Looking back at the two Vampire chronicles I've run, it seems to me like I have a consistent problem. Namely, I can't shake off a tendency to make the first stage of a story about a "whodunnit" investigation. I always put a mystery there, and have the PCs chase it for a while. Which is fine in general, but in Vampire it presents problems. Namely, it favours some skills over others - last time, I had an Ordo Dracul academic dominate the investigation, compared to an Invictus power-player and a minor criminal who had been Embraced literal days ago. Second, some vampiric powers make it very easy to obtain information - Dominate, for one thing. Or blood sympathy, in some cases. Which is as it should be, but it shuts down plots I seem to gravitate towards for some reason.
I don't know why my planning gravitates towards this sort of thing, and I'm not sure how to change it in the event I run another Vampire chronicle. What sort of challenges have you provided to your players, and how have you made sure they allow for a wide variety of solutions?
I don't know why my planning gravitates towards this sort of thing, and I'm not sure how to change it in the event I run another Vampire chronicle. What sort of challenges have you provided to your players, and how have you made sure they allow for a wide variety of solutions?
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