How many prepared vampire NPCs I need to smoothly run particular Domain? I do not ask here on how many char sheets I should prepare, but more as what amount of Kindred NPCs concepts is needed to run smoothly each city society, to easy take out all the characters I need to in each story. In other words - What are most needed 'jobs' in each vampire city to make it feel as 'living' community and not be stucked on all the 'Alice owns the Bob fealty, because Charles is...' kind of things.
I run a Werewolf game in modern Uppsala open for crossovers. Players ( wrongly ) assumes that enemy is vampire, so I need to show Kindred population of city there. I just wonder how many NPCs ideas I should prepare to run it there. The general number of vampires I have figured now
Bonus question: Are there Muslim related vampires Clans or Bloodlines? Story resolves on things preying on Islam community in city, so vampire NPC from this background would good to even pose as false perpetrator - and patsy that Protestant Prince-Bishop do want to sacrifice easily for die.
I run a Werewolf game in modern Uppsala open for crossovers. Players ( wrongly ) assumes that enemy is vampire, so I need to show Kindred population of city there. I just wonder how many NPCs ideas I should prepare to run it there. The general number of vampires I have figured now
Originally posted by wyrdhamster
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