Apex
It is difficult to argue against the idea that humans are an apex predator; how much more so must a Vampire, who feeds off humans, be? The twist of the blood known as Apex has long since fallen out of "fashion" with the Kindred, to the point where it is barely known even by vampiric scholars; those who do know of it suppose that it might have gone extinct when some long-ago bloodline dried up.
Apex speeds up the blood, sharpens senses, and makes the Beast whine; it is simple, brutal, and direct, much like the Beast that curls up inside a Vampire's chest.
Cost: None or 1 Vitae
Action: Permanent or Reflexive
Duration: Permanent or One Turn
Dice Pool: None
Apex shares a structure with the so-called Physical Disciplines; as such, some suggest that it might have been the precursor of more familiar powers like Vigor or Resilience. It has a Passive power and an Active power; the Passive power applies at all times, while the Active power is a Reflexive action costing 1 Vitae.
Passive: A Vampire adds their dots in Apex to their Blood Potency for the purposes of the Kindred Senses and when using it as a Resistance trait.
Active: As a Reflexive action, a Vampire with Apex may spend 1 Vitae to Lash Out against a vampiric power; resolve the results as a Clash of Wills, with a Success indicating they have cowed the other Kindred's Beast. This use of Apex may only target Disciplines, Devotions, and Blood Sorcery.
Wanderlust
Back in those long-ago days when mankind was just a few tribes of hunter-gatherers, the few Kindred who existed at that point in time often had a long way to go before they could find their preferred dish. As such, the blood-borne trick of Wanderlust arose; while nearly useless to most Kindred of the modern day, who play at politics and rarely fear starvation, it was a "popular" Discipline for a long, long time.
Wanderlust enhances and accentuates certain bestial instincts, letting them remind the Vampire as to the best ambush spots and the best hidey-holes to wait out the hated sun.
Cost: None or 1 Vitae
Action: Permanent or Reflexive
Duration: Permanent or Varies
Dice Pool: None
Wanderlust is a simple and direct Discipline; therefore, it just has a Passive power and an Active power. The Passive power has no cost and applies at all times, while the Active Powers are all Reflexive actions that cost 1 Vitae.
Passive: A Vampire adds their dots in Wanderlust to all Feeding rolls and Starting Vitae rolls made outside of their Feeding Grounds; in addition, they add their dots in Wanderlust to their Humanity for the purpose of how long Torpor lasts.
Active: A Vampire may spend 1 Vitae as a Reflexive action to gain one of the following:
OK, I got the urge to do these two after looking at the "Caveman" thread; here are unique, simple Disciplines that are pre-Civilized. Also, Wanderlust has the advantage of essentially being Nahdad: B&S edition.
The above two Disciplines are "extinct" because in the first case, it just kind of fell out of fashion thanks to more generally useful powers like Majesty or Nightmare, and in the case of Wanderlust...
Wanderlust is pretty weak when it comes to anyone who actually has an established territory; it's passive benefit turns into "your Torpor is shorter", and you only get the benefits of the second active benefit, which is kinda niche when you get down to it. But if you've been chased out of an inhabited area, and only have small animals to eat... It can be an unlifesaver.
It is difficult to argue against the idea that humans are an apex predator; how much more so must a Vampire, who feeds off humans, be? The twist of the blood known as Apex has long since fallen out of "fashion" with the Kindred, to the point where it is barely known even by vampiric scholars; those who do know of it suppose that it might have gone extinct when some long-ago bloodline dried up.
Apex speeds up the blood, sharpens senses, and makes the Beast whine; it is simple, brutal, and direct, much like the Beast that curls up inside a Vampire's chest.
Cost: None or 1 Vitae
Action: Permanent or Reflexive
Duration: Permanent or One Turn
Dice Pool: None
Apex shares a structure with the so-called Physical Disciplines; as such, some suggest that it might have been the precursor of more familiar powers like Vigor or Resilience. It has a Passive power and an Active power; the Passive power applies at all times, while the Active power is a Reflexive action costing 1 Vitae.
Passive: A Vampire adds their dots in Apex to their Blood Potency for the purposes of the Kindred Senses and when using it as a Resistance trait.
Active: As a Reflexive action, a Vampire with Apex may spend 1 Vitae to Lash Out against a vampiric power; resolve the results as a Clash of Wills, with a Success indicating they have cowed the other Kindred's Beast. This use of Apex may only target Disciplines, Devotions, and Blood Sorcery.
Wanderlust
Back in those long-ago days when mankind was just a few tribes of hunter-gatherers, the few Kindred who existed at that point in time often had a long way to go before they could find their preferred dish. As such, the blood-borne trick of Wanderlust arose; while nearly useless to most Kindred of the modern day, who play at politics and rarely fear starvation, it was a "popular" Discipline for a long, long time.
Wanderlust enhances and accentuates certain bestial instincts, letting them remind the Vampire as to the best ambush spots and the best hidey-holes to wait out the hated sun.
Cost: None or 1 Vitae
Action: Permanent or Reflexive
Duration: Permanent or Varies
Dice Pool: None
Wanderlust is a simple and direct Discipline; therefore, it just has a Passive power and an Active power. The Passive power has no cost and applies at all times, while the Active Powers are all Reflexive actions that cost 1 Vitae.
Passive: A Vampire adds their dots in Wanderlust to all Feeding rolls and Starting Vitae rolls made outside of their Feeding Grounds; in addition, they add their dots in Wanderlust to their Humanity for the purpose of how long Torpor lasts.
Active: A Vampire may spend 1 Vitae as a Reflexive action to gain one of the following:
- They may gain a number of Merit dots equal to their Wanderlust, which are split between Safe Place and Haven; this temporary Haven only lasts long ago for the Vampire to get a good day's sleep, and they may only have one at a given time.
- They may subtract their Wanderlust from their Blood Potency for the purposes of feeding off a single character; this only lasts long enough for a single meal.
OK, I got the urge to do these two after looking at the "Caveman" thread; here are unique, simple Disciplines that are pre-Civilized. Also, Wanderlust has the advantage of essentially being Nahdad: B&S edition.
The above two Disciplines are "extinct" because in the first case, it just kind of fell out of fashion thanks to more generally useful powers like Majesty or Nightmare, and in the case of Wanderlust...
Wanderlust is pretty weak when it comes to anyone who actually has an established territory; it's passive benefit turns into "your Torpor is shorter", and you only get the benefits of the second active benefit, which is kinda niche when you get down to it. But if you've been chased out of an inhabited area, and only have small animals to eat... It can be an unlifesaver.
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