Hello everyone! I'm not English-speaker, and while I consider myself the great fan of CoD, sometimes I don't understand some important parts of the book. Mummy is such a case. I have read all game materials except Rio (but including Dark Eras Companion). I sincerely consider Mummy one of the most intriguing gamelinges of CoD. But ironically, I don't understand some of the very basic aspect of the game. I'm pretty sure these are not the flaws of the setting - just themes I didn't grasp on my own.
If you will help me understand them, it would make my life brighter!
And because English is not my native lanquage, please forgive me for inevitable mistakes.
• First of all, why do Arisen do what they do - for example, consider Mesen-Nebu building financial empires and sponsor gold-mining projects (as in Mutapa Empire) or leaders of Sesha-Hebsu coordinating fellow Arisen. Other inhabitants of CoD do something like this to earn food, money, protection for relatives and other benefits that would be making their life happier in many decades to come. Mummies, for me, have too short lives to care about money and political standing.
Oh, they could care about social, financial and just physical goodness of their cults. But in any given Descent the cultist are distant and almost unknown to them - they aren't loved ones or families to protect. So when the cult awakens the mummy and asks to do something, it seems to me (I suppose, mistakenly) the first reaction of mummy would be to say "Not interested" in Ancient Iremite. Then mummy simply lays down and sleeps again. She just isn't personally motivated to do anything for them - or is she?
• In particular, why do they care about relic hunting? They don't really need them themselves, and while they can transport relics to Judges, the Judges themselves are the unknown shady figures to the Arisen. They aren't here, on Earth (unlike, for example, the vampire sires, whom neonates can meet and ask directly about motives of their work). They live in Duat, where mummy cannot get themselves. So *psychologically* Judges must be the no-existing figures to mummy: they are just some half-legendary ghost dudes. Even if mummy have feared and respected Judges in her human life, in the start of every Descent she has too little Memory to remember why Judges are so important. (Again, I think there may be a mistake on my part - please help me to find it).
Some of Arisen - many, in fact - even consider Judges the tyrants. And if they submit to Judges, the reward for their service is several extra weeks of life - the life they (seemingly) don't need. I will say more: if Arisen misbehave, the punishment coming from these (supposedly) great terrible gods is the lowering of Sekhem, which is unpleasant, but not really crucial experience. It's not Final Death that awaits misbehaving neonate, nor it is torturous Durance that all changeling are afraid of.
So, plainly stated: why are they *interested* in working for some unknown, not so fearsome power?
• As a sidenote, I don't see why mummies keep to their ancient guilds. They mattered in Irem, because they gave money to protagonists' families - and relics to Empire. Also guilds gave would-be-Arisen the social standing they could use to promote their mortal needs. Nowadays mummy cannot create new relics using guild knowledge, nor she can receive something just because of the fact that she was favorite artisan of Shan'iatu. The guilds look like the phenomenon of a long dead culture, and many Arisen (of Memory 3) even don't quite remember this culture themselves.
Again and again: I know that this point of view is flawed somewhere, I just can't understrand where exactly.
P.S.: As a separate question, can I ask you to give the pronouciation of several terms, namely: Irem, Shan'iatu, Sheut, Maa-Kep, Mesen-Nebu, Sesha-Hebsu, Su-Menent, Tef-Aabhi, Akhem-Urtu and Shuankhsen. I know these are quasi-egyptian words, but it would be interesting to know how they are pronounced by English-speaking players.
Hope it's not too much. And, of course, thank you!
If you will help me understand them, it would make my life brighter!
And because English is not my native lanquage, please forgive me for inevitable mistakes.
• First of all, why do Arisen do what they do - for example, consider Mesen-Nebu building financial empires and sponsor gold-mining projects (as in Mutapa Empire) or leaders of Sesha-Hebsu coordinating fellow Arisen. Other inhabitants of CoD do something like this to earn food, money, protection for relatives and other benefits that would be making their life happier in many decades to come. Mummies, for me, have too short lives to care about money and political standing.
Oh, they could care about social, financial and just physical goodness of their cults. But in any given Descent the cultist are distant and almost unknown to them - they aren't loved ones or families to protect. So when the cult awakens the mummy and asks to do something, it seems to me (I suppose, mistakenly) the first reaction of mummy would be to say "Not interested" in Ancient Iremite. Then mummy simply lays down and sleeps again. She just isn't personally motivated to do anything for them - or is she?
• In particular, why do they care about relic hunting? They don't really need them themselves, and while they can transport relics to Judges, the Judges themselves are the unknown shady figures to the Arisen. They aren't here, on Earth (unlike, for example, the vampire sires, whom neonates can meet and ask directly about motives of their work). They live in Duat, where mummy cannot get themselves. So *psychologically* Judges must be the no-existing figures to mummy: they are just some half-legendary ghost dudes. Even if mummy have feared and respected Judges in her human life, in the start of every Descent she has too little Memory to remember why Judges are so important. (Again, I think there may be a mistake on my part - please help me to find it).
Some of Arisen - many, in fact - even consider Judges the tyrants. And if they submit to Judges, the reward for their service is several extra weeks of life - the life they (seemingly) don't need. I will say more: if Arisen misbehave, the punishment coming from these (supposedly) great terrible gods is the lowering of Sekhem, which is unpleasant, but not really crucial experience. It's not Final Death that awaits misbehaving neonate, nor it is torturous Durance that all changeling are afraid of.
So, plainly stated: why are they *interested* in working for some unknown, not so fearsome power?
• As a sidenote, I don't see why mummies keep to their ancient guilds. They mattered in Irem, because they gave money to protagonists' families - and relics to Empire. Also guilds gave would-be-Arisen the social standing they could use to promote their mortal needs. Nowadays mummy cannot create new relics using guild knowledge, nor she can receive something just because of the fact that she was favorite artisan of Shan'iatu. The guilds look like the phenomenon of a long dead culture, and many Arisen (of Memory 3) even don't quite remember this culture themselves.
Again and again: I know that this point of view is flawed somewhere, I just can't understrand where exactly.
P.S.: As a separate question, can I ask you to give the pronouciation of several terms, namely: Irem, Shan'iatu, Sheut, Maa-Kep, Mesen-Nebu, Sesha-Hebsu, Su-Menent, Tef-Aabhi, Akhem-Urtu and Shuankhsen. I know these are quasi-egyptian words, but it would be interesting to know how they are pronounced by English-speaking players.
Hope it's not too much. And, of course, thank you!
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