
                            p24 last paragraph: Wouldn't it be easier just to use a gender-neutral pronoun like sie rather than the awkward him/her? At least use 'they'.
                            Dave has remarked many times before about how he would very much like to use "they", but apparently the Official White Wolf Style Guide forbids use of singular they as "not proper English".

                            A further question: I'm used to Scrying being a two-dot spell thanks to first edition, but how exactly is it a Ruling of Space? Shouldn't it be Unveiling? Postcognition and future-reading spells are pretty much Time-based Scrying, and those spells are all Unveilings now. You'd still need Space 2 to cast on the location Sympathetically.

                            Should Space 2 (Ruling) Borrow Threads be Weaving? It seems to me that "this sympathetic connection connects me to your friend instead of you to your friend" is changing a trait of something under Space's purview more than it is forcing Space to do something you command it to.
                            Last edited by Juhn; 05-12-2016, 09:55 PM.

                            Comment


                            • p. 189-190: Temporal Summoning lists no non-sympathetic Withstand rating, despite being able to use Temporal Sympathy to effect a more obvious drastic change in the target than Rewrite History, a higher-level Withstood spell — turning your enemies into children is an explicit use of the spell, which seems more readily problematic than turning them into actuaries.

                              p. 255-6: Unsure if this is deliberate, but the unique means by which ghosts generate Essence beyond their Anchors is missing from the list.


                              Resident Lore-Hound
                              Currently Consuming: Hunter: the Vigil 1e

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                              • The Enervated condition references Broken Condition and sends you to a wrong place.
                                "The character has fully succumbed to the effects of soullessness.
                                She may not spend Willpower points for any reason, may not use her
                                Defense in combat, may not spend Experiences, and suffers all the
                                effects of the Broken Condition (see p. 181)"
                                It also lacks the clickey link.

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