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  • #16
    Originally posted by Tessie View Post
    Only ephemeral entities are explicitly limited to max 10 Willpower dots.
    I stand corrected and apologize for my mistaken assumption.

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    • #17
      Originally posted by WelshBoi View Post
      - the Shepard Arc package is worth 34 experience
      You sure?

      4 Attribute dots, 16 Experiences.
      5 Skills, 10 Experiences.
      Merits equal 7 Experiences. Bloodhound and Practiced Puppetteer are 2 a pop, the other 3 are 1 each.
      2 Specialties for 2 Experiences.
      That's 35, right?

      It does say it costs 36, though. So the math on these should be double-checked.

      Comment


      • #18
        p. 76, Spontaneous Combustion: The power says it's Contested but it's actually Resisted by Stamina. "For each success rolled beyond the result of the victim’s resistance roll," doesn't work because there's no roll listed. (By convention, it should be Resisted, since successes matter).

        p. 83, Around the Block: The bold style is bleeding into the words"At least one Skill at..."

        p. 84/85, Special Treat: "Vampire the Requiem 2e" should be Vampire: The Requiem Second Edition

        p. 85, Spectral Communion:
        The references to the Conditions should be to the Appendix, rather than "below"

        p. 116, Ezekiel's stat block:
        - Merits: Ezekiel has Haven, but he doesn't have the minimum Safe Place 1 prereq
        - Disciplines: Despite being an Akhud, he almost doesn't have any of his clan disciplines: he doesn't have any Praestantia or Obfuscate and only 2 dots of Celerity (conversely, his Ghoul does have Obfuscate); Praestantia would potentially change some of his derived stats with its Dex boost
        - Devotions: Dominate is listed as one of his Devotions
        - Derived Traits:
        -- Willpower should be 16
        -- Speed should be 18 (inclusive of Vigor)
        -- Defense should be 14 (inclusive of Celerity)

        p. 116, Elizabeth Whateley's stat block:
        - Skills: Brawling should be Brawl
        - Skills: She has a Stealth Specialty in Obfuscate, but no tiers of Obfuscate require that Skill to be rolled (it should be Larceny for Obfuscate 2)
        - Disciplines: She doesn't have Praestantia or Celerity, despite being an Akhud ghoul (though that could be intentional)
        - Merits: It doesn't say what levels of Parkour or Trained Observer she has
        - She's got Blood Potency 3, but she's a Ghoul and shouldn't have Blood Potency at all
        - Speed should be 16 (inclusive of Vigor)
        - Her armor rating is wrong; as per VtR2e, Kevlar is 1/3 armor

        p. 117-118: It's a small thing, but Priscus and Patrizia don't reflect that the Julii now have Vigor in-Clan, instead of Animalism (particularly Patrizia)

        p. 118: Priscus' stat block:
        - Merits: He has Friends in High Places, but he has no Invictus Status, which means he can't use it.-
        - Derived Traits:
        -- Health should be 12 (that includes Resilience)
        -- Willpower should be 10
        -- Speed should be 15
        -- Initiative should be 11
        -- Defense should be 10

        p. 118: Patrizia's stat block:
        - Merits: Sympathetic doesn't need the 2, as it only has a fixed dot rating
        - Derived Traits:
        -- Health should be 11 (that includes Resilience)
        -- Willpower should be 11
        -- Speed should be 12
        -- Initiative should be 10
        -- Defense should be 8

        p. 120, Vlastislav's stat block:
        - Merits: He has Contacts 3, but only one Contact (City Hall) is listed; he should have two more
        - "Unnatural Affinity Merit" -- The word Merit is extraneous; Unnatural Affinity should be ranked between 1 to 5, and it should say what supernatural beings he can feed from.
        Derived Traits:
        - Health should be 13 (inclusive of Resilience)
        - Speed should be 13 (inclusive of Vigor)
        - Defense should be 9 (inclusive of Celerity)
        - Also, there might not be room for this, but in the fluff text it says he can turn into sentient blood, but it doesn't have mechanics, here or in the main Pijavica write up earlier in the book

        p. 120, Kin Maker Devotion: It doesn't include a Discipline in its activation roll; it should add Dominate

        Back cover (ii): The formatting on the last two bullet points is a bit off.
        Last edited by Yossarian; 06-22-2017, 02:55 PM.



        Social justice vampire/freelancer | He/Him

        Actual Play: Vampire: The Requiem – Bloodlines
        Masquiem: Curses of Caine in Requiem 2nd
        Storytellers Vault: Author Page

        Comment


        • #19
          p. 29: The Praestantia Discipline is worded very weirdly.
          The persistent effect adds the Praestantia dots to Dexterity when making rolls, which both implies that it does increase the attribute itself, and that it only gives bonus dice.
          It is described as specifically enhancing Initiative, which implies that it only gives bonus dice, but it is also mentioned as allowing Dexterity to be raised above the normal limits, which implies that it does increase the attribute.
          Clarification is needed.

          p.83: The new Merits are folded in under Elder Mysteries of the Dragon, both in the Bookmarks, and the actual text.

          p.131-134: There is no crossover info about Werewolf: the Forsaken or Hunter: the Vigil

          Comment


          • #20
            So it doesn't get lost (I spoke to Danielle about it in Developer back-channel)

            The Mage crossover says mages can't use Mana to heal themselves like vampires use Vitae.

            Yes they can. It's called Pattern Restoration.


            Dave Brookshaw

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            • #21
              King Kitamba has a devotion that requires a dot of Obfuscate, but he doesn't have the first dot of Obfuscate. Was that intended, or?

              Comment


              • #22
                p. 114: Bethenelle's stat block:
                - Health should be 10 (inclusive of Resilience)
                - Willpower should be 6
                - Defense should be 5

                p. 114: Melina's stat block:
                - Speed should be 18 (inclusive of Vigor)
                - Initiative should be 7
                - Defense should be 12 (inclusive of Celerity)

                p. 115: Ann Harlow's stat block:
                - Health should be 14 (inclusive of Resilience)
                - Willpower should be 8
                - Speed should be 16
                - Defense should be 14 (inclusive of Celerity)

                p. 122: Rosamund's stat block:
                - Health should be 15 (inclusive of Resilience)

                p. 123: Doyle's stat block:
                - Defense should be 9 (inclusive of Celerity)

                p. 125: Deborah's stat block:
                - Speed should be 21 (unless I'm missing something; I can't find that last 6 points she's got)

                p. 128: Kitamba's stat block:
                - He doesn't have Obfuscate but his Devotion is keyed off it
                - Health should be 14 (inclusive of Resilience)

                p. 128: Deadman's Reprieve Devotion: Doesn't have an activation roll listed, but it has roll results; doesn't have an Action or a Cost ("Blood point" should be Vitae, and it should be listed rather than be in the flavor text)

                p. 130 Taxman's stat block:
                Rituals: The ritual "Curse Vitae" is listed as "Cursed Vitae" (but it might be that the ritual on the previous page is named wrong)
                Derived Traits:
                - Health should be 8
                - Speed should be 15 (inclusive of Vigor)
                - Initiative should be 7
                - Defense should be 6

                p. 125: "Cost" under Regeneration is missing a tab
                Last edited by Yossarian; 06-22-2017, 06:04 PM.



                Social justice vampire/freelancer | He/Him

                Actual Play: Vampire: The Requiem – Bloodlines
                Masquiem: Curses of Caine in Requiem 2nd
                Storytellers Vault: Author Page

                Comment


                • #23
                  Originally posted by Seidmadr View Post
                  p.131-134: There is no crossover info about Werewolf: the Forsaken or Hunter: the Vigil
                  Sometimes there just isn't room. It's not realistic to expect another 1200 words of text are going to get added after the book's been laid out.



                  Social justice vampire/freelancer | He/Him

                  Actual Play: Vampire: The Requiem – Bloodlines
                  Masquiem: Curses of Caine in Requiem 2nd
                  Storytellers Vault: Author Page

                  Comment


                  • #24
                    p. 19: At the start of the page it notes that Blood Potency determines maximum ratings. But I believe 2nd edition states that higher ratings are kept when Blood Potency drops, so if a character has been in torpor, higher ratings should be possible depending on the maximum Blood Potency ever achieved.

                    p. 24-27: The clan symbols in the background seem displaced to the wrong pages. Page 24 should be Daeva-Gangrel, page 25 should be Gangrel-Mekhet, page 26 should be Mekhet-Nosferatu, page 27 should be Nosferatu-Ventrue.

                    p. 29: The last effect of Praestantia says that the previous effect can turn a dramatic failure into a normal failure, but the previous effect doesn't mention this at all.

                    p. 30: There should not be a Carthian symbol in this page's background.

                    p. 85: The two conditions mentioned under Spectral Communion are not "below", but in the appendix.

                    p. 133: Under "Beasts in Game" it says that a vampire can regain Vitae when a Beast regains Satiety. Shouldn't this be the other way around?

                    Comment


                    • #25
                      Originally posted by Yossarian View Post

                      Sometimes there just isn't room. It's not realistic to expect another 1200 words of text are going to get added after the book's been laid out.
                      Yeah, true. But adding all but one of the other playable supers feels like they are deliberately shafted.

                      Comment


                      • #26
                        Originally posted by Seidmadr View Post
                        Yeah, true. But adding all but one of the other playable supers feels like they are deliberately shafted.
                        They also forgot Mummy. You know, the gameline about ancient undead beings who cycle between periods of activity and unnatural rest.


                        Writer for Bloodlines: The Ageless on STV
                        Some other stuff I've done: Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

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                        • #27
                          p. 116 Elizabeth Whateley stat block. Has the Merit Parkour, but does not list the dot rating. (It's a 1 - 5 dot merit)
                          p. 118 Priscus stat block. Has the Merit Closed Book, but does list the dot rating (It's a 1 - 5 dot merit)
                          p. 118 Patrizia stat block. Has the Merit Sympathetic listed as 2, which is correct, but other merits across the book that do not have a variable rating don't list the merit dot cost.
                          p. 120 Vlastislav stat block. Has the Merit Contacts (City Hall) 3. Contacts is a 1 dot merit.
                          p. 120 Vlastislav stat block. Has the Merit Cult Status (High Ritualist) 3. Cult Status doesn't appear to be a merit. Status is presented as Status (Organization) in the rest of the book. Or maybe the Merit is meant to be Mystery Cult Initiation? Unclear due to inconsistent format.
                          p. 120 Vlastislav stat block. Has the Merit "Unnatural Affinity Merit," I think the Merit part is extraneous.
                          p. 125 & 126 Deborah and Asher "Crusader" Harel stat blocks. Notes section lists merits that are not found in Vampire the Requiem Second Edition, however in numerous other cases (p. 115, Omen Sensitivity, Relentless; p. 116 Eidetic Memory, Multilingual, Investigative Prodigy; p. 118 Closed Book; p.128, Martial Arts; maybe more) Merits not found in VtR are used without similar text. Probably good to either always call it out, or not bother, or mention it all in one block earlier in the chapter.
                          p. 128 King Kitamba stat block. Has the Merit Danger Sense listed as 2, which is correct, but other merits across the book that do not have a variable rating don't list the merit dot cost.
                          p. 128 King Kitamba stat block. Has the Merit Indomitable listed as 2, which is correct, but other merits across the book that do not have a variable rating don't list the merit dot cost.
                          p. 128 King Kitamba stat block. Has the Merit Multilingual 3, this is a 1 dot merit that can be purchased multiple times, each time granting 2 languages. On p. 125 in Deborah's stat block it's correctly listed as a separate purchase twice, each purchase granting two languages.
                          p. 128 King Kitamba stat block. Status (Government) 3 has an unneeded trailing comma.
                          Last edited by literatzi; 06-22-2017, 10:18 PM. Reason: Fixed name for p. 120, also noted that Cult Status isn't a merit that I can find.

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                          • #28
                            Originally posted by literatzi View Post
                            p. 116
                            p. 122 Roasmund, the Head stat block. Has the Merit Allies (Corporate) 3, Allies is a 1 dot merit.
                            p. 128 King Kitamba stat block. Has the Merit Allies (FBI) 3, Allies is a 1 dot merit.
                            Allies is 1-5 (I just checked)



                            Social justice vampire/freelancer | He/Him

                            Actual Play: Vampire: The Requiem – Bloodlines
                            Masquiem: Curses of Caine in Requiem 2nd
                            Storytellers Vault: Author Page

                            Comment


                            • #29
                              Originally posted by Yossarian View Post

                              Allies is 1-5 (I just checked)
                              Thanks! Man, I could have swore it was changed but looking over CoD and VtR you are correct. I feel like this is a Berenstain Bears moment.

                              Edit: Ah hah! It's Contacts that works that way. Going to edit my stat block post to reflect that.
                              Last edited by literatzi; 06-22-2017, 09:17 PM.

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                              • #30
                                p. 135 Beast's Bargain (Persistent) Has the text Prerequisite: -, which appears to be unnecessary.

                                These are more nitpicky than anything but probably good to follow the formatting established across the edition.
                                p. 136 Imprisoned Echo, missing "Beat: n/a" text which is present across all non-persistent Conditions in the game line.

                                p. 137 Quiet Echo, missing "Beat: n/a" text which is present across all non-persistent Conditions in the game line.
                                p. 137 Synchronized, missing "Beat: n/a" text which is present across all non-persistent Conditions in the game line.

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