Announcement

Collapse
No announcement yet.

Mage: The Awakening 2nd Edition errata thread

Collapse
This topic is closed.
X
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by WHW View Post
    General: Some places mentions that Ruling / Common / Inferior Arcana cost different amounts of Experience to level up. This seems like an artifact from earlier drafts, as in current version, all Arcana cost 4 EXP to raise.
    Unless you go over the training limit, whenthe rise to 5. that limit is determined by whetehr its ruling, common, or inferior, so actually... Those sections are right. Some of the time.

    Could you provide a page reference, so I can have a look?


    Dave Brookshaw

    Comment


    • #17
      Pg. 130: "Suppress Life" Spell is unclear, it's hard to understand what it exactly does - if it makes you look like a walking corpse (which practice of Veiling would suggest) that otherwise can function as normal, of it puts the target into suspended animation (which is a intuitive reading for people aware of how Suppress Life worked in 1st Edition). Word "suppress" can be interpreted both as "hide, make undetectable" and "diminish to near disappearance".

      Comment


      • #18
        Originally posted by Dave Brookshaw View Post

        Unless you go over the training limit, whenthe rise to 5. that limit is determined by whetehr its ruling, common, or inferior, so actually... Those sections are right. Some of the time.

        Could you provide a page reference, so I can have a look?

        The Limits of Arcana, 84. Paragraph before the table seems like the number of Experience you pay depends on Ruling / Inferior / Common, while paragraph after the table speaks like what you said. Technically first one is correct (it makes sense if you know how it works), but for first-time intuitive reading, it registers like Arcana cost based on their Ruling-ness (fact that it was the case in previous game makes this probably more intuitive reading too).

        EDIT
        Each Path provides two Ruling Arcana, one Inferior Arcanum,
        and seven Common Arcana. The difference determines the cost
        of buying dots in the Arcanum
        , and at what point a character
        requires a teacher
        Bolded part is the one I'm talking about.

        Comment


        • #19
          P. 47 – Silver Ladder’s Elemental Precepts
          “Even the name “Diamond” originated with the precept, rather than geometry (there were five Diamond Orders when first formed, thanks to the Mysterium’s late unification)”

          Dot is needed at the end.

          P. 47 – Silver Ladder’s Star Precept
          “The Ladder defines the stages of enlightenment souls progress up, from laborers to Ascended Sages; but despite the Free Council’s rhetoric, the Ladder believes that everyone and anyone deserves the right to move to a rung that best suits her, even if it’s not at the top.”

          Changing “;” for “-“ would not be better?

          P. 48 – Silver Ladder Origins
          “The Ladder grew from the intersection of low-born cultural mages and proto-Stoic philosophers in the ancient world; when Plato spoke of the duty of those who left the cave to turn back and help others, the Ladder’s founders listened at his feet.”

          Should not “;” be changed in to “.” or “ – “ at least?

          P. 51 – Free Council Origins
          “The Nameless War was poised to be the dramatic Awakened conflict of the 20th century.”

          Should not be 19th century? Nameless War ended at New Years Eve of 1900 year.

          P. 52 – Seers of Throne intro
          “A tip, free and friendly: shed your correspondences if you can, cease your habits if you can’t. You’re quite easy to find.”

          Should not “correspondences” be changed in to “sympathies” ?

          P. 52 – Seers of Throne intro
          “We are no different than the “Atlanteans,” save that we serve the divine beings who are demonstrably at the helm of the universe rather than old wizards fighting a war lost before Plato first wrote down the name of some made-up island.”

          Comma should be after quotation – “Atlanteans”,

          P. 52 – Seers of Throne intro
          “The Seers can directly compete with any of the Diamond Orders in their respective areas of expertise”

          Long space after “The”

          P. 52 – Seers of Throne intro
          “They serve the Ministers, earthly servants of a particular Exarch and the heads of Ministries, each dedicated to a particular form of control over the Fallen World — military force, religious and secular authority in tandem, economics.”

          Should end of sentence be more: “military force, economics, religious and secular authority in tandem.” ?


          My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
          LGBT+ through Ages
          LGBT+ in CoD games

          Comment


          • #20
            Page 52: "Gods sit the throne", shouldn't this be "Gods sit at the throne"?


            "Teamwork makes the dream work!"

            Comment


            • #21
              Page 122, 242:
              Persona Yantra can go "from +1 to +4", with +4 being possible thanks to Cabal Theme Merit. However, it seems that Persona Yantra can go from +1 to +5 - page 242 (Ley Lines) mentions that you can gain "+1 persona Yantra bonus" by spending Mana in a certain way. However, it's unclear if this is supposed to be a standalone Persona Yantra (word "bonus" is misleading then), or if it's supposed to buff the Persona Yantra by 1 (and thus, providing a bonus to it). It can be interpreted as:
              - doing the Mana thing nets you a bonus in a form of Persona Yantra worth 1 point.
              - doing the Mana thing provides you with a bonus to Persona Yantra, increasing it by 1.

              Page 104:
              Techne defies alphabetical order, jumping in between "Sanctum" and "Shadow Name".
              Last edited by WHW; 05-04-2016, 04:33 PM.

              Comment


              • #22
                The Fate spells Shifting the Odds and Strings of Fate indicate that their effects will only come to pass within a time frame between and hour, day or a week. However, it doesn't say if the spell needs to be active for that whole time for the effect to work or if once the spell sets things in motion, the weaved/patterned Fate is lasting.


                P. 128 Forenzic Gaze in the Reach section reads. "Each rank of Potency reveals an addition minute of time prior to the corpse’s demise." It should say "Each rank of Potency reveals a minute of time prior to the corpse’s demise."


                Comment


                • #23
                  p. 15: "Citations to the Rulebook in this volume refer to the second edition." Because of the WoD > CofD name change, this is potentially confusing for new readers.

                  p. 103, sidebar: "Also, she reduces opponent’s Doors in Social maneuvering by her Mind dots." Should be a her in there.

                  p. 105: Some of the dots for Library, Advanced are sized differently.




                  Social justice vampire/freelancer | He/Him

                  Actual Play: Vampire: The Requiem – Bloodlines
                  Masquiem: Curses of Caine in Requiem 2nd
                  Storytellers Vault: Author Page

                  Comment


                  • #24
                    p. 23 "but where those Sleepers explore their shallows of their souls . . .” I assume it should be "the shallows of their souls"

                    Comment


                    • #25
                      There's still talk of Time Mages using attainments to "hang" spells in the general Attainment section, when Hung Spell is now a spell.


                      Mage the Awakening 2e Communal Homebrew Threads:
                      - Perils of the Path - Other homebrew threads linked in the OP!

                      Join us at the unofficial IRC channels on.irc.sorcery.net at #exalted and now #theonyxpath!

                      Comment


                      • #26
                        p. 6: There are faint floating "R"s blocking the text in the column with Numina.



                        Social justice vampire/freelancer | He/Him

                        Actual Play: Vampire: The Requiem – Bloodlines
                        Masquiem: Curses of Caine in Requiem 2nd
                        Storytellers Vault: Author Page

                        Comment


                        • #27
                          P. 60 – Quiescence and the Abyss
                          What this enemy is depends on the tale, but mages use the Greek word for “rule from the outside” — “Exarch.”

                          Should not end of entry look like: “Exarch”. ?

                          P. 60 – Quiescence and the Abyss
                          “On rare occasions, these intrusions happen “naturally.””

                          Should not end of entry look like: “naturally”. ?

                          P. 61-64 - The Supernal Realms
                          Particular Paths Awakening sections lacks bookmarks. I even wonder if this section should not be renamed in to “Awakening – Supernal Realms” or something – it’s one of crucial places to dwell in to backstory of character and it’s a bit overshadowed by the mentioning of only Realms in this section title.

                          P. 67 – Nimbus
                          “In order to isolate their Sleeping families and loved ones the effects of their Nimbuses, most mages adopt Shadow Names.”

                          I assume that word “from” is needed between “ones” and “the”.

                          P. 68 – Common Cause
                          “While each mage has her own personal obsessions, the mages of a cabal quite frequently pursue Mysteries together.”

                          Should not be “Obsessions” ? They are game term, like Conditions or Mysteries.

                          P. 70 – Mysterium
                          “Censors police the use of dangerous Mysteries to keep them out of reckless hands — including those of mages who have shown poor judgment.”

                          “C” in Censors is not bolded.


                          My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
                          LGBT+ through Ages
                          LGBT+ in CoD games

                          Comment


                          • #28
                            Page 106 Mystery Cult Initiation: the second level of the merit lists one dot * instead of two **.


                            Mage: the Ascension - Redesigned Prime Sphere; Streamlined Wonder Creation
                            Mummy: the Curse - Lightweight 2E Conversion; Disciples of Duat

                            Comment


                            • #29
                              Summoning Supernal Entities, p. 94-97 - Errata and issues:

                              -Lifespan, p.96 - The text references summoning circles multiple times as something important, but descriptions or relevance are not provided anywhere in the section. This appears to originally be an excerpt from Summoners where summoning circles were essential to summoning entities. To avoid confusion, the text should probably be changed to indicate that the supernal entity is protected by the previously referenced "ritual space" (p. 95 - second full paragraph).

                              -Lifespan, p.96 - "(how long depends on the mage; see below)" should be "(how long depends on the mage; see above)." The chart is on p. 95.

                              -Lifespan, p.96 - "For every roll that fails, the relevant trait falls by one point. A mage can use magic to boost these traits as described above." No reference exists in the section to magic boosting a supernal entity's Power, Resistance or Finesse traits or anything else except for raising Rank on the chart on p 95. Again, this seems like an incomplete excerpt from Summoners.

                              Comment


                              • #30
                                Originally posted by "Possess (page 259)
                                Living subjects contest the roll with Resolve + Composure + Primal Urge.
                                Where can I find Primal Urge on the character sheet? :P

                                Comment

                                Working...
                                X