Taking time to pull a spell together is good complaint because this has nothing to do with casting times, and everything to do with Sleepers having lives of their own. Need to set a ward around an dangerous area, lets say? You can cast a spell on your own. Sleepwalker allies might understand the need and take off from work early; they might very well be part of the cabal itself, and instantly available. Mages who take part in a ritual will understand the need and donate their own free time, as suggested by the Status merit. With Sleepers, you have to arrange time when everyone can meet, and these are people with families and dates and plans and day jobs that can't just take off for a pagan ritual or a last minute computer coding party. You might very well need to wait for a weekend day, which is very inconvenient.
You can cast spells when you'd normally have all these people gathered - let us say a weekly BDSM party for those FC using that subculture as a focus. Or you could go to a bondage club, assuming one is nearby. If you have all the time in the world and ability to pick the location, sure, its not a problem. And you have a spell that you can work the Sleepers into as a yantra, of course. And its not too obvious, since that would fail. If you have a need to move to somewhere unsecured, or pressed for time? These are very real concerns you have to consider, and limit when and where the merit can be used. Remember that the whole purpose of the game is to go out and investigate mysteries, and often times these mysteries are dangerous. Sleepers will object to certain times and places because they can't understand the need, and you can't really explain it. Mages and Sleepwalkers, on the other hand, understand.
Sleepers aren't resources you can move around like chess peices. Not without controlling them with magic. These are people with lives, needs and thoughts of their own, and that needs to be taken into consideration.
The sheer limit on when you can arrange for Sleepers is a huge huge drawback to the merit. The fact that you can arrange for more effective Yantra (read: higher dice bonus) in shorter amounts of time makes it virtually worthless. Its very neat from a thematic standpoint, but has little practical application. At Gnosis 5, I can have 4 Yantra prepared. I can chant High Speech, use a Persona, use a Path/Order dedicated tool, and a Legacy Yantra. Each of these can give a better bonus than a Sleeper, and can be used at any point in pretty much any spell I would cast, at any point in time, at any place. There's no reason for Sleepers here. And we're talking the upper limits on what PCs generally hit in terms of Gnosis - its rare to see games hit Supernatural Tolerance 7.
You can cast spells when you'd normally have all these people gathered - let us say a weekly BDSM party for those FC using that subculture as a focus. Or you could go to a bondage club, assuming one is nearby. If you have all the time in the world and ability to pick the location, sure, its not a problem. And you have a spell that you can work the Sleepers into as a yantra, of course. And its not too obvious, since that would fail. If you have a need to move to somewhere unsecured, or pressed for time? These are very real concerns you have to consider, and limit when and where the merit can be used. Remember that the whole purpose of the game is to go out and investigate mysteries, and often times these mysteries are dangerous. Sleepers will object to certain times and places because they can't understand the need, and you can't really explain it. Mages and Sleepwalkers, on the other hand, understand.
Sleepers aren't resources you can move around like chess peices. Not without controlling them with magic. These are people with lives, needs and thoughts of their own, and that needs to be taken into consideration.
The sheer limit on when you can arrange for Sleepers is a huge huge drawback to the merit. The fact that you can arrange for more effective Yantra (read: higher dice bonus) in shorter amounts of time makes it virtually worthless. Its very neat from a thematic standpoint, but has little practical application. At Gnosis 5, I can have 4 Yantra prepared. I can chant High Speech, use a Persona, use a Path/Order dedicated tool, and a Legacy Yantra. Each of these can give a better bonus than a Sleeper, and can be used at any point in pretty much any spell I would cast, at any point in time, at any place. There's no reason for Sleepers here. And we're talking the upper limits on what PCs generally hit in terms of Gnosis - its rare to see games hit Supernatural Tolerance 7.
Comment