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[2E] Slavic Covenants

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  • #16
    Returning to topic as my players can finally venture in to Slavic lands region. I plan to make them encounter with vampires - and probably some story about it - but I cannot decide if I want more to use Wołosożary or Krąg Wiedźm. Both looks promising and both can work with great stories. But I need to decide on one thing over another - and I simply cannot in my head.

    Giving my games background, PCs are Uratha werewolves from Sweden in year 800 amidst of Viking expedition that want to find route to Constantinople ( let's silence a reasons for now ). At the time they are near Lake Ladoga and they will go (almost) straight on South on two ships sailing on rivers, on direction of Kiev. I was thinking about making vampire story near now days Smolensk town, in forests near the edges of Great Steppe - typical Slavic culture location. If you can point me what protoCircle-of-Crone or proto-Ordo-Dracul vampires would like more this locations - I would be greateful.
    Last edited by wyrdhamster; 08-07-2018, 10:12 PM.


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    • #17
      You know, as a point of curiosity and interest that might not actually have any bearing:

      What if you hybridized your proto-CIrcle and proto-Ordo? Mix the two up in the Slavic stew?

      Might be cool, and it might even fit the culture better.


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      • #18
        Originally posted by ArcaneArts View Post
        You know, as a point of curiosity and interest that might not actually have any bearing:

        What if you hybridized your proto-CIrcle and proto-Ordo? Mix the two up in the Slavic stew?

        Might be cool, and it might even fit the culture better.
        Such as "Self improvement through mysticism/ritual/embracing the Beast"? Or applying the Ordo's internal organization to the Circle's belief structure?


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        • #19
          Originally posted by Vent0 View Post

          Such as "Self improvement through mysticism/ritual/embracing the Beast"? Or applying the Ordo's internal organization to the Circle's belief structure?
          Either or. I just think Wyrd might get some interesting results chopping up the pieces and frankensteining a covenant for the era out of the two, possibly dodging his question of which of the two to go with.

          That and a Swedish group of vampires with Coils and Cruac Rites sounds appropriately terrifying to me. I would angle the Ordo's "become a better class of monster" into the Circle's pagan expression of monstrosity as the approach and find a cultural vein to tie it all up messily up with.


          Sean K.I.W. Steele, Freelance Writer
          Work Blog Coming Soon
          The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
          Male/neutral pronouns accepted, female pronouns enjoyed.

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          • #20
            Thinking more on the story - I would go with Wołosożary as story antagonists. Krąg Wiedźm is looking more as standard 'preCircle of Crone' cult, where Wołosożary are more prone to some heavy hacking and alien them from standard Kindred of modern nights. ( Even if game is in early Middle Ages. ) Especially as I want them to be only from Pijavica Clan, as in those 800's nights there are still no Roman Ventrue, Near East Daeva or Gemanic Gangrel in nearby.

            So taking in account I want to make Wołosożary rather cult-ish in demeanor and highly about Blood – and as ancient Slavs treated cattle as both wealth and sacrifice animal – I present expansion on their covenant idea.

            Wołosożary - Practices

            Blood is death. Blood is life. Blood is sacrament. Our lord Veles is ruler of Death, and by this – ruler of life. The life is precious. Life has price. Our undead existence also. We pay a price of life in Blood – and by this – we become enriched by Veles with Błogosławieństwa. As Wołosożary we spill Blood for our Father and so he bless us.

            Cult is known from things other vampires would call ‘blood orgies’. In sacrosanct ritual, Sons of Veles are taking life and consume it collectively, till the last drop, in the name of Lord of Darkness. Their ever empty bodies are small portals to Underworld, where they are consumed by ancient beasts called ‘Zmok’ ( Dragons ), servants of Veles in his deathly domain. Most rites are performed on fine examples of cattle, even if they are very valuable in local communities of Slavs. On rare annual festivities one of local villagers that have gone missing in the woods is sacrificed. But true celebration is when the sacrifice is made from other, unnatural beings – werewolves, witches, undead ( also other unknown vampires ) or ‘old ones’ ( called fairies in other parts of world ). Their blood is blessed with magic so they are closer to Veles. Especially if they are sent to Underworld as sacrifice to Lord of Darkness. The newly consumed Blood in this way grants visions to participants, whispering secrets from Veles himself.

            After rituals, participants find they may develop new Błogosławieństwa that they can share with their brethren by ‘blood sharing’ ceremony. Leading priest is pouring his Blood with the ingredients that are uncovered to his mind by Veles, mix it with other blood source ( like cattle or human ) and this potion makes Wołosożary drinking it to lift a bit Banes of their existence, based on the particular Błogosławieństwo. Mystical properties of potion are sustained up to seven days after ritual.

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            So story idea is simple - Wołosożary wants to steal one of werewolf to sacrifice him and his Blood to Veles. And once you steal one of the Wolf-Blooded of the pack...
            Last edited by wyrdhamster; 08-08-2018, 09:06 AM.


            LGBT+ in CoD games
            Dark Eras fan stuff hub ( with Eras inside ):
            Byzantine Empire in Middle Ages ( 330–1453 A.D.)
            Conquest of Paradise – Portugal and Spain in 15th century and their conquests
            My stuff for VtR 2E, WtF 2E, MtAw 2E & BtP

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            • #21
              I like it.

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              • #22
                I agree with the ritual magic approach - it is much more appropriate thematically for the period. While mixing it up with Ordo Dracul practices may be interesting, it applies much more to the Enlightenment and beyond. What I can propose instead is designing nique Devotions, which can add a lot of local flavour. I have the impression that Devotions are being understimated, though they can offer a lot of variety in exploring Kindred nature.

                Another suggestion - you may consider a more Clan-based division in the cult than usual. For instance, you could have local Kindred prists be primarily Gangrel, thus including a lot of Protean in their Devotions. Meanwhile, Nosferatu could be cult enforcers, spreading horror among the populace, and so on. Of course, you don't need to go full detail if these are going to be only NPCs, but the more flavour you add, the more your players will enjoy it.

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