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Wyrd's Mage 2E Hacks Hub

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  • wyrdhamster
    started a topic Wyrd's Mage 2E Hacks Hub

    Wyrd's Mage 2E Hacks Hub

    So you all know I love to tinker a bit with game mechanics. Many of you do not agree with those ideas, but I think that even discussion is good and teach us using mechanics as we need them in play.

    Here is collection of hacks I use for my games with links to topic made about them. Mark - not all my chronicles use all of them - I always at least talk them with players if they are okay with idea.

    This post will be updated each time when I will add another hack.

    2E Legacies Hub

    Hacks:Optional - things not working against the system as shown in corebook:
    Last edited by wyrdhamster; 03-07-2018, 04:12 AM.

  • Mrmdubois
    replied
    Originally posted by Professor Phobos View Post
    Can I run a hack by people with a head for game mechanics (i.e., not me)? I want magic to be more dangerous, scary, unpredictable, and generally a pain in the ass, but I don't want to complicate the rules much. My first thought was just to flat-out eliminate any and all free Reach; if you Reach, you gain paradox, full stop. But I don't know what kind of knock-on effects that might have overall, because, again, no head for mechanics.

    I was thinking of being relatively merciful and allowing a free reach for your greater arcanum, but charging mana for every improvised spell, but I'm planning on going with a "Just pick a greater and lesser arcana of your choice that reflects your character, don't worry too much about Path" hack anyway so it's not really that big a deal.
    Not really the right thread for this.

    Leave a comment:


  • Professor Phobos
    replied
    Can I run a hack by people with a head for game mechanics (i.e., not me)? I want magic to be more dangerous, scary, unpredictable, and generally a pain in the ass, but I don't want to complicate the rules much. My first thought was just to flat-out eliminate any and all free Reach; if you Reach, you gain paradox, full stop. But I don't know what kind of knock-on effects that might have overall, because, again, no head for mechanics.

    I was thinking of being relatively merciful and allowing a free reach for your greater arcanum, but charging mana for every improvised spell, but I'm planning on going with a "Just pick a greater and lesser arcana of your choice that reflects your character, don't worry too much about Path" hack anyway so it's not really that big a deal.
    Last edited by Professor Phobos; 06-19-2019, 07:08 PM.

    Leave a comment:


  • wyrdhamster
    replied
    Originally posted by KaiserAfini View Post
    Have you done any hacks for the Nimbus ? At the moment its not likely to be used for more than to add the occasional stylistic flare to a scene.
    I was thinking about something about two years ago - but did not get anywhere with it. As I now pass much more into other gamelines, I will probably not return to Mage Hacks before Signs of Sorcery ( to check what is official and what is not ).

    Originally posted by KaiserAfini View Post
    On an unrelated note, any chance you could try updating the Imagineers ?
    I'm not good on Legacy updates to 2E. There is semi-official topic on updates run by 21C Hermit - ask him for update, maybe.

    Leave a comment:


  • KaiserAfini
    replied
    Have you done any hacks for the Nimbus ? At the moment its not likely to be used for more than to add the occasional stylistic flare to a scene.

    On an unrelated note, any chance you could try updating the Imagineers ?

    Leave a comment:


  • wyrdhamster
    replied
    Added Mages development by age hack - to let Traits by spending years, not XP.

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  • wyrdhamster
    replied
    Added No Instant Casting Hack – for making mages more bearable for crossover games with other monsters.

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  • wyrdhamster
    replied
    Added Broader Mage Sight Hack.

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  • wyrdhamster
    replied
    Added my setting hack on souls.

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  • wyrdhamster
    replied
    Added Shifting Sands and Duel Arcane topics.

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  • wyrdhamster
    replied
    Added hack for easier resisting magic by other monsters and powerful mages.

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  • wyrdhamster
    replied
    Moved High Speech Variants to Optional Rules list, as it is not contradicting corebook.

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  • wyrdhamster
    replied
    Added High Speech Variants - For people wanting to have Speech entwined in normal language ( like in Harry Potter or Dresden Files ). Let the "magic shouting" being!

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  • wyrdhamster
    replied
    Adding More Obsessions hack topic.

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  • wyrdhamster
    replied
    Added Atheneum Option for requsition staff and lore that is in accordance to Mysterium book.

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