Wards and Signs produce a whistand rating based on its potency which will oppose any spells that directly affect people.
As its potency follows the same rules than the other spells, I understand that it will fully counter any spells of similar arcana level (and similar dice pool), and even above considering the whithstanding stacking rules. Moreover, it negates or cripples spells that are not suppose to be withstood.
So it seems to me this spell is very effective as an almost universal magic countermesure, with few limitations (primary factor duration, ineffective on the environnement, or defensives attributes already very high). So far it would be a no brainer to use any tweak available to maximize the spells and have a very strong defense against magic threat, i.e. most threats in a mage campaign.
Therefore, I am Wondering about the spell's balance.
Have anyone tested this in gameplay ?
Am I overlooking something ?
Or is it intended that you shall not cast any spell on a prime mage you do not overpower ? (but then what's the point, only the big bad guy does that)
As its potency follows the same rules than the other spells, I understand that it will fully counter any spells of similar arcana level (and similar dice pool), and even above considering the whithstanding stacking rules. Moreover, it negates or cripples spells that are not suppose to be withstood.
So it seems to me this spell is very effective as an almost universal magic countermesure, with few limitations (primary factor duration, ineffective on the environnement, or defensives attributes already very high). So far it would be a no brainer to use any tweak available to maximize the spells and have a very strong defense against magic threat, i.e. most threats in a mage campaign.
Therefore, I am Wondering about the spell's balance.
Have anyone tested this in gameplay ?
Am I overlooking something ?
Or is it intended that you shall not cast any spell on a prime mage you do not overpower ? (but then what's the point, only the big bad guy does that)
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