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Could this work as a Promethean Antagonist

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  • Could this work as a Promethean Antagonist

    I thought up a Promethean villain. They are basically a Masonic-like group called " The Brothers of the Harvest." They want to find a way to separate life essence from Pyros for one of two reasons. Either they want to use it to gain eternal life or use it to give their crops life. Could that work?
    Last edited by Killerclown; 01-22-2017, 10:56 PM.

  • #2
    Sounds a lot like one of the alchemist guilds I've been hearing so much about, so they'd be fine antagonist material. (Haven't got the chance to atually read the book, though) Maybe give them a sun motif in their beliefs, what with the fires and light of the Sun being important to agriculture and apt as as stand-in for the Divine Fire? They vision themselves as would-be culture heroes, bringing gifts of Fire to the people.


    MtAw Homebrew: Even more Legacies, updated to 2E

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    • #3
      Abso-fucking-lutely. There's three good story hooks I can think off of that minimum alone.


      Sean K.I.W. Steele, Onyx Path Freelancer
      Working on:Night Horrors: Enemy Action
      The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey

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      • #4
        Do you guys prefer the crop or eternal life angle?

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        • #5
          Originally posted by Killerclown View Post
          Do you guys prefer the crop or eternal life angle?

          Crop, everyone else is trying to acheive immortality, crops are the USP.


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          • #6
            Thanks. I idea is basically a club of farmers who lodged in farming communities in the South and great plains. Also, what are your plothooks arcane?

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            • #7
              Originally posted by Killerclown View Post
              Do you guys prefer the crop or eternal life angle?
              Why not both? The bulk of them are probably more interested in crop cultivation, but if you stumble upon the secrets to eternal life, why not?

              I wonder how combining them might turn out: eternal, regenerating crops that you can harvest repeatably and far faster than growing newer batches. What could go wrong?


              Malkydel: "And the Machine dictated; let there be adequate illumination."
              Yossarian: "And lo, it was optimal."

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              • #8
                I won't be surprised to see they model themselves around the myth of Tammuz- heck, I won't be surprise to see them as a cult dedicated around the Tammuz Lineage. Each time they kill a promethean and return it to earth, the god of spring dies once more and give its life to fertilize the soil. Its fire is the sun which bless the fields, its life is the warmth of the earth. The crops they grew refine that bountiful energy of life, and by eating the bread and fruits which were blessed by the sun's light and the spring god's blood, they bring longevity and prosperity for their whole community. Those who live solely on the blessed food may achieve immortality, becoming a god of spring by themselves- which means they must return them to the earth.


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                • #9
                  The Brothers worshipping some type of fertility deity could work. Also, I guess the alchemists of the group would be part of its leadership. The members wear scarecrow masks and use farming tools as weapons. Also, how do you think these guys could work in a crossover game?
                  Last edited by Killerclown; 01-24-2017, 06:18 PM.

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                  • #10
                    Originally posted by Killerclown View Post
                    The Brothers worshipping some type of fertility deity could work. Also, I guess the alchemists of the group would be part of its leadership. The members wear scarecrow masks and use farming tools as weapons. Also, how do you think these guys could work in a crossover game?
                    Simple - they start trying to harvest life-force from other supernatural entities.

                    Vitae from vampires is the most obvious, since it's stolen life energy. Suddenly, vampire pumpkins become much of a real threat.
                    Werewolves have prodigious natural healing capabilities. Could that be distilled somehow?
                    At least one mage out there would be interested in the alchemy, and would be likely willing to offer assistance. Or manipulate them for their own ends.
                    Imagine the madness that would break out when all that life-energy drawn from one thing the Wyrd has no power over whatsoever is exposed to the Hedge.
                    Fertility cults are a step away from chthonic cults, the latter of which Sin-eaters would gladly participate in.
                    Sekhem has already been proven to be capable of being caught by and used in modern technology, as Last Dynasty International proves. If it can be used for medicine, why not agriculture?
                    The God-Machine might have a use for making crop circles out of supernaturally invigorated crops. Something that demons will have an interest in.


                    MtAw Homebrew: Even more Legacies, updated to 2E

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                    • #11
                      Great crossover ideas. Is it bad I am starting to have Children of the Corn vibes from these guys? I am also tempted on having them worship a harvest spirit or the Iremite God of the Sun.

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                      • #12
                        I think it would be better for them to not worship a patron as in "giving it sacrifices" or have a patron deity. If they are focused more around the fertility and longevity and concept, and sacrifice promethean or other supernatural beings to something broad (such as "the earth") or do something like sacrificing an earthly representation of their god whether such representation would like it or not makes them a lot more creepy and cultic, IMO.


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                        On a Dragonlance-reading break. Surprise homebrew may still happen :P

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                        • #13
                          Of course, due to how divine patronage often works, the entity behind these guild/cult/conspiracy need not reveal itself to them. It can just nudge them in ways that best suit its interests.


                          MtAw Homebrew: Even more Legacies, updated to 2E

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                          • #14
                            Originally posted by 21C Hermit View Post
                            Of course, due to how divine patronage often works, the entity behind these guild/cult/conspiracy need not reveal itself to them. It can just nudge them in ways that best suit its interests.
                            Or, if you want to get crazy, have multiple "patrons" with conflicting agendas. Each thinks they control/influence the cult (perhaps they know about one other meddler), so weird or conflicting orders make perfect sense.


                            Malkydel: "And the Machine dictated; let there be adequate illumination."
                            Yossarian: "And lo, it was optimal."

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                            • #15
                              The multiple patrons idea sounds fun. I am also wondering how to get supernatural pcs into a farming community.

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