Is there any way to increase the size of an object a spell can directly affect besides paying the -2 dice penalty per size 5 increment? We have a character who wants to cast a spell on a small apartment building (size 60) which appears to incur an extremely difficult -22 dice penalty. This raised the question of whether a scaling factor of 5 is too small since it makes it effectively impossible to affect many of the larger objects on the size chart in the Chronicles of Darkness rulebook (e.g., -38 dice penalty to directly affect a skyscraper).
The Advanced Scale seems to be both too limiting and too powerful simultaneously. That is, the character can’t affect the small apartment building without absorbing a -22 dice penalty, but if the character can manage to build up that dice pool he goes from not being able to affect the small apartment building at all to being able to affect 160 small apartment buildings at once. Also, because of the Number of Subjects that can be affected the character can generally affect the same approximate square footage of smaller objects long before he can affect a larger object (e.g., a -16 dice penalty would allow 1,280 small houses to be affected which is roughly the equivalent of a skyscraper).
Would it negatively impact the game to change the advanced scale factor to increments of 10 while setting the maximum size to 100 to maintain balance? At the same time we’d limit the Number of Subjects to 1 for objects of size 10 or larger with each additional -2 dice penalty allowing one additional subject (objects of size 9 or smaller would use the standard Number of Subjects for Advanced Scale).
The Advanced Scale seems to be both too limiting and too powerful simultaneously. That is, the character can’t affect the small apartment building without absorbing a -22 dice penalty, but if the character can manage to build up that dice pool he goes from not being able to affect the small apartment building at all to being able to affect 160 small apartment buildings at once. Also, because of the Number of Subjects that can be affected the character can generally affect the same approximate square footage of smaller objects long before he can affect a larger object (e.g., a -16 dice penalty would allow 1,280 small houses to be affected which is roughly the equivalent of a skyscraper).
Would it negatively impact the game to change the advanced scale factor to increments of 10 while setting the maximum size to 100 to maintain balance? At the same time we’d limit the Number of Subjects to 1 for objects of size 10 or larger with each additional -2 dice penalty allowing one additional subject (objects of size 9 or smaller would use the standard Number of Subjects for Advanced Scale).
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