stop me if you've heard this one...
Seriously, though, I'd love some advice from you Mummy players/ST's. I am running a WtF campaign and want to throw a little challenge at my troupe. My players are all experienced gamers (though their characters are relatively young) so I thought giving them a adversary that they can sink their teeth into might be fun. I am intrigued by MtC, and own the core book, but I've never played in or run a story for that genre.
My question(s) is...what kind of power level should I be looking at for a Mummy NPC going up against a Pack of relatively young Werewolves. The scenario will be something of this sort:
There is a Masonic Temple in Washington DC, and in the basement, the Mummy has her tomb (of course). The players need to infiltrate the Temple and recover a book (i.e. Relic? Vessel?) that contains some ancient necromancy rites (not to bore you with the details but they will be charged with this task by a Moros Mage in return for certain "favors"..good times!). The characters will not know that they will be encountering a Mummy, at least at first(and the players themselves have no expertise with MtC).
So...what can I / should I throw at them? I assume a few Cult members will be a good warm up...what else? I know that 5 Werewolves in Garou form, even young ones, are pretty formidable so I don't want poor Miss Mummy getting shredded in the first round.
I appreciate any suggestions, advice and help you can send my way...thanks so much!!!
Seriously, though, I'd love some advice from you Mummy players/ST's. I am running a WtF campaign and want to throw a little challenge at my troupe. My players are all experienced gamers (though their characters are relatively young) so I thought giving them a adversary that they can sink their teeth into might be fun. I am intrigued by MtC, and own the core book, but I've never played in or run a story for that genre.
My question(s) is...what kind of power level should I be looking at for a Mummy NPC going up against a Pack of relatively young Werewolves. The scenario will be something of this sort:
There is a Masonic Temple in Washington DC, and in the basement, the Mummy has her tomb (of course). The players need to infiltrate the Temple and recover a book (i.e. Relic? Vessel?) that contains some ancient necromancy rites (not to bore you with the details but they will be charged with this task by a Moros Mage in return for certain "favors"..good times!). The characters will not know that they will be encountering a Mummy, at least at first(and the players themselves have no expertise with MtC).
So...what can I / should I throw at them? I assume a few Cult members will be a good warm up...what else? I know that 5 Werewolves in Garou form, even young ones, are pretty formidable so I don't want poor Miss Mummy getting shredded in the first round.
I appreciate any suggestions, advice and help you can send my way...thanks so much!!!
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