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  • Originally posted by Primordial newcomer View Post
    Did you think I was criticising it? I actually meant they made the character aquaman cool again and made a backstory involving the actors culture. I think they did a good job
    I’m sorry, knee jerk response from putting up with a lot of bullshit. I thought you were saying it WOULD be ok IF they sufficiently do (x) in his solo movie, but it needs to reach that standard.


    Check out my expansion to the Realm of Brass and Shadow

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    • Oh I understand. As a conservative, the only thing that actually annoys me is the "shipping" of every couple of characters who are great friends and such. It's like friendship automatically means romantic relationship

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      • Originally posted by Primordial newcomer View Post
        Oh I understand. As a conservative, the only thing that actually annoys me is the "shipping" of every couple of characters who are great friends and such. It's like friendship automatically means romantic relationship
        It pisses me off when actual writers clearly feel that way about male/female friendships (I will never forgive Warehouse 13!)

        No comment on straight shippers with fetishes, but for the actual LGBT audience, queering texts for our own enjoyment is a response to so rarely getting actual media that reflects us and our relationships. You’ll theoretically one day see way less shipping from us of characters extradiagetically intended to be straight platonic friends when we actually also get the stories we want in our mass market superhero/fantasy/scifi/etc/etc genre fiction so we don’t have to create it out of what’s there.


        Check out my expansion to the Realm of Brass and Shadow

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        • Understandable, but to be honest, i just meant in general. And when I think of forced romantic straight relationships, i think Batman and Wonder Woman

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          • Wow! Man, I seriously always love it when I see people I enjoyed forum exchanges in the first months of a 1e game line to end up a freelancer in 2e, or even if i had just been a general fan of their forum posts. I am once again glad to congratulate the new iremite crew, I've been a big fan of a few of you that I didn't realize are working on 2e! That pleases me so much, and makes me quite confident that this game will deliver!

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            • I really hope there’s a reference to Sybaris being channeled by a CHILDS CARD GAME

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              • Originally posted by Konradleijon View Post
                I really hope there’s a reference to Sybaris being channeled by a CHILDS CARD GAME
                "Now, after 5000 years of waiting, I'm going to challenge you to a children's card game! And then I'll destroy the world!"
                "Why would you want to do that?"
                "What?"
                "What's the point in destroying the world? What do you gain from it?"
                "...I don't understand the question."
                "Look, you must have some reason for wanting to destroy the world. Otherwise, this whole movie was just pointless bickering!"
                "Of course I have a reason!"
                "Oh, goodie! Do you feel like sharing it with the class?"
                "No, it's a secret."

                TL;DR: Mummy: The Curse the Abridged Series



                Social justice vampire/freelancer | He/Him

                VtR: Curses of Caine in Requiem 2ndTricks of the DamnedBtP: Secrets of VancouverCofD: The CabinActual Play: Vampire: The Requiem – Bloodlines
                Podcast: The Breakup

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                • Originally posted by Konradleijon View Post
                  I really hope there’s a reference to Sybaris being channeled by a CHILDS CARD GAME
                  Originally posted by Yossarian View Post

                  "Now, after 5000 years of waiting, I'm going to challenge you to a children's card game! And then I'll destroy the world!"
                  "Why would you want to do that?"
                  "What?"
                  "What's the point in destroying the world? What do you gain from it?"
                  "...I don't understand the question."
                  "Look, you must have some reason for wanting to destroy the world. Otherwise, this whole movie was just pointless bickering!"
                  "Of course I have a reason!"
                  "Oh, goodie! Do you feel like sharing it with the class?"
                  "No, it's a secret."

                  TL;DR: Mummy: The Curse the Abridged Series
                  Obligatory mention:

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                  • ANCIENT EGYPTATIN LASER BEAMS!!

                    PS I can also imagine Thief King Bakura as a Shuankhsen
                    Last edited by Konradleijon; 09-29-2018, 03:15 PM.

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                    • With They Came From Beneath The Sea! as the next kickstarter, it looks like Mummy will be in 2019?

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                      • One of the absences I feel most strongly with Mummy is that it's the only splat which doesn't really "blend" with the regular world and which doesn't really have a persistent community its members belong to. I hope that becomes more of a thing in 2e.

                        I also very much want more reasons for actual Arisen working together to be the default mode of play rather than indicative of some rare and unusual situation. Nobody wants to feel like they're just the sidekick. And the game is Mummy, so let's play Mummies - if I wanted to play mortals in an occult world I'd just play the blue book.

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                        • Originally posted by Cielle View Post
                          One of the absences I feel most strongly with Mummy is that it's the only splat which doesn't really "blend" with the regular world and which doesn't really have a persistent community its members belong to. I hope that becomes more of a thing in 2e.

                          I also very much want more reasons for actual Arisen working together to be the default mode of play rather than indicative of some rare and unusual situation. Nobody wants to feel like they're just the sidekick. And the game is Mummy, so let's play Mummies - if I wanted to play mortals in an occult world I'd just play the blue book.
                          On the former, their seperation from the mortal world was part of the point of their imposed isolation, though Cults remained an important means for them to interact with humanity, and ideally characters will gain Touchstones as they decrease in Sekhem/rise in Memory. As for mummy society, the later books do a good job of establishing a more persistent and richly involved community, and the Second Edition core needs to bring more of that to the front.

                          As for the latter, to be fair, the mixed gameplay argument makes sense given how top-loaded a mummy is. If anything, it keeps the storyteller from being swamped by the grand power two or three Mummies bring to the fore. It also helps the humanity arguement.

                          The tools were there for an entirely Mummy driven game, but there needed to be more storyteller support and advice on what to do with that much power-in-varieties.


                          Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
                          The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                          Male/neutral pronouns accepted, female pronouns enjoyed.
                          Currently Working On: The Noble and the Sovereign, Blog

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                          • I never truly found even the later books to convincingly argue about why certain mummies were somehow stronger than others, or how they would maintain an organizational structure across such long periods of time with frequent absences, or how their cults could play a role in filling those gaps. I loved all the details given in Guildhalls, don't get me wrong, but in the end the game felt more about solitary monsters and their cults than anything else.

                            I ended up houseruling a lot of things like making Memory always reset to 3 or lower at the beginning of every Descent, stats resetting to a fixed Character Creation point (while raising the starting XP amounts), and really just using mummies as NPC centerpieces for games non-mummy PCs to do their thing around or with. It worked out fairly well for my group.


                            Revlid wrote:
                            Yes, hollowing out your humanity to become an utterly utilitarian asura is the exact suggestion I would expect from you, Aiden.

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                            • Originally posted by Aiden View Post
                              I never truly found even the later books to convincingly argue about why certain mummies were somehow stronger than others, or how they would maintain an organizational structure across such long periods of time with frequent absences, or how their cults could play a role in filling those gaps. I loved all the details given in Guildhalls, don't get me wrong, but in the end the game felt more about solitary monsters and their cults than anything else.

                              I ended up houseruling a lot of things like making Memory always reset to 3 or lower at the beginning of every Descent, stats resetting to a fixed Character Creation point (while raising the starting XP amounts), and really just using mummies as NPC centerpieces for games non-mummy PCs to do their thing around or with. It worked out fairly well for my group.
                              I kind of feel like it was heavily implied that stats didn't reset between Descents for player characters, or that Memory shouldn't just drop back to 3 and require you to start over again once you got over the post-summoning Memory slump, but again, that's stuff could have been better clarified.


                              Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
                              The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                              Male/neutral pronouns accepted, female pronouns enjoyed.
                              Currently Working On: The Noble and the Sovereign, Blog

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                              • The impression I get is that "every Descent is a clean reset" is deliberate change that they're implementing to deal with some logistical oddities of the mummy condition. That said, I think for that to work would also require a far more deliberately paced structure for the Descent, since one's chronicle still may have other immortals to account for, and backtracking xp mid-chronicle is unwieldy at best.

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