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Mummy: the Curse 2e Kickstarter

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  • Second Chances
    started a topic Mummy: the Curse 2e Kickstarter

    Mummy: the Curse 2e Kickstarter

    Been a long time coming, but today is the day. Mummy’s Second Kickstarter goes live in about five and a half hours, so here is a new thread so people can track it from the beginning. Once the link is live, I’ll edit it into this post. It’s also a swirl of emotions for me personally, since I’ve got a chunk of Chapter 1 and it is my first project to get in front of the public’s eye. Hopefully things resonate!

    https://www.kickstarter.com/projects...se-2nd-edition
    Last edited by Second Chances; 11-05-2019, 03:11 PM.

  • guiskj
    replied
    Originally posted by Satchel View Post
    There isn't one, probably on account of how https://www.drivethrufiction.com/product/182835/Curse-of-the-Blue-Nile"]one of the last books of 1e[/URL] was exactly that.
    Fair enough, I'm off to get that book thanks. I still wouldn't mind another anthology covering all the new stuff added for 2E.

    I haven't gotten to play any tabletop in a very long time, so I mostly read these books for the fiction (and the stupid hope I'll get to play one day).

    I can't be the only one in the condition, which makes me wonder why Onyx Path doesn't crank out more of these types of books. The clan books for Requiem were fantastic to me.

    Leave a comment:


  • Satchel
    replied
    Originally posted by guiskj View Post
    I have been away for a long time and just now got my PDF kickstarter copy of Mummy 2E. Quick question, though:

    Where is the anthology book?
    There isn't one, probably on account of how one of the last books of 1e was exactly that.

    Leave a comment:


  • guiskj
    replied
    I have been away for a long time and just now got my PDF kickstarter copy of Mummy 2E. Quick question, though:

    Where is the anthology book?

    Leave a comment:


  • Deinos
    replied
    Can Enlightened Senses compensate for any of the penalties of blindness or deafness?

    Leave a comment:


  • Mr Gone
    replied
    Hi everyone! Just wanted to let you know that I have the new sheets ready for Mummy the Curse 2nd ED! You can find them here: http://mrgone.rocksolidshells.com/cofd.html#mtc

    Hope you like em!

    Leave a comment:


  • Mr Gone
    replied
    Quick question. Does anyone happen to the name of the font used for the headers on the character sheet and in the new book? Not the fancier font that was used on the old sheets, but that newer font they've used? I can post some screenshots I was sent if need be...

    Thanks in advance!

    Edit: A kind soul on Patreon helped me out with the font, it's called Lumiera.
    Last edited by Mr Gone; 03-03-2021, 09:09 PM.

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  • Mr Gone
    replied
    Hi everyone. Just thought I'd let you know I had a request to work on a character sheet for this. So, I'll let y'all know when I have something ready.

    Leave a comment:


  • LordHeru
    replied
    So there is much in the Mummy 2e book that I just skimmed through in wait for the book to be in my hands for a more thorough and complex reading. But I am really in a COD Mummy the Curse 2e mood - though less to play a mummy and more an immortal sorcerer of some kind. Anyway, I just saw the Children of Irem section and the idea of a (or the) player character(s) being an immortal sorcerer who is an offspring of a mummy just hit me as spectacularly awesome.

    ---

    Oh. PS. Random question. But is the word Anima used anywhere in COD because I was thinking of instead of using 'Pillar Points' as the power of Sekhem/Pillars to use the word Anima instead for my immortal sorcerer variant.

    I was also wondering about using something like Luminesce or some other variant rather than Sekhem for non-Irem based sorcerers. This is less me being against Sekhem then it is me thinking that a group of beings who use that energy but with no cultural ties to the Irem group would probably use a different word.
    Last edited by LordHeru; 02-28-2021, 06:55 PM.

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  • Deinos
    replied
    I agree that it should be easier to lose Memory than to build it. However, I don't think that the mostly automatic nature of Memory loss presents it well as a struggle instead of an inevitability; the process is mostly passive. Even the retention of Memory post-Duat is a gift from the Judges (and ST) rather than reflecting intentional effort on the part of the PC, which is (imo) unusual given that they normally don't seem to like Memory.

    Frequent righteous actions in line with your Declaration seem the easiest route to getting Big Memory, and sounds good, as far as actions you can purposefully take (finding out secrets and drainable relics are mostly at the ST's pleasure).

    There is also getting your touchstones to indulge their Virtues and Vices frequently, but exhorting them to cram their willpower pools to the brim is still oddly passive and limited (imo), considering the text on how Mummy touchstones are all about helping you retain memories. It feels appropriate, to me anyway, if it was a breaking point. You could have it always be an Absence, given that that is better than an automatic loss, or better yet, EXTREMELY short Descents could be higher (say, a disturbance descent that only lasts a single scene). That way, touchstones can have a much more significant role in clinging to Memory, when as is, they seem to only have a slight influence.

    Leave a comment:


  • White Oak Dragon
    replied
    Originally posted by Taidragon View Post
    So, is it just me or does a Mummy lose a whole dot of Memory per descent? Because if that’s the case, and a player needs to worry about getting 15 Reminiscence beats per time active (or at least per changes in era) then I am... genuinely worried about actually getting past a starting state. I hate game mechanics that have it so you can permanently lose elements you paid with experiences of any kind, and this is one that players would regularly have to encounter.
    I deliberately chose to have the “Gain a dot of Memory” as a potential benefit for the Trials of Duat so that those seeking to build their Memory up wouldn’t necessarily be set back in their progress by having a little something to drink while they’re there.
    The reason why Memory is lost so easily is to maintain the theme that Memory is a struggle. Since Reminisce Experiences are only used to raise Memory, there’s no lost opportunities for losing a dot. Nobody’s going to curse wasting their Experiences on Memory only to have them vanish while their buddy keeps the sweet new power they learned. If Memory was easy to maintain, there’d be plenty of Arisen with damn good memories. A mummy trying to rebuild their Memory is swimming against the current. They struggle, life after life, to claw their way back, to resist the sands of time mercilessly scouring away their identity.
    Of course, if you prefer to have it easy for them in your games, it’s a simple matter to just ignore the Memory drop in Duat.

    Leave a comment:


  • FallenEco
    replied
    Satchel's plan works as long as you don't drink from Anpu's chalice; choosing to suffer rather find relief from the journey.
    I liked that addition.

    Leave a comment:


  • Satchel
    replied
    Originally posted by Taidragon View Post
    So, is it just me or does a Mummy lose a whole dot of Memory per descent? Because if that’s the case, and a player needs to worry about getting 15 Reminiscence beats per time active (or at least per changes in era) then I am... genuinely worried about actually getting past a starting state. I hate game mechanics that have it so you can permanently lose elements you paid with experiences of any kind, and this is one that players would regularly have to encounter.
    A Descent is generally the span of a story and it is notionally fairly difficult to go through the Trials of Duat and not get at least one benefit from the list that includes "you get a dot of Memory."

    It's "permanently losing" dots in the same way that Integrity, Humanity, Wisdom, and Cover do. As there, the point is to emphasize that many characters belonging to that template won't bother to regain lost dots, or approach that recovery in a sideways manner that leans into their being monsters. Much as most demons dealing with the Cipher aren't likely to try to slow-roll their way through Cover Beats, most mummies looking to keep their Memory up will do so by bringing relics to Duat and strengthening the Pillars of their soul rather than lean entirely on poking around places the Judges don't want them looking, cannibalizing relics, living up to their Decrees, and acting as a moral guide/enabler for their Touchstone.

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  • Primordial newcomer
    replied
    Originally posted by nofather View Post


    When you downloaded the pdf there was a link to where you send in errata. If you aren't sure if it hasn't been reported, it's probably best to send it in as such.
    Thank you kind sir!

    Leave a comment:


  • Dataweaver
    replied
    Originally posted by Cleverest of Things View Post

    Caveat, though. While Irem existed in the Fallen Timeline, the Rite of Return, by mage standards, is an Imperial level mystery. It causes Aponoia, it retroactively and proactively changed reality and the timeline, and set mummies up as set and cemented into time. By mummy standards, their lives are uneditable portions of the Scroll of Ages, set in stone in lofty Aaru. By mage standards, each Mummy is a supernal truth that exists and the Rite cannot be undone. Much like whatever the Exarchs did, what the Shaniatu did changed reality forever backwards and forwards. And the Archmages can't argue that fact--the Judges tolerate them, and vice a versa, but nobody wants to break the Pax.

    Edit: Everybody WANTS to break the Pax, but nobody does so often, and as such Archmages messing with the Judges or the Rite is certainly a PC quest that has yet to happen. But I still wonder what Imhotep was up to...
    A bit of head-canon: there have been at least two iterations of the Fallen World: the first didn't have Irem, and coincides with the “new World of Darkness”; the second was brought about by the Rite of Return, introduced the Arisen to the setting, and on a meta level transitioned the setting to the “Chronicles of Darkness”. Though the God-Machine might dispute that point.

    Leave a comment:

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