Originally posted by Mrmdubois
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*reads above* .... We're changing the size of the building with Shrink / Grow Matter, right? Even if it did target all appropriate targets within the area, it'd still only target things made of Matter. You'd need to increase Life to Affect the people in it in that particular manner to make them smaller / larger. Or am I missing something here?
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I know, but that's pretty important a detail for this kind of thing. I mean, if your actually changing the size (via Matter) then you literally -can't- target people. If your changing the Size via say, Space, it's an entirely different ball game - similar effects with two different results and methods to reaching those results.
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The OP is talking about using Advanced Scale to do a thing, he didn't say what the thing was. So forgive me if I'm reading you incorrectly, but it seems like you're jumping to a conclusion about what the thing is without actually knowing what the thing is. Without knowing what the thing is it's not that helpful talking about the possible effects of various arcana because those results could be infinitely varied.
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To put it simply; if he wants to change the shape of the building all in one go with one spell? Count the size of the building, good luck. If he wants to "spell" the building so X effect affects everyone in the area? Use area of effect.
That's what I can think of anyways. What he is trying to do really is pretty relevant here.
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Mrmdubois *goes to reread* Sorry, your right. It took me like 3 rereads of that to realize when he asked if you could increase the size of an object a spell can affect that he wasn't necessarily referring to altering the size of the object.
... Still, I think what the spell effect being attempted is is important to the subject at hand. My thoughts are, if your using a spell that can target something within an area (say your increasing the size of an object with matter, or your destroying matter) then it can only effect things within the purview of the spell. However, if your doing something that -can- have an effect on other things as an AoE, it will unless you remove that option with fate.
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Originally posted by Mrmdubois View PostThe OP never actually specified what the spell is going to be.
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Ok, then because as Charlaquin pointed out spells with an area effect aren't pre or proscriptive the Mage would need to evacuate the building before attempting to do that. Someone mentioned pulling a fire alarm, that might be a good first step.
This would also destroy the actual building during the conversion to the ephemera of Twilight. The spell would almost certainly risk Paradox from Sleeper witnesses as well, but since the conversion is permanent it wouldn't be subject to Dissonance at least.
The building will lose its utilities but you'll have a building's worth of ephemera on hand to shape however you want which is cool. There's also the possibility of those pesky Mages who want to maintain the Veil being cheesed off about something so blatant.
Still, when all is said and done, why are you taking a -20 dice penalty when you can spend a Reach on Advanced Scale and take much smaller penalties?
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Originally posted by Archive111 View Post
The character wants to cast a ritual using the Ghost Gate spell to transform a small apartment building into the Twilight state. The character is a Gnosis 5 Moros Adept with Death 4, Matter 3, Prime 3, Space 2 and Time 2. The character has Ghost Gate as a Praxes but not as a Rote. The cabal is based out of a mostly empty apartment building and the Moros wants to be able to move the building to Twilight. It appears he does want to transfer the contents (he feels they should be treated as part of the structure) but not the occupants.
Worth noting is that you'd also need to see most of the area, though your ST might say that being in the building counts as touching the building for the purposes of centering an AoE.
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Mmm, yeah, I agree that using Ghost Gate in this case would move everyone, building, contents, tenants, everything. Either use Wards and Signs or cast a Death Shielding spell on them first so that they are unaffected by your own Death spell. My ST gut feeling is that this would require standing in the middle of the building, taking a Reach for Advanced Scale, a Reach for Advanced duration and about a -6 dice penalty (since its a whole building, not just a house) and perhaps another -2 to make it last at least a full day? If cast as a ritual, the required Reach can be waved off (since they already get 2 free Reach for that spell at that point).
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