Announcement

Collapse
No announcement yet.

Sothis Ascends Mysteries

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by nothri View Post

    Sorry to keep peppering you with questions- but how many opportunities like this come along?

    Did the Crimson Pharaoh leave Rome when the Pope moved to Avignon in the 14th century? And if so, did he move back or stay in France during the Western Schism?
    Very interesting question! Honestly, I hadn't considered the Pharaoh's activities during that particular era. Thinking on his ecclesiastical cult, it would make sense that he follow the heart of Catholicism. One of the ways he acquires so many vessels is through his priest followers ostensibly bringing them for tribute to the Church, at which point they're funnelled to his own cache.

    Come the modern era, the Pharaoh is an active Arisen presence in Rome. He has one of the strongest cults in existence, and they routinely clash with hunters, due to the Movement's use of sorcery. The recent centuries have somewhat withered his centralised powerbase, but apotheosis may finally be at hand, if one final grand sacrifice can be achieved...

    Bear in mind much of what I say here is my own head canon. We sadly don't have a Mummy sourcebook for Necropolis: Rome. If we did, I'd be on it by hook or by crook.
    Last edited by The Gentleman Gamer; 03-17-2016, 05:08 PM.


    Matthew Dawkins
    In-House Developer for Onyx Path Publishing


    Website: https://www.matthewdawkins.com
    Patreon: https://www.patreon.com/matthewdawkins

    Comment


    • #32
      I cannot put into words how thrilled I am that Sekhem Sorcerers are finally getting details.


      My Homebrew Hub

      Comment


      • #33
        Originally posted by nothri View Post


        That's one possibility that occurs to me. The happier choice, assigned to the god most representative of personal freedom in the setting. The other possibility comes from Book of the Deceived, in particular the section about the Rotting Temple. Here we learn that there were unnatural places in the time of Irem, where fire burned green and birds were as smart as men. It was mentioned that wood cut down to make houses in these places would sometimes sprout eyeballs that had to be poked out, and that a generations of living there drove people mad or corrupted them into something unrecognizable as human. So 'Izft' could also be something more lovecraftian, something that births life and Sekhem unfettered by Fate or Purpose or even the laws of nature.
        Mmm. Definitely not lawful Ma'at, that's for sure.


        Matthew Dawkins
        In-House Developer for Onyx Path Publishing


        Website: https://www.matthewdawkins.com
        Patreon: https://www.patreon.com/matthewdawkins

        Comment


        • #34
          Originally posted by Arcanist View Post
          I cannot put into words how thrilled I am that Sekhem Sorcerers are finally getting details.
          I think the trick has just been in finding the book and context best suited to present them. Worth noting that the sorcerers themselves don't use the Sekhem. At least, not in the same way Arisen do. Think of it almost like the fifth element they need to make that connection to the ethereal and sublime. Without it they're still potent, but with it they are beyond any human. Of course, such power is addictive and dangerous.


          Matthew Dawkins
          In-House Developer for Onyx Path Publishing


          Website: https://www.matthewdawkins.com
          Patreon: https://www.patreon.com/matthewdawkins

          Comment


          • #35
            As an aside, I'm thrilled the chapter I wrote for Sothis is provoking so many questions. If you enjoyed it, please consider writing a review and / or giving it a rating on drivethrurpg, even if it's only a paragraph or two long.

            Mummy is an innovative game with a solid concept. More reviews will draw greater attention to it, and get more people playing!


            Matthew Dawkins
            In-House Developer for Onyx Path Publishing


            Website: https://www.matthewdawkins.com
            Patreon: https://www.patreon.com/matthewdawkins

            Comment


            • #36
              Originally posted by The Gentleman Gamer View Post
              Bear in mind much of what I say here is my own head canon. We sadly don't have a Mummy sourcebook for Necropolis: Rome. If we did, I'd be on it by hook or by crook.
              I would pay an indecent amount for Necropolis: Rome.

              What with Requiem for Rome, Cleopatran Mummy (does that chapter have a fun title yet?), and Forsaken by Rome, we're slowly but surely building up a historical setting there. That could make one hell of a Kickstarter in of itself, much like how there was the Dark Ages line for oWoD.


              Remi. she/her. game designer.

              Comment


              • #37
                Originally posted by atamajakki View Post

                I would pay an indecent amount for Necropolis: Rome.

                What with Requiem for Rome, Cleopatran Mummy (does that chapter have a fun title yet?), and Forsaken by Rome, we're slowly but surely building up a historical setting there. That could make one hell of a Kickstarter in of itself, much like how there was the Dark Ages line for oWoD.
                The chapter does have a fun title, but I'm not going to reveal it

                If you want the book, ask for it in the Monday Meeting comments! It's a good way to get the attentions of the other developers and writers, and Rich!


                Matthew Dawkins
                In-House Developer for Onyx Path Publishing


                Website: https://www.matthewdawkins.com
                Patreon: https://www.patreon.com/matthewdawkins

                Comment


                • #38
                  Originally posted by The Gentleman Gamer View Post
                  As an aside, I'm thrilled the chapter I wrote for Sothis is provoking so many questions. If you enjoyed it, please consider writing a review and / or giving it a rating on drivethrurpg, even if it's only a paragraph or two long.

                  Mummy is an innovative game with a solid concept. More reviews will draw greater attention to it, and get more people playing!

                  I will probably do just that when I have time to collect my thoughts. History is a big part of the classic mummy horror story, and Curse handles that aspect extremely well. Gonna have to be able to articulate why that is and what is so compelling about it.

                  Comment


                  • #39
                    I'd just like to call out that I found out about empires and civilizations I didn't even know existed from the chapter you wrote. I'd never even heard of the Aksumite, Sao, Merovingians, or most of the others. Just goes to show you shouldn't rely on the Civ and Age of Empires games for history lessons...

                    Comment


                    • #40
                      Originally posted by Stannis View Post
                      I'd just like to call out that I found out about empires and civilizations I didn't even know existed from the chapter you wrote. I'd never even heard of the Aksumite, Sao, Merovingians, or most of the others. Just goes to show you shouldn't rely on the Civ and Age of Empires games for history lessons...
                      One of my favourite things about Chronicles of Darkness is how rooted it is in history and how it forces you to learn. Sothis and Dark Eras have been absolutely awesome at that.


                      Patreon | He/His Pronouns | Currently writing: Tome of the Pentacle (OPP), The Hedge (OPP)

                      CofD booklists: Beast I Changeling | Demon | Deviant (WIP) | Geist l Hunter l Mage | Mummy | Promethean | Vampire | Werewolf

                      Comment


                      • #41
                        Originally posted by Stannis View Post
                        Just goes to show you shouldn't rely on the Civ and Age of Empires games for history lessons...
                        Those games totally got me through two years of high school history, though

                        Comment


                        • #42
                          Classic GURPS is also fairly excellent for the history minded ST.

                          Comment


                          • #43
                            Originally posted by Stannis View Post
                            I'd just like to call out that I found out about empires and civilizations I didn't even know existed from the chapter you wrote. I'd never even heard of the Aksumite, Sao, Merovingians, or most of the others. Just goes to show you shouldn't rely on the Civ and Age of Empires games for history lessons...
                            I once took an early medieval history course just for fun, and I kind of wish they would do more historical stuff with the Merovingians. Lots of fun to be had, assuming your definition of fun includes near-constant internecine violence. :P

                            Comment


                            • #44
                              Originally posted by CatDoom View Post

                              I once took an early medieval history course just for fun, and I kind of wish they would do more historical stuff with the Merovingians. Lots of fun to be had, assuming your definition of fun includes near-constant internecine violence. :P
                              Me too, once upon a time, though my focus was primarily on the Visigoths and Ostrogoths. The Merovingians were a fascinating dynasty of Frankish rulers, who took the idea of "me against my brother, my brother and I against the world" to an extreme. Game of Thrones is often compared to the Wars of the Roses, but the collapse of the Merovingians is pretty close to the activities of the Lannisters and Baratheons.


                              Matthew Dawkins
                              In-House Developer for Onyx Path Publishing


                              Website: https://www.matthewdawkins.com
                              Patreon: https://www.patreon.com/matthewdawkins

                              Comment


                              • #45
                                I love post-Roman European history

                                Comment

                                Working...
                                X