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Homunculi: Revenant-Equivalents for Prometheans

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  • #76
    Refinement of Ore Ideas
    • No Transmutations. Rather, so long as a homunculus isn't out of "sync" with zir labor, zie can claim a Labor-specific benefit. This benefit is (at brainstorm time) an Exceptional-on-3 to a Power attribute. Slaves gain the benefit to Strength, Sycophants to Presence, and Workaholics to Intelligence.
    • A homunculus who breaks with the Labor gains a negative Condition until such time as zie can get back into good graces with the Labor.
    • Homunculi rarely change Labors. The few who manage cannot return to an abandoned Labor, should they do it twice.
    • Labors
      • The Slave was made for physical work. He is an extra body, valued for his hands and back, and little else.
        • Pillar of Strength: The Slave achieves an exceptional success on Strength-based rolls with three or more successes.
        • Feet of Clay: If the Slave is offered payment or reward for his services, he must accept the Leveraged Condition to take it.
        • Breaking Point: Damaging or thwarting the master's desires through direct action.
      • The Sycophant serves to stroke the the ego of the master. Her flattery and fawning soothe the madness bubbling behind the master's face.
        • Silver Tongue: The Sycophant achieves an exceptional success on Presence-based rolls with three or more successes.
        • False Heart: If the Sycophant receives praise, she must either credit her master, or accept a Swooning Condition towards the character praising her.
        • Breaking Point: Telling your master something he does not want to hear.
      • The Workaholic obsesses over the minutiae. Time spent resting is time lost.
        • Mind Like A Trap: The Workaholic achieves an exceptional success on Intelligence-based rolls with three or more successes.
        • Work-Life Balance: If the Workaholic is offered an opportunity to hand off a burden, zie can only do so by accepting the Guilty Condition.
        • Breaking Point: Abandoning a task.


    LFP: American Carnage (Werewolf: the Forsaken)

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    • #77
      So, how does the Homunculous template look mechanically so far?
      • Azoth: 0*, 1, or N/A?
      • Pyros Capacity?
      • Pilgrimage or Integrity?
      • Refinement: none, Any Promethean, or Homunculi-only?
      • Transmutations: none, by-Alembic, piecemeal Distillations (like Alchemists), and/or Pandoran?
      • Bestowment: none, any-Promethean, or special?
      • Disquiet: none, normal (as per Azoth), or special?
      • Virtue/Vice: none, replaced, or retained?
      • Any special Conditions applied?
      Personally, I'm in favor of making the least amount of changes necessary to have it functional and distinct.
      Last edited by Vent0; 12-22-2016, 01:10 PM.


      Malkydel: "And the Machine dictated; let there be adequate illumination."
      Yossarian: "And lo, it was optimal."

      Comment


      • #78
        My take:
        · Azoth 1
        · Pyros capacity as per Azoth.
        · Pilgrimage 0
        · Refinement: none, or Homunculus-only.
        · Transmutations: none; Pandoran-like Dread Powers instead.
        · Bestowment: any Promethean.
        · Disquiet: normal
        · Virtue/Vice: Service/Torment, or Elpis/Torment

        Refinement and Virtue/Vice are synced: it we go with no Refinement, it's because we're replacing the Virtue-equivalent with Service; if we're not replacing Elpis with Service, then we're using the “Refinement” entry to define the servitude aspect of homunculus existence. My gut instinct is to go for the former.

        Pilgrimage 0: the Homunculus is not on the Pilgrimage; but neither does it interact with the world the way a mortal does. Pilgrimage 0 (one step before the first rung) captures their status the best. This is also why they don't have Promethean Refinements: the ten Refinements are the landscape of the Pilgrimage, and you don't get to start exploring then until you start the Pilgrimage. And no Refinements means no Transmutations.

        Azoth, Pyros, Bestowment, and Disquiet: this is where a homunculus is most Promethean-like; though their alchemical engines have yet to fire up. They're stuck in a ground state until they get uplifted to Promethean status. Note that without Transmutations, there's not much for a homunculus to spend Pyros on. But “not much” isn't “nothing”.


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        • #79
          Originally posted by Dataweaver View Post
          My take:
          · Azoth 1
          · Pyros capacity as per Azoth.
          · Pilgrimage 0
          · Refinement: none, or Homunculus-only.
          · Transmutations: none; Pandoran-like Dread Powers instead.
          · Bestowment: any Promethean.
          · Disquiet: normal
          · Virtue/Vice: Service/Torment, or Elpis/Torment

          Refinement and Virtue/Vice are synced: it we go with no Refinement, it's because we're replacing the Virtue-equivalent with Service; if we're not replacing Elpis with Service, then we're using the “Refinement” entry to define the servitude aspect of homunculus existence. My gut instinct is to go for the former.

          Pilgrimage 0: the Homunculus is not on the Pilgrimage; but neither does it interact with the world the way a mortal does. Pilgrimage 0 (one step before the first rung) captures their status the best. This is also why they don't have Promethean Refinements: the ten Refinements are the landscape of the Pilgrimage, and you don't get to start exploring then until you start the Pilgrimage. And no Refinements means no Transmutations.

          Azoth, Pyros, Bestowment, and Disquiet: this is where a homunculus is most Promethean-like; though their alchemical engines have yet to fire up. They're stuck in a ground state until they get uplifted to Promethean status. Note that without Transmutations, there's not much for a homunculus to spend Pyros on. But “not much” isn't “nothing”.
          Sorry, I missed this.

          So, would Homunculi in this model be able to become Alchemists and acquire individual Distillations, should there be a need/desire for it?

          Possessing Pyros and Servitude, it seems like Homunculi might serve as batteries for their Pyros needing creator/masters.


          Malkydel: "And the Machine dictated; let there be adequate illumination."
          Yossarian: "And lo, it was optimal."

          Comment


          • #80
            [bump] Anything more ever happen with this idea?

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            • #81
              Originally posted by Jacob View Post
              [bump] Anything more ever happen with this idea?
              Nothing concrete. I've still got a couple different takes on the concept in my notes, but never settled on anything thus far. Maybe someone else finished their take, though.


              Malkydel: "And the Machine dictated; let there be adequate illumination."
              Yossarian: "And lo, it was optimal."

              Comment

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