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[2E] Hack - Broader Mage Sight

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  • [2E] Hack - Broader Mage Sight

    It’s a simple hack I run with my games as to ease the play. Basically it’s this:

    ALL Active Mage Sight let you passively discern if someone is supernatural creature. Not what kind of creature is, not how long, etc. Only that it is not simple Sleeper.

    When mages in my games look on you, they can sense that your Pattern is more ‘dense’ than Sleepers – you still need appropriate Arcana to tell ‘he is mage’ or ‘she is werewolf’. It’s made to make Awakened more obsessive on Mysteries of passerbys, marking that ‘this NPC is important’ and a bit easing plot narration. Still, Death will surely point you that target is vampire, Spirit that it’s werewolf and Fate that it’s changeling – and queen of all Arcana, Prime, will show you any of those.

    Any ideas on what repercussions it can have on setting contrary to books?


    My stuff for Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
    LGBT+ through Ages
    LGBT+ in CoD games

  • #2
    It won't have that much of an impact, but it does rob individual arcana of some of their uniqueness.

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    • #3
      It makes one important aspect of Mysterie's evasiveness less important - basically, one of things about Mage is that the chair you are sitting on could be literally a major mystery, key to one, or a unique creature chained in the shape of chair. And you will never know - you might sit on it every day - until, accidentally, you look at it using right combination of sights and Unveiling/Knowing Spells.

      Among other things, it makes accepting that Mages didn't mine all Mysteries as soon as they popped up much more believable, because they don't have "!" sign above them when you go into any of your Sights; you need to look at it in right way first.
      Basically, this slightly kills the idea that Mystery could hide in any thing (not every thing, but any thing).

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      • #4
        WHW, I try to process what do you mean. By RAW, when I'm on the street and look over crowd - if I do not have appropiate Arcanum ( like Spirit for werwolves or Death for vampires ) - I cannot see they are in the crowd. With Hack, I know 'uhu, those are somethings - better or test them with my Active Mage Sight'. Also, you need Active Mage Sight in first place, so it's general admission of 'I look for Mysteries' by using this layer of Mage Sight.

        By RAW - no interaction with living Mysteries
        By Hack - you must be prepared for them or observe them


        My stuff for Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
        LGBT+ through Ages
        LGBT+ in CoD games

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        • #5
          And that's the point. You can have Mysteries hidden in the plain sight, until they are approached specifically. Which means that, for example, in a place with high density of Mages that are here for a looong time, you still can have old Mysteries that escaped mining simply because no one checked that one specific brick with proper Sight Unveiling.
          Basically, instead of looking at a crowd and going "oh, there are some supernaturals here, better scrutinize them", you are going "my Investigation into weird signs that been happening lately points me to this person, time to check them out" or "that girl...the victim was had no drop of blood in them, and she checks all of my Usual Signs of Vampirism...time to perform the test".
          I guess you could say that broading the Sight and making it easier to find out supernatural things just by looking at them replaces the detective work that leads to actually *suspecting they might be supernatural* in the first place.

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          • #6
            ... only if it is universal broadening. I did not say the hack works for Ruins of Time Before, Artifacts, weird occurrences in mansion on hill, etc. It's planned only for supernatural creatures - you can even limit this only to those having 'Auras' mechanics ( like Predatory Aura, Azothic Radiance, etc. - i.e. major templates ). It leads to more 'political/espionage' feel of game where you know 'oh, here comes some 'monsters' this way, lets hide/prepare/get out our weapons'.

            And Arcana are still unique - Want to point to undead? Take Death specialist. Want to find to spirits or werewolves? Your Thyrsus is still best shot.
            Last edited by wyrdhamster; 08-10-2016, 08:52 AM.


            My stuff for Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
            LGBT+ through Ages
            LGBT+ in CoD games

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            • #7
              Eh, I would say that it directly takes away from espionage feel - after all, one of major trappings of espionage stories is that anyone could be enemy, and you have no way of making sure that they are not until they take action against you.

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              • #8
                Hammering more the hack in game, I think that Active Mage Sight should detect if other being is supernatural, in general sense, and with Focused Mage Sight what Arcana Symbols are on them, corresponding to Ruling Arcana of Paths. The more or less same Symbols can be with other supernaturals than Awakened ( like Werewolves can have Life and Spirit over them ), so it can lead to false assumptions on part of mages, pointing everything supernatural as mages. Highlight both Hubris of mages ( 'Of course everyone meet by us must be mage!' ) and leading to false assumptions when crossovering with other supernaturals.
                Last edited by wyrdhamster; 10-13-2016, 06:58 AM.


                My stuff for Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
                LGBT+ through Ages
                LGBT+ in CoD games

                Comment


                • #9
                  I'd leave it as-is, personally. I don't think this would add anything to the game; merely detract. The uncertainty and anxiety the Awakened feel by not knowing is an important part of the atmosphere. The need to chase a specific brand of enlightenment is important.

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                  • #10
                    Besides, it doesn't do what you want it to do by making Mages assume that everything they run into is the work of more Mages.

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                    • #11
                      Instead of putting it into baseline mage sight, you could also have it as merits. Possibly it could be 1-dot merits for just one kind, e.g. vampires, werewolves, changelings, ghosts, demons, etc., and a 3-dot version for all of them. That would make this kind of mage sight attainable, but not everyone has it. You can also be creative with prerequisites, e.g. Wits + Composure at 6 or higher (representing good perception), some Arcana tied to a certain kind (Death 1 for vampires, etc.) or Prime for the general version.

                      The general idea, that some people can spot supernatural creatues. But I don't think everyone should have that ability - then it's nothing special.

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