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  • Ipergigio
    started a topic disquiet and wasteland in 2nd ed...

    disquiet and wasteland in 2nd ed...

    Disquiet and wastelands were two big turn-off for me in 1st edition. Now, the 2nd edition is out and I would like to know if wasteland and disquiet are more easy to handle this time...

  • Charlaquin
    replied
    Originally posted by Ipergigio View Post
    And what about objects? If the prometean owns a veichle, it will cruble due to the wasteland too?
    Probably not, as long as they're careful.

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  • Ipergigio
    replied
    And what about objects? If the prometean owns a veichle, it will cruble due to the wasteland too?

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  • Dataweaver
    replied
    Mostly, yes. It's still advisable to move around a bit; but that can be more akin to going on a vacation than leading a nomadic lifestyle: basically, there are some events that will happen eventually that will imposed or worsen a Wasteland; but they tend to be things that a Promethean can anticipate, letting him leave home just long enough to ensure they happen elsewhere.

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  • Charlaquin
    replied
    Originally posted by Ipergigio View Post
    So, with some caution, now a character can enjoy a sedentary life-style?
    No. Disquiet and wasteland aren't as punishing, but they will eventually cause problems for the sedentary Promethean. Moreover, such a Promethean is likely to get stuck in a rut with regards to their Refinenents and Roles, which carries its own problems. A Promethean need not stay constantly on the move any more, but they must pursue their Pilgrimage in some way. Stagnation is anathema.

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  • Ipergigio
    replied
    So, with some caution, now a character can enjoy a sedentary life-style?

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  • Dataweaver
    replied
    Also: if you stay in one place for long enough, you'll generate a Wasteland; but that's only because if you stay in one place long enough, you'll end up doing something that generates a Wasteland. It's no longer directly caused by your mere presence.

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  • Charlaquin
    replied
    Generally not so bad. It takes a lot to get a wasteland above the size of one building.

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  • Ipergigio
    replied
    What about the wastelands? In 1st edition your character was able to ruin a town just sleeping in his bed! What about now?

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  • Prince of the Night
    replied
    Disquiet is a borderline nonissue at Azoth 1 and relatively weak at 2 and 3, but from there, it gets NASTY.

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  • Malus
    replied
    I think they are.

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