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  • Thousand Years of Night errata thread

    The advance PDF is out! Please report any typos or visual glitches here. Discussion of setting, rules, and other content should go to other threads. Thanks!


    Cavaliers of Mars Creator
    Retired CofD Lead

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  • #2
    p. 120: "...learned a new ability from the experiments of the Dragon his torpor dreams." -- missing an in

    p. 135: The "Prerequisite: -" line under "Beast's Bargain" seems to be an artifact of when this might've been a Merit. It's not needed for Conditions.

    p. 135: "Your character created a revenant. The childe has a -4 Blood Sympathy to your character, higher than other revenants, and follows him wherever he goes." -- A negative number doesn't jive with a high Blood Sympathy. The sidebar on page 94 of VtR2nd has it that revenants gain +5 dice on Blood Sympathy to their sires. This should be +6? Or is something else meant?



    Social justice vampire/freelancer | He/Him

    Actual Play: Vampire: The Requiem – Bloodlines
    Masquiem: Curses of Caine in Requiem 2nd
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    • #3
      p. 29: "He can’t replace a dramatically failed action, but if he can spend more than one Vitae in a turn, he can use the previous active effect to turn the dramatic failure into a normal one first and then replace it." -- There is nothing about the previous active effect (which adds to weapon damage ratings) that could possibly turn a dramatic failure into a failure, so I'm not sure what this is saying...


      Going by Willow now, or Wil for short. She/Her/Hers.

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      • #4
        This are minor nitpicks and might be me being anal about things but
        1. How is Ezekiel of Sodom Akhud with no dots in prastentia
        2. Only stated elder with disciplines above 5 is 200 year old draugr(Celerity 7). Wut?

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        • #5
          Pg. 30: "The lower the character’s Humanity drops, the more blatantly antagonistic the Ka becomes, and the stronger its urge to merge with the vampire grows." This seems to describe the opposite of what is in the table - higher Humanity allows the Ka to appear more often before granting Beats.


          Going by Willow now, or Wil for short. She/Her/Hers.

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          • #6
            The Draugr Jack on pages 112-113 has the following inconsistencies:
            Survival 8 despite having Blood Potency 7 and most likely not having been in Torpor.
            Celerity 7 despite Disciplines being limited to 5.
            Health 7 despite having Size 5, Stamina 4, and Resilience 3. (Should be 9 or 12 depending on if Resilience is included in Stamina.)
            Speed 6 despite having Strength 7, Dexterity 5, Size 5. (Should be 17.)
            Initiative 4 despite having Wits 5 and Composure 2. (Should be 7.)
            Defense 7 despite having Wits 5, Dexterity 5, Athletics 5 and Celerity 7. (Should be 15. Or 17 if you're not changing his literally impossible Celerity score.)
            Lacks the trait Clan.
            Additionally, his text implies he's mostly hunting humans rather than vampires despite Blood Potency 7.

            Jack the Draugr is a complete and total trainwreck.
            Last edited by Tessie; 06-23-2017, 06:12 PM.


            Bloodline: The Stygians
            Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
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            • #7
              Using PDF pages.

              P4, 'muckity-muck' should be 'muckety-muck'
              P83, Major Domo should be one word, Majordomo
              P106, the term Garou is used, but that's not one Chronicles uses. 'a gang of Uratha' fits, 'a gang of werewolves' would fit too.
              P118, 'descendent' should be 'descendant' as it is spelled on other pages
              P128, it says 'Kitama' when it should say 'Kitamba'

              Ezekiel of Sodom, p116, should have at least one dot in Praestantia. As it's described every member of the Akhud has it.
              Jack on p112 has 'Celerity 7,' which isn't a thing. If the physical discipline is uncapped by elderhood, the book doesn't seem to go into it. Also, his Health should be 12. 5 to start, 4 from Stamina, and 3 from Resilience. His Speed should be 17, instead of 6. Speed = Size 5 + Strength 7 + Dexterity 5. His Initiative should be 7, and his Defense should be higher (Wits or Dexterity + Athletics + whatever his Celerity ends up being). His Survival should be 7, as it's capped by Blood Potency, also 7.

              I suppose a lot is going to depend on how the Physical Disciplines factor into the character stats. Bethenelle, on p113-114, should have 6 Willpower, and 5 Defense. Her Health, at 8, is correct based on her Stamina but her Resilience would up her Stamina by 2, giving her 10 Health. Unless this is already factored in, and her 'natural' Stamina is 1.

              Melina on p115 should have Speed at 14. Her Initiative should be 7, and her Defense 12 (if you're factoring in her Celerity, if not, 8).

              Ann Harlow, p115, should have Health 14 (that's counting Resilience 3). Her Willpower should be 8, Speed 16, and Defense 14 (if you're factoring in her Celerity, if not, 11).
              Last edited by nofather; 06-21-2017, 05:38 PM.

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              • #8
                Page 118: Is Priscus's touchstone, Giatina Rossi, correctly named? Her last name suggests an Italian origin but her first name is... I don't think it's actually a name. Maybe it was Giada? Or Giustina? (that's an old person name, but nowhere it is said that the youngest descendant of an ancient vampire should be young)


                Italian nuisance. English is my second language, so be patient!

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                • #9
                  Page 128. The Deadman’s Reprieve talks about spending blood points instead of vitae.

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                  • #10
                    Originally posted by Charlaquin View Post
                    Pg. 30: "The lower the character’s Humanity drops, the more blatantly antagonistic the Ka becomes, and the stronger its urge to merge with the vampire grows." This seems to describe the opposite of what is in the table - higher Humanity allows the Ka to appear more often before granting Beats.
                    I think the idea is that if it shows up a certain number of prescribed times you get a Beat. So at Humanity 9/10, it has to show up almost every scene before it yields a Beat (because it's a Rank 1 ghost and it can hardly do anything), whereas if you're at Humanity 2, if your Rank 5 monster of a doppelganger shows up even once, you're going to get a Beat.

                    I might be wrong though. The wording is a little ambiguous.

                    Edit: Reading the "Frequency Before Beats" section again, I'm actually not sure if that's what's intended. It might help to define Frequency Before Beats, or use a different phrase. Unless Charlaquin is right, but I think the table isn't talking about how often it shows up, just how often you get Beats.
                    Last edited by Yossarian; 06-21-2017, 10:51 PM.



                    Social justice vampire/freelancer | He/Him

                    Actual Play: Vampire: The Requiem – Bloodlines
                    Masquiem: Curses of Caine in Requiem 2nd
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                    • #11
                      Bookmarks: The bookmarks for the front and back cover are both labelled "blank page."
                      p. 125: Deborah has two Virtues, but she doesn't have the Virtuous Merit from the Chronicles of Darkness Rulebook. (Her Virtues/Vice are also First Edition style Heavenly Virtues / Deadly Sins, but that might be intentional considering her character).
                      Last edited by Yossarian; 06-21-2017, 08:05 PM.



                      Social justice vampire/freelancer | He/Him

                      Actual Play: Vampire: The Requiem – Bloodlines
                      Masquiem: Curses of Caine in Requiem 2nd
                      Storytellers Vault: Author Page

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                      • #12
                        Page 125: Deborah also has 11 Willpower, when the maximum willpower a character can have is 10.

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                        • #13
                          The Married By Blood merit (p83) has parts which don't make logical sense. For example, a vampire and their vampire spouse are already capable of sharing Haven dots without an additional merit. It also references "Expenditures" from a "communal pool" but there's no mention of the Resources merit. I get the sharing Retainers part (it's a nice EXP save, sort of), but the rest of the benefits seem wonky. What exactly is the merit meant to do? Was that meant to be Herd and Resources rather than Haven and Retainer?

                          Also, loss of Status - Status they both have (ie, if they're both in the same City or Covenant), or all Statuses?
                          Last edited by Zahaqiel; 06-21-2017, 09:58 PM.


                          The Yozis are right (and you should suffer and obey for all eternity).

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                          • #14
                            Originally posted by YeOfLittleFaith View Post
                            Page 125: Deborah also has 11 Willpower, when the maximum willpower a character can have is 10.
                            Only ephemeral entities are explicitly limited to max 10 Willpower dots.


                            Bloodline: The Stygians
                            Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                            Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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                            • #15
                              page 20 - the architect Arc package is only worth 35 experience
                              page 21 - the entertainer Arc package is only worth 35 experience
                              - the puppet master Arc package is only worth 33 experience
                              page 23 - the scholar arc package is worth 36 not 35 experience
                              - the Shepard Arc package is worth 34 experience

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