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  • Mage: The Awakening 2nd Edition errata thread

    Please post your errata here. Note this is just for errors in spelling, formatting, or minor mechanical slip ups.


    Ian A. A. Watson
    Onyx Path Community Manager
    Trinity Continuum Content Lead

  • #2
    Occultation Merit (p. 103) too much space used in the parenthesis for the dot rating.

    Mage Armor (p. 193) doesn't say what kind of action it takes to activate the attainment (only that it takes a reflexive action to switch between them).

    Second 11th Question Attainment: The Unobvious Answer (p. 201) says it gives you successes for a Poscognition spell, but Postcognition doesn't use those successes for anything. There is even a link refering to Postcognition in the same paragraph.

    No space in the character sheet for Nimbus Tilt despite you needing to write it down per the rules.

    Comment


    • #3
      P.21 – 34 – Path members examples
      There is a bit mess here – in two first ( Acanthus and Mastigos ) Path Signature character ( from image ) is first in write-up. In rest they are last. Maybe reorganize those text so they would be the same place in order on all write ups?

      P.32 – Thyrsus general write-up
      Text formatting in second column is splitting.


      My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
      LGBT+ through Ages
      LGBT+ in CoD games

      Comment


      • #4
        Character creation does not actually say that mages have a virtue and a vice, and players should pick them during "add advantages"

        Ghost Gate's wording still talks like Twilight is a place in some parts, and could use adjustment.

        Open Avernian Gate will henceforth be renamed "Create Avernian Gate" both in Death and the bit on Irises in Mysterious World.

        Some of the Spanish in Salamanca's section has come out a bit suspect, and the setting consultant has already kindly corrected it since he got his comp copy on the weekend.


        Dave Brookshaw

        Comment


        • #5
          P.37-54 – Orders write-ups
          No bookmarks to Orders Hubris – it’s rather important part of write-up, easing on making “bad” members of Order for Storytellers.

          General note on Order write-ups:
          Are all those “;” in text are really that much needed? They seem to be in at least twice in each Order write up and sounds as unnecessary, confusing only information into too long sentences.

          P.38 – Adamantine Arrow Concepts – “Pro-Bono Defense”
          “They look at it as a challenge and a place for improvement, and they’re right; I do battle uphill every day, taking on enemies thought unassailable. That’s why I’ll never leave.”

          Should not be “-“ or “.” instead of “;” ?

          P. 43 – Mysterium general write-up
          “The driven and elect must track down this knowledge to glean true wisdom,”

          Between “knowledge” and “to” is long space in line, probably text formatting error.

          P. 45 – Mysterium’s Magical Symbolism
          “The symbolism and layered initiations of the Mystagogues allows them gradual entry into a communal mind called the egregore, finding expression in avataric mages called Egregori.”

          Should not egregore be bold? It’s one of crucial terms for Mysterium and name of their Merit and Network.

          P. 45 – Mysterium’s Magical Symbolism
          “the Mysterium dedicates objets d’art containing symbolic messages and imagery deliberately crafted by the artist, such as Masonic paintings or cave paintings."

          Simple “Masonic or cave paintings” will not suffice?

          P. 45 – Mysterium’s Hubris
          “They also aggressively acquire magical sites and Grimoires for “safekeeping,” causing conflict within the Pentacle”

          Should it not be simply written as: “safekeeping”, ???


          My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
          LGBT+ through Ages
          LGBT+ in CoD games

          Comment


          • #6
            Pg. 193: Does the 9-Again quality of Precise Force applies to all rolls, or only Physical rolls? It's not explicated either way.

            Pg. 194: Does the Mind Shield Attainment work against firearms? It doesn't explicitly says in the text.

            The Character Sheets still lists a +1 increase in either Resolve or Composure, according to Path, which no longer applies.

            Comment


            • #7
              Pg. 327: The Yantras section has a reference to Pg. XX


              Remi. she/her. game designer.

              Comment


              • #8
                Page 327 - Step Five: Determine Yantras
                "Characters may incorporate Yantras up to limit from Gnosis (p. XX)." The XX needs to be replaced with the correct reference.

                Comment


                • #9
                  Originally posted by atamajakki View Post
                  Pg. 327: The Yantras section has a reference to Pg. XX
                  Noooooooooooooooooooooooooooooo


                  Dave Brookshaw

                  Comment


                  • #10
                    They've returned... How it was: "We made Advanced PDF phase so we do not see any Pg. XX." ?


                    My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
                    LGBT+ through Ages
                    LGBT+ in CoD games

                    Comment


                    • #11
                      Originally posted by wyrdhamster View Post
                      They've returned... How it was: "We made Advanced PDF phase so we do not see any Pg. XX." ?
                      Thus, the Advance PDF is doing EXACTLY what it is supposed to do and catching them before the final versions.

                      Comment


                      • #12
                        Pg. 158: "Golem" Spell of Matter 4 includes an option to add Death 3 in order to bind a Ghost to the golem. However, ability to "bind" falls under Death 4, as shown by "Revenant" Spell. It's also an ability that similar Death Spell (Quicken Corpse) lacks, despite of being innately Death-y.

                        Pg. 131: "Quicken Corpse" Spell of Death 3 allows creation of Zombies. These Zombies have a Speed Advantage. However, value of that Speed seems misaligned - they have 1 or 3 speed, depending on Reach option taken, which doesn't fit rest of the game - Speed Advantage for humans and human-sized creatures starts at 7 and can go up to even 17, without supernatural powers attached. This makes "Battle Zombies" unable to to practically engage in any kind of warfare, because anything that isn't a wheelchair bound person can run in circles around them, with zombies having no hope of ever catching up. This seems unfit for a +2 Reach Option of 3rd Dot spell, as it makes them useless in pretty much any game where Speed trait is tracked and used.

                        General: This might be due to skimming for Death-Related Things, but it seems that there is no explanation of how being turned Ephemeral (for example, by Ghost Gate Spell) interacts with ability to cast Magic at non-Twilight targets.

                        General: Some places mentions that Ruling / Common / Inferior Arcana cost different amounts of Experience to level up. This seems like an artifact from earlier drafts, as in current version, all Arcana cost 4 EXP to raise.

                        General: It seems that there is no explanation of how to apply Reach to Combined Spells.

                        Comment


                        • #13
                          Originally posted by Dave Brookshaw View Post

                          Noooooooooooooooooooooooooooooo
                          If it helps, it's the only one in the book!


                          Remi. she/her. game designer.

                          Comment


                          • #14
                            Enhanced Item, p. 101: The text references "persistent Duration" spells. Shouldn't it be Lasting or Indefinite?

                            Occultation, p. 103: spacing/size issue with dots

                            Library Advanced, p. 105: spacing/size issue with dots

                            Shouldn't Forces Earthquake, p. 147, be the Practice of Making, not Unmaking?

                            Forces 4 Electromagnetic Pulse, p. 145: The primary factor is listed as Scale: Area, but p. 113 states that only Duration and Potency can be primary factors

                            In Word of Unmaking, p. 171, the +2 Reach effect references "artifacts," even though the spell explicitly excludes such items.
                            Last edited by branford; 05-04-2016, 04:18 PM.

                            Comment


                            • #15
                              Smartphones (p. 226) have Availability 1 to 3 but only offer Equipment bonus from +1 to +2. It should be 0 to +2 (compare with First-Aid Kit for example). Same issue with Survival Gear (p. 226)

                              P. 153 the 2nd Reach effect of Shapechanging mentions a sidebar below, but the sidebar in question two pages above.

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